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Re: Unlocks and experienced players
Posted: 31 Dec 2011, 21:10
by Licho
And you know that how? By investigating sample size 1?
Re: Unlocks and experienced players
Posted: 01 Jan 2012, 16:49
by knorke
Prominence wrote:Google_Frog wrote:Players experienced at what?
Experienced and skilled at BA and other players who are good with RTS in general. Unlocks and communism don't appeal to those players.
when pr0gam0ring type this:
!setoptions unlocks=0
Re: Unlocks and experienced players
Posted: 05 Jan 2012, 13:18
by 1v0ry_k1ng
Prominence wrote:First and foremost, the game should always try to reach broad audiences instead of just newbs. At this time, ZK's unlocks is one of those things that doesn't appeal to experienced players.
most of the 'experienced BA players' who reject ZK out of hand for unlocks, overdrive etc are those who dislike change of any shape or form anyway (you know, the ones who have played BA, DSD, 8V8 exclusively for the last 3 years). There is no point bending over backwards to reach that audience when there are new players coming into spring all the time.
Re: Unlocks and experienced players
Posted: 05 Jan 2012, 18:02
by Pxtl
Idunno, most of the old-guard RTS fans I talk to love the idea of the flat balanced tierless tree, love the idea of the eco system, but are uneasy about the unlocks and absolutely squicked by the idea of the comm upgrades.
Re: Unlocks and experienced players
Posted: 05 Jan 2012, 18:23
by 1v0ry_k1ng
except, if you play the game for more than about 3 hours you have unlocked everything important. crying on this account is ignorance.
com upgrades are mostly just for fun (they are not cost effective in a serious game) so crying about this is likewise pretty puzzling..
Re: Unlocks and experienced players
Posted: 06 Jan 2012, 03:59
by KingRaptor
I suspect the issue is "comm upgrades" imply some people have intrinsically better comms than other people (lol i win because i higher level), when this is not the case - you have to spend ingame resources to get these better comms, just like units.
Re: Unlocks and experienced players
Posted: 06 Jan 2012, 08:50
by Google_Frog
It sounds bad but I agree with the people Pxtl talked to and I got to 'balance' a lot of it. So if they looked into it they would discover that it is not that bad. Unfortunately this does nothing for the first impression.
Re: Unlocks and experienced players
Posted: 06 Jan 2012, 16:46
by knorke
Unfortunately this does nothing for the first impression.
The first impression is that unlocks clash with the "every unit is essential."
Re: Unlocks and experienced players
Posted: 06 Jan 2012, 16:59
by luckywaldo7
Whoever said "every unit is essential" got the language slightly wrong.
Every unit is useful, not essential.
You don't need to build everything in the game every game.
Re: Unlocks and experienced players
Posted: 06 Jan 2012, 17:18
by 1v0ry_k1ng
Google_Frog wrote:It sounds bad but I agree with the people Pxtl talked to and I got to 'balance' a lot of it. So if they looked into it they would discover that it is not that bad. Unfortunately this does nothing for the first impression.
yeah, in my first games I was all 'omg he has a level 4 com with 8000HP and I cant even customize my commander yet, this is BS'
..then I learnt about the metal cost of modules and upgrades
Re: Unlocks and experienced players
Posted: 06 Jan 2012, 18:46
by smoth
1v0ry_k1ng wrote:yeah, in my first games I was all 'omg he has a level 4 com with 8000HP and I cant even customize my commander yet, this is BS'
..then I learnt about the metal cost of modules and upgrades
would be nice if new players had a way of being kept together so the first games are not against the players who are all geared up and ripped?
Re: Unlocks and experienced players
Posted: 08 Jan 2012, 18:56
by 1v0ry_k1ng
you misunderstand me, what I'm saying is that the ability to morph commander is not any kind of advantage. Commander morphs are very overpriced, its the kind of thing you only do when you are already winning, for cheese or when leaking metal. Fighting players with more unlocked than you is no hardship. Fighting players better at the game than you ofc is, but thats hard to prevent because 99% ZK community all piles into the one big 8v8 game
Re: Unlocks and experienced players
Posted: 11 Jan 2012, 19:06
by Pxtl
It would still be nice if ZK started you out with a very limited inventory of Comm gear so you could do a *little* fiddling and upgrading instead of starting you out with *zero*.
Re: Unlocks and experienced players
Posted: 14 Jan 2012, 20:59
by 1v0ry_k1ng
you get the choice of four bois

Re: Unlocks and experienced players
Posted: 14 Jan 2012, 23:26
by MidKnight
knorke wrote:Unfortunately this does nothing for the first impression.
The first impression is that unlocks clash with the "every unit is essential."
Also, that tagline was written before unlocks were a thing.