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Re: New map : FolsomDamSpecial

Posted: 23 Jan 2010, 18:03
by TradeMark
whats with this thread? seems like all moderators are protecting it.

i wish they did same attention to my threads :regret:

Re: New map : FolsomDamSpecial

Posted: 23 Jan 2010, 18:15
by SirArtturi
TradeMark wrote:whats with this thread? seems like all moderators are protecting it.

i wish they did same attention to my threads :regret:
Im under the careful protection of moderators to make sure that evil trolls wont harm me and my topic...

But seriously, you two have been derailing this thread already couple times before and you still keep going, while Im really trying to do some work here... Thats why all thanks to moderators to keep it clean. You can fight elsewhere, for example in #main...

Re: New map : FolsomDamSpecial

Posted: 23 Jan 2010, 20:07
by R-TEAM
Hi,

first musst say -> A FANTASTIC MAP ;)
but musst say too -> At first try on LAN it gives constantly Desync errors ... ( 2 PC )

Re: New map : FolsomDamSpecial

Posted: 23 Jan 2010, 21:51
by Mav
R-TEAM wrote:Hi,

first musst say -> A FANTASTIC MAP ;)
but musst say too -> At first try on LAN it gives constantly Desync errors ... ( 2 PC )
Delete pathing and try again.

Re: New map : FolsomDamSpecial

Posted: 26 Jan 2010, 12:41
by Tobi
Desyncs / different pathing data checksums were because terrain types (and water damage) wasn't taken into account.

Fixed now:

http://github.com/spring/spring/commit/ ... 3bbbb09375
http://springrts.com/mantis/view.php?id=1803

Re: New map : FolsomDamSpecial

Posted: 26 Jan 2010, 13:01
by Forboding Angel
Awesome! Thanks for the info Tobi :-)

Re: New map : FolsomDamSpecial

Posted: 26 Jan 2010, 13:58
by imbaczek
good find, well done!

Re: New map : FolsomDamSpecial

Posted: 26 Jan 2010, 14:24
by TradeMark
offtopic: is the water damage bug fixed yet? (didnt always damage units...)

Re: New map : FolsomDamSpecial

Posted: 26 Jan 2010, 21:10
by SirArtturi
Tobi wrote:Desyncs / different pathing data checksums were because terrain types (and water damage) wasn't taken into account.

Fixed now:

http://github.com/spring/spring/commit/ ... 3bbbb09375
http://springrts.com/mantis/view.php?id=1803
Umm... Big Thanks! I almost thought this map was ruined.
You 100% sure this was the reason?

Re: New map : FolsomDamSpecial

Posted: 27 Jan 2010, 11:59
by Tobi
I'm 100% sure it was a reason. (I reproduced it the different pathing data checksums...)

Can't be 100% sure of course that there aren't other bugs, but I'm pretty confident this map should work without pathing data checksum differences (and accompanying desyncs) in next version.

Re: New map : FolsomDamSpecial

Posted: 03 Feb 2010, 22:17
by Mav
So I'm really loving your new Folsom. I'm really excited to see your next project.

I did have one idea on Folsom: I feel like the dam is old and abandoned. Would it be possible to add a weathered, beaten feel to it? The current texture on it is really fantastic, but in my mind I imagine a big crack running down one side of the dam, and maybe some chunks of it missing from the top edges, with those chunks laying as boulders on the ground.

I guess I just feel like the dam is a little too uniform and pristine, and that some damage would really add a lot of character.

It's always easier to criticize a work of art than create one yourself, so I bow to you great creator!

Re: New map : FolsomDamSpecial

Posted: 25 Mar 2010, 19:47
by Mav
Mav wrote:
[11:59:34 PM] <ForceCommander> no new units?
[11:59:41 PM] <oreoz____> no new units :]
[11:59:45 PM] <ForceCommander> ok
[11:59:47 PM] <Zahav> no its not that kind of special
[11:59:48 PM] <Affenpilot> what time is it in NZ?
[11:59:51 PM] <[X]tc> lol
[11:59:53 PM] <ForceCommander> ahh lol
[12:00:02 AM] <[SoS]Radiate> 6pm in NZ
[12:00:03 AM] <[X]tc> it must be about 4pm in NZ
[12:00:05 AM] <[X]tc> 6?
[12:00:10 AM] <rdls> sometime tomorrow
[12:00:12 AM] <Zahav> see i told you the "special" scares people
[11:54:32 PM] <[X]tc> is this the "special" thats not BA at all?
[11:54:37 PM] <famousp> NO
[11:54:37 PM] <[omfg]wtf> was thinking dguning rocko's missiles etc
[11:54:39 PM] <famousp> This is regular BA
[11:54:42 PM] <[X]tc> good
[11:54:52 PM] <[omfg]fu> beter make llts on repeat
[11:54:52 PM] <famousp> agreed
[11:54:55 PM] * ForceCommander has joined battle
[11:54:56 PM] <rzbx> launched a nuke that was supposed to save our team, it hit a fighter and blew my base up
[11:54:57 PM] <[omfg]wtf> not really great use of E... but sometimes it would be nice :>
[11:55:01 PM] <Zahav> that "special" tag scares people away

Please call FolsomDamRedux or something else in future?
Seems the damage has been permantly done...
[2:54:03 PM] <DimitridonC12H16N2> half the room dont want special and deluxe maps

Re: New map : FolsomDamSpecial

Posted: 01 Apr 2010, 11:50
by Umrug
This map is the future of Spring.
SirArtturi is the future of human evolution.
Here, I said.

* cries *