Page 7 of 21
Posted: 04 May 2006, 17:03
by Egarwaen
Maybe post the relevant files?
Posted: 04 May 2006, 19:04
by centurion-1
Good idea
Another question: How can I make transparency in the textures, for lets say muzzle flashes, when the alpha channel controls team colour...?
Posted: 04 May 2006, 19:06
by FizWizz
no transparency yet, bug the devs for it.
Posted: 14 May 2006, 20:21
by centurion-1
News!
Got the grizzly working finally, i think the problem was missing semicolons in the .fbi file.
I'm starting to get the ball rolling real nice now, got my first building ingame today, YAY! It's the Northern Guard barracks, which enables the player to get infantry units.
The only problem is that the infantry units get stuck in it when it builds, any ideas why that might be?
Posted: 15 May 2006, 09:11
by Guessmyname
The footprint. The area where units are built within the factory needs to be open. It also needs an exit, ie:
oooo
oYYo
oYYo
oYYo
for 4x4 factory
Y=open at all times
o=occupied (impassable) at all times
Posted: 15 May 2006, 15:56
by FLOZi
c is better for a factory.
Posted: 22 May 2006, 23:57
by centurion-1
Got some news to report, and as usual screenshots
I've done some infantry types, now a total of 4: Regular, Gunner, AT and Sniper. To that i will add recon, engineer and infiltrator later on. Infantry corpses are also ingame now, which adds to the experience alot!
Also i've gotten hunter and jager corpses ingame and updated their models a bit

Alot of misc stuff is getting done also, like buildpics and stuff like that, I've got more to write but its bedtime now so in the words of arnold I'll be back!
Posted: 23 May 2006, 00:33
by Egarwaen
I can't remember... Are we going to get the CEF or not?
Posted: 23 May 2006, 11:40
by centurion-1
Yes we are, eventually, tough the South and North are more important for now. Once they near somekind of completion you will get CEF. I don't really have any good specs on the earthern machnies and forces though.
Posted: 23 May 2006, 12:55
by raikitsune
may i just say good job on the look of the mod i'm looking forward to this one.
Posted: 23 May 2006, 17:44
by Egarwaen
centurion-1 wrote:Yes we are, eventually, tough the South and North are more important for now. Once they near somekind of completion you will get CEF. I don't really have any good specs on the earthern machnies and forces though.
Hm. That would make it more problematic. The HG3e errata's available online and has SilCore stats, but that wouldn't give you the info you need for modelling.
Posted: 24 May 2006, 09:41
by centurion-1
Yeah. Well there is always HG2 the game, there are plenty of earth machines there if you just go and take a look. Still would prefer the docs, i might buy them online in pdf ebooks, I'm very curious about them.
I'm having some trouble with the Grizzlys mortar, Is there a way to define minimum range for weapons to avoid the Grizzly using it as a close in weapon?
Posted: 24 May 2006, 20:29
by centurion-1
Alright, time to post some of what is to come. I'm currently spending some of my last days in Sk├â┬Âvde, on the 27th me and my girlfriend are going to Montenegro for a weeks vacation
So that's cool, but after that I go home (Finland) to start working and then I will probably not get that much done on the mod, maybe. I work from 5.6 all the way to the first of september. Still despite my lack of free time I'm aming for some kind of public release on the first of august. This is highly liquid though and i only estimate i have a 40% shot at reaching this goal, and it ofcourse depends on how much overtime I'll do at work, how the weather is this summer (sunny = less modding.) The last two weeks I think I have been doing great progress timewise and I can soon begin to start shaping the gameplay, and that feels great!
There are ofcourse a couple of concerns on the horizon. Firstly, will spring work on my laptop? The 0.70 update broke compatibility on my laptop and I had to work on my stationary, which will remain in Sk├â┬Âvde over the summer. If it doesnt work (havent tried the 0.71 version on it yet) I'll have to playtest on my brothers comp, which isn't such a huge problem but a slowdown.
Well, we'll see, I hope you are all as exited as I am about this

Sometime later during the summer I'm gonna need beta testers too to ensure MP stability and gameplay balancing.
centurion out
Posted: 24 May 2006, 20:46
by smoth
lucky you, your country has good music.
Honestly you can still uv map though. I would keep that up if you can because when you get back you have only to export the models.
Posted: 24 May 2006, 20:47
by smoth
centurion-1 wrote:
I'm having some trouble with the Grizzlys mortar, Is there a way to define minimum range for weapons to avoid the Grizzly using it as a close in weapon?
Define it as having an arc. Take a look at the weapon for my guntank. It has what you need.
Posted: 24 May 2006, 23:49
by centurion-1
Thank you, I'll look into that later!
And now, some screens of some wreckagey goodness, which at the same time as a study in causality :)
Northern Mech. Infantry move over the crest of the dune in a badlands hotspot, supported by towering Grizzly heavy support gears
A fierce battle ensues and the northerns emerge victorious, though at a terrible price

Posted: 25 May 2006, 00:04
by Deathblane
Hot damn this mods looking good.
Posted: 25 May 2006, 00:21
by centurion-1
Thank you deathblane and raikitsune for your positive comments, It really motivates one to go on with the mod

Posted: 25 May 2006, 00:26
by Deathblane
The soldiers are the most impressive IMHO, they actually look like humans from any sort of zoom, that and the scale actually looks right for once.
Posted: 25 May 2006, 01:37
by Dragon45
Those corpses look great
<Yes, I know that sounds bad>
