Page 7 of 14

Posted: 27 Oct 2006, 09:17
by Bhaal
how can you compare earth2160 with supcom ? this is just crap because earth maps are a lot smaller and you have a lot less units... atm supcom unit limit can be set to 50000 units.

and why the hell are you complaining about graphics ?? I mean you play extremely ugly spring! you played ugly ta for a long time...

i think supcom has extremly good graphics!

and yeah it needs more performance than spring. I can run supcom with maximized settings @ ~35 fps spring(70) and when i compare graphics i think supcom is the way to go.

remember this is the first beta, and it s not optimized and i think there will change a lot until release.

Posted: 27 Oct 2006, 09:49
by Ishach
I love it, mainly cause im far better than anyone i've vsed with the exception of maybe 3 people

Posted: 27 Oct 2006, 11:36
by NOiZE
Ishach wrote:
Muzic wrote:Will anyone post screen shots or is that illegalz?
I'll try and take some shots, but they are a real pain to do.


Ctrl+F brings up a windows Save Dialogue which freezes your game, as well as brining the dialogue up BEHIND the game window.
use fraps?

Posted: 27 Oct 2006, 11:36
by rattle
Ishach wrote:
Muzic wrote:Will anyone post screen shots or is that illegalz?
I'll try and take some shots, but they are a real pain to do.


Ctrl+F brings up a windows Save Dialogue which freezes your game, as well as brining the dialogue up BEHIND the game window.
No (ALT+)print?
Anyway what are you complaining people it's a beta.

Posted: 27 Oct 2006, 11:40
by ZellSF
Last time I checked, Print Scrn worked perfectly. Do you have to make everything so complicated?

Posted: 27 Oct 2006, 11:41
by Ishach
Print screen will only hold one shot at a time, if I wanna take screenshots ima wanna do it more than once per game

Posted: 27 Oct 2006, 13:05
by Snipawolf
Bah, get fraps and map the screenshot key to like... F7..

Posted: 27 Oct 2006, 13:19
by AF
After all of this huzzah over the supcom beta, and the annoyance of it being unescapable, I bit the bullet and tried it, afterall if I get told about supcom i might aswell see it for myself ebfore I get the full version rather than have hints and spoilers passed via emails and lobby....
I can run supcom with maximized settings @ ~35 fps spring(70) and when i compare graphics i think supcom is the way to go.
Please turn off vsync, its capping your framerate at your monitors refresh rate.

I can run spring at an average 100 fps, higher if I lower the settings, yet supcom on minimum settinfs was on average 1 fps. I found that it was very unscalable, even the pregame GUI with the menus was clunky and slow.

There seem to be a miriad of graphical options that're turned on by default and have no off switch. Such as shadows and a number of lighting effects, supcom is slower partially because extra graphics are being forced on you.

The GUI is also non-intuitive it needs to be learnt. a lot of people I saw thought there as no minimap, and there're a column of toggles that have a globe icon for this, and they have no labels or tooltips. Also, there was more GUI panelling onscreen than there was game, the strips of GUI along the bottom was bigger than the strip of game in the middle...

The game itself is basically OTA with new models and names, with the only obvious feature I could see in the cybran lvl 1 techtree was buildings upgrading themselves.

Also the mapsizes despite being hyped as huge, are very dissapointing, for one the values arent even scaled right, the trees should be smaller, and I can say now that the biggest supcom map is smaller than the biggest spring map, some 64x64 sm3 maps in spring dwarf their supcom counterparts. I'dsay a 20x20 km supcom map is equiv to a 14x14 spring map tho I may be a bit off by my reckoning....

Supcom was unimpressive, and not paticularly user friendly, if anything it design was clunky, slow, and left more tobe desired.

Posted: 27 Oct 2006, 13:26
by ZellSF
Please turn off vsync, its capping your framerate at your monitors refresh rate.
Uh. Why would you want to draw more images than your monitor can show?
There seem to be a miriad of graphical options that're turned on by default and have no off switch. Such as shadows
I'm getting the feeling you didn't actually try the beta.

Posted: 27 Oct 2006, 13:28
by duncs
ZellSF wrote: There goes your credibility.
there goes my credibility? ok. I won't resort to ad hominem attacks. I told you the facts: 3 games, and 2 were crashes. the crashes didn't exactly help for me to like the game.

anyway, I played another game in the smallest map after my post and I had a lot less trouble with the zooming out. after about 30 - 40 mins I was nuked, game over. the AI seems to be REALLY good. I need to learn the keys better.

it seems ok, and might get better if I play it a couple more times. I'm spending the whole weekend with my girlfriend so I'll post another opinion later. TA spring seems easy to use.

AND MY COMMANDER COULDN'T GET ANY UPGRADES. WHY??? I had a level 3 land factory.

Posted: 27 Oct 2006, 13:33
by ZellSF
duncs wrote:
ZellSF wrote: There goes your credibility.
there goes my credibility? ok. I won't resort to ad hominem attacks.
As already said, that wasn't an attempt of ad hominem, I was just pointing out for other people, who might miss that part of your post, that you weren't doing a fair comparison.

Really, if I was going with ad hominem, I'd just call you an idiot. Which you aren't, by the way.
AND MY COMMANDER COULDN'T GET ANY UPGRADES. WHY??? I had a level 3 land factory.
Do you, eh, know how to do commander upgrades?

Posted: 27 Oct 2006, 14:06
by Ishach
duncs wrote: AND MY COMMANDER COULDN'T GET ANY UPGRADES. WHY??? I had a level 3 land factory.

He has to be standing still and doing nothing else the upgrade cancells

Posted: 27 Oct 2006, 14:51
by duncs
ZellSF wrote:
duncs wrote:
ZellSF wrote:
Do you, eh, know how to do commander upgrades?
obviously not ;)

ok, he has to be standing still. that's sorta the suck.

Posted: 27 Oct 2006, 15:28
by Ishach
duncs wrote: ok, he has to be standing still. that's sorta the suck.

Yeah I think its a pretty big waste of time for what you get

Posted: 27 Oct 2006, 15:51
by Optimus Prime
hm when i read all this you make me fear :(. Sup comm has to be good! :)
Perhaps we have to wait until the finished vsn to make a correct statement.
Some of you say, that spring is better than sup comm and has better grafics, but i think you miss the biggest pointhere. The engine is only as good, as the game (mod in this case) is and in 99% the mod is AA.
After half a year i think i can say that AA will stay where it is and new mods will have it much much harder to grow than they will have it in sup comm.
The simple point is the size of the community. You need a minimum of willing players to let a mod live and in spring there are just a very vew who even try new mods and just a vew of them will stay there. I saw this on Kuro TA, FF, Nano Blobs, EE, War Evo, 1944 (or so), and some others. Some of them were really not that good, but some of them are in my eyes better in at least grafics and gameplay.
Dont get me wrong, AA is a good mod and i play it too, but i feel forced to play it more than i would just because i cant find players for other mods and i know others are forced the same way too.

So what i want to say: if spring will not change this, sup comm will be the real moddable engine and not spring. What we need and what we miss is the support from the devs for other mods.
I really kicked my ass in the past to make FF more popular. I made a HP, made tons of vsns, made a trailer but all i got from this community was flaming about balancing from players who didnt played it or less. No headline, no phrase on the homepage while AA gets every new version a fat headline in the news. FF got perhaps 2 in 30 versions. (for war evo, nano blobs, 1944, EE and so on its the same).
In the dawn of war community someone made a (in the eyes of a lot of players) bad video but he still was big in the headlines of the community just because they are WAY friendlier to each others and support them.
Even you didnt liked the trailer of FF, wasnt it so hard to make a short headline?
I for myself have to say, that i dont want to spend so much effort again in a mod for spring like i did in war evo and FF, not because the mod is played so few, but because of this community. Instead of getting supported, people will lay big stones in your way.
You can take this as a flame or what ever you want, but its the fact that 100% of mods instead of aa dont get a chance they would get in other games.

Posted: 27 Oct 2006, 16:20
by Tobi

Posted: 27 Oct 2006, 17:15
by Bhaal
AF i wasn t talking about a non water map without units....

and yes i have vsync disabled

Posted: 27 Oct 2006, 17:17
by Fanger
Mods are going to have an even harder time being popular and good for supcom due to the minimum put out for that game.. Your models will have to be decently polyied (higher than spring uses) and they will have to be UVmapped, and they will have to have rather good animations or else you wont even look nice compared to the orginial, I can tell you that the bulk of the people modding for spring would have a damn hard time accomplishing the above points.. I know of only about 3-4 modders here who might be able to do that..

Supcom will also have a massive community which means that more than likely you mod will be lost amongst the thousands of other mods competeing for attention, because we are not the only clump of people interested in modding that game, IM sure there are dozens of other game modding forums where supcom modding is being contemplated amongst as many or more people..

YOU will likely need a MOD team to mod supcom, A one man show is not gonna cut it for that game of that IM sure..

Posted: 27 Oct 2006, 17:44
by BlackLiger
Comp1337 wrote:
BlackLiger wrote:orly yes. Comp, warning.
http://garage.gaspowered.com/?q=node/6959
Not trying to defy your adminship and all, but GPG don't mind people playing the beta on lan. See DT12s post in that thread.
Still violates the rules to advertise it here. You know that.

Posted: 27 Oct 2006, 18:23
by Felix the Cat
ZellSF wrote:Doesn't the current 1944 mod for Spring use nanolathes?
Nope.

BTW, nobody is impressed with your SupCom fanboyism. We know you like it, but there's no way in hell you're going to convince us that SupCom is conclusively and factually better than Spring. If you're going to rant about how omgzorz teh awezomez!!!!1 SupCom is, would you please take one of two options:
Option 1: Don't put down Spring in your rant.
Option 2: Take it to the GPG forums.

I'd actually rather that you take option 1, keep ranting here, just change your rants from "SupCom is so much better than Spring" to "SupCom is good". You wouldn't piss off nearly so many people. After all, this is the Spring forum.