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Posted: 02 Nov 2006, 03:24
by Wolf-In-Exile
This discussion makes me want to stab multiple people in the face.

Read the first post in its entirety. I've already provided a thorough and comprehensive explanation of Why Polycounts Matter├óÔÇ×┬ó.

Making a few crappy models in wings3D does not make you an instant expert about it.

The people who keep advising to keep the polycounts as low as possible here are the most experienced and have actually taken the trouble to read up on 3D modelling for games, yet I see so many people who can't even unwrap a model adequately or at all, let alone texture or model properly make all sorts of claims as if they are the experts on the subject.


For people who keep using UT2007 as "proof" that games can have ingame models that have super high polycounts, stfu.

The professionals keep it low. Every professional game development company in existence keeps their polycounts low.

Look *closely* at the highlighted words.
Image

Posted: 02 Nov 2006, 12:33
by Masse
i dont wanna nag but thats Gears of War in the pictures ;) heh...
well ut 2007 is in the area anyway ^^

Posted: 02 Nov 2006, 12:46
by aGorm
Why does gears of war look so good.... It's running on teh UT 2007 engin. Which is what he was talking about (not teh game itself, just teh engin)

aGorm

Posted: 02 Nov 2006, 13:21
by Snipawolf
I hope the first part of your rant wasn't aimed at me >.>

Posted: 02 Nov 2006, 13:25
by Masse
if you talk abaut the engine its called unreal engine 3.0 ;) yet a gain dot want to nag or anything :P

Posted: 02 Nov 2006, 14:52
by aGorm
That it may well be... But its also teh UT 2007 engin (by default because that means the engin thats used for ut 2007...)

aGorm

Posted: 02 Nov 2006, 15:16
by rattle
Hmm I think everything which should have been said (or not) was said twice at least. Time to lock this...