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Posted: 05 Sep 2006, 20:37
by [BSOD][KoBS]Demon
i did my part for this mod, i created the team logos, post an email adress and ill send em rite to u

Posted: 05 Sep 2006, 23:01
by Sheekel
lego.spring@gmail.com



We need a sound guy.

We also need someone with a bit of photoshop talent to add alpha channels to my textures for reflections (there are only about 20).

Posted: 05 Sep 2006, 23:10
by Sheekel
Some guys on TA universe showed me how to do the blocks:


hide block_set_0;
hide block_set_1;
hide block_set_2;
hide block_set_3;
hide block_set_4;

var Switch;

Switch = rand(0,4);

if(Switch == 0){show block_set_0;}
if(Switch == 1){show block_set_1;}
if(Switch == 2){show block_set_2;}
if(Switch == 3){show block_set_3;}
if(Switch == 4){show block_set_4;}


YAY! im gonna use it

Posted: 06 Sep 2006, 01:20
by Weaver
Image

More of an EGAD look to this one?

Posted: 06 Sep 2006, 01:36
by Min3mat
since theres no tiny loveably minicannons and stuff strapped on, yup.
Could you use a riotious colour scheme for the MAGs? almost every building, unit, hell every BLOCK a different colour :D
in case yuo havent noticed im going to be playing mostly MAG ^_^

Posted: 06 Sep 2006, 02:32
by Sheekel
@Weaver: Those are awesome, email them to the thing. Actually, just email everything you make to the lego.spring@gmail.com address.

@Min3mat: It already looks like that (i run 640x480 resolution with all sliders down and everything disabled)



Image

Posted: 06 Sep 2006, 03:32
by Sheekel
So right now my basic idea is to make 4 different textures on each model, and only display the one which the script pics.

My question is that if i want to display the entire model, not just individual parts, how do i do that?

For example, would i have to say "hide blockset1" or "hide leftarm, hide right arm" etc

basically, are the hidden faces hierarched?

Posted: 06 Sep 2006, 03:49
by FLOZi
Hidden pieces are not hierarchied.

Posted: 06 Sep 2006, 04:04
by Sheekel
AARRRGG.....this is going to take forever now.

But it is certain that having 3-4 textured models will not affect performance because all but 1 of them will be entirely hidden?

I wonder if it would be easier to do this in the FBI file, or does that not support such scripting-type stuff



So the wiki says very little about reflective textures...just that they need to be alpha channels. What color should they be?

(is there a step by step tutorial around?)

Posted: 06 Sep 2006, 04:26
by Candleman
You wouldn't happen to have a beta or alpha version, would you? I'd love to see my best childhood friends fighting. :lol:

Posted: 06 Sep 2006, 04:36
by Sheekel
Soon...im almost done with lvl1 MAG...ground.

I'm still deciding on whether or not to do this random textures thing, because that means ill have to retexture all of them...but it will also be a lot cooler/better looking.

I want to be positive it wont affect performance though

Posted: 06 Sep 2006, 06:10
by Sheekel
Lvl1 Turrets (minigun, laser, artillery) and infantry:

Image

Posted: 06 Sep 2006, 07:41
by Maelstrom
IIRC, having many objects in a model (which is what you will have to do) has a HUGE impact on performance. Dont quote me on this, but im pretty sure that having 4 times the amount of objects in a model will have a massive impact on performance. However, you could get away with having the 4 different skins on just the base object with minimal drain, you wouldnt really notice the guns changing and stuff.

Posted: 06 Sep 2006, 13:04
by OOmiz
Hi! This is my first post on the forum. I just had to register when I saw that the lego mod is going strong again.

I played around a bit in one of the legomaker programs. (Couldn├óÔé¼Ôäót find my bricks) Anyway I made this fighter plane. Could it be of any use for you? If yes, I'll make a proper model of it in 3dsmax.

Image

*edit* finally I've been registered long enough to be able to post pics *edit*

Posted: 06 Sep 2006, 13:19
by Das Bruce
Hahaha, oh I should of checked this thread more often, this stomps serious ass. Keep it up.

Posted: 06 Sep 2006, 13:34
by SinbadEV
OOmiz wrote:Hi! This is my first post on the forum. I just had to register when I saw that the lego mod is going strong again.

I played around a bit in one of the legomaker programs. (Couldn├óÔé¼Ôäót find my bricks) Anyway I made this fighter plane. Could it be of any use for you? If yes, I'll make a proper model of it in 3dsmax.

http://oomiz.devshack.org/lego/flygare.jpg

*edit* Couldn't post the picture. So just remove the space in the hyperlink. *edit*

"Your post is denied. To prevent spam, new users are not allowed to post messages that includes hyperlinks or email addresses."
Deffinitely Mag-like...

Posted: 06 Sep 2006, 15:40
by Sheekel
Maelstrom wrote:IIRC, having many objects in a model (which is what you will have to do) has a HUGE impact on performance. Dont quote me on this, but im pretty sure that having 4 times the amount of objects in a model will have a massive impact on performance. However, you could get away with having the 4 different skins on just the base object with minimal drain, you wouldnt really notice the guns changing and stuff.

I've been told that if hide all but one of the models in Create(); then it wont drop in performance because spring doesnt render stuff "hidden" by the script. I dont know if its true though.

Posted: 06 Sep 2006, 16:03
by Argh
This is true. Those objects are culled from the renderer.

Posted: 06 Sep 2006, 16:08
by Sheekel
Thanks argh, and thanks FlOZi.

Now i just need to decide whether or not it is worth it to triple the number of objects in the heirarchy of each unit and retexture them/script it...its going to take a long time

Posted: 06 Sep 2006, 18:09
by Min3mat
It will be SO worth it!
remember to recruit some crazy scripter for you MAG side ;D