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Re: Journeywar
Posted: 21 Sep 2010, 21:40
by PicassoCT
Allygator: CentrAIL-Unit, unarmed, but fast, sweeps down from the heavens, or sneaks in through water - and if it gets a lvl 1 Unit, it opens its mouth, which is a sort of stargate, and swallows the unit, transporting it into a sort of space drydock, were it is dissamsembled and diggested.
Unit was initially thought of as a sort of dropship , but idea got swallowed to the scrapyard.
PS: Unit cant be hurt with frontal shots while the gate is open, but all that gunfire doesent do any good to the drydock, so you pay in repaircosts for that shield..
The ability to ignore the awezooms and pick out the dullest stuff never ceases to amaze me. Let me test that hypothesis.
This is the magic, nano handkerchief, equipped with toooo extruded polygonscanon. According to my prediction, it should gather a fanboiclub in #main right this very moment

Re: Journeywar
Posted: 23 Sep 2010, 02:14
by PicassoCT
Currently working on the GateWorm-GateFortress. Imagine a Stargate, launched into the Landscape, it opens, and out of it comes something, like a neverending, transforming train, which coils itself around the Gate in the Center
Video:
http://www.youtube.com/watch?v=eePGokTjM44
Give me some dust and this will look real
Re: Journeywar
Posted: 23 Sep 2010, 16:48
by oksnoop2
Neat video, what format are your models in?
Re: Journeywar
Posted: 23 Sep 2010, 20:18
by PicassoCT
3ds- yes, still unconverted, still not fully smoothgrouped. I decided to do every step as a whole thing, once i go unitfreeze. Only operation i allow myself now is cutting units away from my lists. Otherwise my I-magicnation would paralyse the project, making the finnish line unreachable.
Re: Journeywar
Posted: 25 Sep 2010, 18:49
by PicassoCT
The PAX, one of CentrAIls lvl3 Units, basically a giant Mecha, in which every joint is a Crime Contaiment Capsule.

Re: Journeywar
Posted: 28 Sep 2010, 20:51
by PicassoCT
CentrAIl Pax- every CCC (the bubble-thingys, thats how my little brother called them) will be turrets, aiming independent. Notice the string with wich it is attached to one of the portals/farcasters the CentrAIls so massively depends upon.. its energysource is on another world, yet this is a weakspots...
Knees are closecombat, hips and shoulders are longrange, ellbowjoints are precision, and fists are closecombat/area damage.
Thinking about adding additonal cables & more portals for them to go through, like a marionette
Re: Journeywar
Posted: 29 Sep 2010, 22:54
by PicassoCT
Final Pax (prototextured) - yeah, it looks a little like i imagined it, oversized, overgunned, everything over- original idea was, that with resulting damage, it breaks down, loosing one arm than another, finally, seperating torso from feets, till the torso goes - and wents off like all gates in journeyman in a small nuke. Basically its a grown up krog, with a offworld supply line to get all that ammunition to hungry barrels.
Its weakspot: As already mentioned are the OperaHovercraft Transports- and the Appartmentblox, with its fanboi-range, in which two Pax automatically will start a Deathmatch. CentrAIl cares more about the fun of its citizens, than your small borderwar and its costs. So keep them seperate, keep them outside of your citys, away from transports, that should keep them safe.

Re: Journeywar
Posted: 29 Sep 2010, 23:19
by KaiserJ
reminds me almost of art deco.
either way, looks great, and in my eyes is the most handsome journeywar unit yet.
Re: Journeywar
Posted: 30 Sep 2010, 18:31
by PicassoCT
thx kaiser, hope there will be other acceptable units, before im at the end of my list.
Guess its the biotech-thingy of the journeyman who displeases the most. People never liked the zerg or the tyranids, except as enemys.
Re: Journeywar
Posted: 30 Sep 2010, 23:01
by Blackdutchie
I like zerg!
Also aesthetically!
Your point is invalid, continue work on awesome module or life or something.
Re: Journeywar
Posted: 01 Oct 2010, 21:08
by PicassoCT
Fishswarmsub- uses fishes and flying fishes as a sort of torpedo and (Tom?) cruise missile. In journeywar country, fish catches you.
DO NOT COMPLAIN ABOUT THE SMELL. In no other mod, seafresh food is delivered right to your base, thats what i call service. WANT SOME MORE? Press 9888-CALL-A-FISH, and sponge bobs best friends visit you.
Re: Journeywar
Posted: 02 Oct 2010, 14:54
by PicassoCT
Medusa, basically its nano-pudding, able to assemble mines from any waterspot, about 100 meters into enemy territory. So travelling up the river, this thing will mine your very own defense line, without ever beeing visible.
Simple Mesh is simple, because inter organs, and the eggs on the tentacles will be added with the texture.
Also the Replicator is hereby kicked from the Unit-list,it was a useless thing to beginn with, a sort of flea, selfreplicating on scrap - and that was what it was.
Re: Journeywar
Posted: 03 Oct 2010, 15:44
by PicassoCT
Lvl1 Gatecomplex, it brings in (aka builds) the CentrAIls Units. It also can fire one, and one time only, in a sort of apocalypitc artillery its Gate anywhere nearby on the map. This is also a automatic function, to protecht the base should this building recive to mutch damage during hostilities. Lvl2 Gatecomplex and OffCore-Assembly have further Range, which makes them tempting to be used as one-time nuklear silos
Lvl1 Gatecomplex can not be retracted into the ground.
Lvl2, and OffCoreAssembly, can be.
Re: Journeywar
Posted: 03 Oct 2010, 19:21
by PicassoCT
Lvl2 Gatecomplex..
Bigger Gate for bigger Tanks, like the Wallbuilder

Re: Journeywar
Posted: 03 Oct 2010, 19:25
by KaiserJ
gate complex reminds me of warcraft 3 hero shrine thinger

Re: Journeywar
Posted: 03 Oct 2010, 19:33
by PicassoCT
Now that you mention it- what have ill-i-done, seriously, i should st-st-op st-ripmining other people games.
Re: Journeywar
Posted: 04 Oct 2010, 21:08
by PicassoCT
Airdome: Builds those flying vending machines the CentrAIl luurves

Booring buildings are boring.
Re: Journeywar
Posted: 04 Oct 2010, 21:41
by oksnoop2
PicassoCT wrote:
Also the Replicator is hereby kicked from the Unit-list,it was a useless thing to beginn with, a sort of flea, selfreplicating on scrap - and that was what it was.
Do you have a list of units? May we see it? It's hard to track your progress otherwise.
For example I use this:
https://spreadsheets.google.com/ccc?key ... l=en#gid=0
Re: Journeywar
Posted: 04 Oct 2010, 22:07
by PicassoCT
I have a list of Units, and a list of buildings: i will post it tomorrow - and i have to admit, i sort of wriggled myself away from doing journeyman units. They aint half as easy to create as those CentrAIl-Stuff.
7 CentrAil Units and one building are still missing (the OffCore-Assembly, its sort of a KrogothLab)
3 Turrets on the Jo├║rneymans side, and a whole bunch of LowEnergy and MetallConverterbuildings.
On the other side, this whole project was in so far very succesfull, that i learned to no longer litter other modmakers threads, they have work enough, without me spamming crazyness allover the fixitfixitfixit-replys.
Re: Journeywar
Posted: 07 Oct 2010, 01:24
by PicassoCT
sorry, failed to come with the handwritten list, was collecting apples today, in return the Sempresequoia, one of the journeymans SupraUnits, a Treeship, extremely devastating, but also slow.
Can regenerate, if planded. Inspiration comes from Hyperion, obviously.