Posted: 02 Nov 2006, 03:24
This discussion makes me want to stab multiple people in the face.
Read the first post in its entirety. I've already provided a thorough and comprehensive explanation of Why Polycounts Matter├óÔÇ×┬ó.
Making a few crappy models in wings3D does not make you an instant expert about it.
The people who keep advising to keep the polycounts as low as possible here are the most experienced and have actually taken the trouble to read up on 3D modelling for games, yet I see so many people who can't even unwrap a model adequately or at all, let alone texture or model properly make all sorts of claims as if they are the experts on the subject.
For people who keep using UT2007 as "proof" that games can have ingame models that have super high polycounts, stfu.
The professionals keep it low. Every professional game development company in existence keeps their polycounts low.
Look *closely* at the highlighted words.

Read the first post in its entirety. I've already provided a thorough and comprehensive explanation of Why Polycounts Matter├óÔÇ×┬ó.
Making a few crappy models in wings3D does not make you an instant expert about it.
The people who keep advising to keep the polycounts as low as possible here are the most experienced and have actually taken the trouble to read up on 3D modelling for games, yet I see so many people who can't even unwrap a model adequately or at all, let alone texture or model properly make all sorts of claims as if they are the experts on the subject.
For people who keep using UT2007 as "proof" that games can have ingame models that have super high polycounts, stfu.
The professionals keep it low. Every professional game development company in existence keeps their polycounts low.
Look *closely* at the highlighted words.
