Re: New project
Posted: 10 Dec 2009, 23:53
lol no
1v0ry_k1ng wrote:as long as BA goes in there too. its a clone of AA, remember?bobthedinosaur wrote:can we make a TA clone sub forum? so when some one is like "new mod!" and they mean modified BA, AA, XTA, SUPERTA then they can post it in there?
Are there any plans to redesign naval part of the game?triton wrote:Join pa channel in lobby tonight to speak about T3 balance.
I made first version but its not public actually you'll need to ask me to be able to have a link for this version.
Its the first version i ever made, i hope i didnt make too much mistakes but it seems to be ok.
Public version will be available next week-end maybe or after Christmas.
We are still working on balance, people are still welcome to help me in pa channel.
PRO annihilation wont be the name of my mod, I work for everyone not only "pro", actually i still use pa channel.
Actually i am trying to balance BA (not a joke) without fucking the good things in balance, also i dont want that people have to re-learn
units too much, i will try to not make BA players feel dispointed when they will try my mod.
Thanks for supports.
Yess unspottable ultrafast moving nukes is just whats neededAchilla wrote:- new submarine class - nuclear submarine (cloak & jammer, fastest naval unit in the game, can build tactical or strategic nukes and launch them from below the water level)
Have you played SupCom? Experimentals not only on land but also sea and air are what BA needs to be less passive-defensive, like it is now. A game has to eventually end in some way ... I don't see a difference between earning a victory through t1 unit spam or by launching nukes from experimental because your enemy let you build the unit without interruption. His fault, his defeat, his problem. And before that thing was built anyway, he would probably have round 20-30 minutes to bomb the shipyard building it ... as it would be balancing nonsense to have underwater factory able to produce it. Either way, you can't dispute with the fact that building tons of anti-nuke units and buildings is much easier than launching successful nuke attack.JohannesH wrote:Yess unspottable ultrafast moving nukes is just whats neededAchilla wrote:- new submarine class - nuclear submarine (cloak & jammer, fastest naval unit in the game, can build tactical or strategic nukes and launch them from below the water level)
there is no such thing as underwater LOS in spring afaik so cloack is just a plain waste, and if by jammer you meant sonar jammer, it has been removed from BA to all underwater units because people used it to troll into never ending gamesAchilla wrote:- new submarine class - nuclear submarine (cloak & jammer )
I am not sure I'll use you're opinion to balance my mod XD.Achilla wrote:BA needs to be less passive-defensive, like it is now.
My opinion doesn't matter, you will be yours worst judge anyway. Good luck in what you are trying to do ;dtriton wrote:I am not sure I'll use you're opinion to balance my mod XD.Achilla wrote:BA needs to be less passive-defensive, like it is now.
CA has a tacnuke submarine... http://trac.caspring.org/wiki/UnitGuide#Shipyard1Achilla wrote:Have you played SupCom? Experimentals not only on land but also sea and air are what BA needs to be less passive-defensive, like it is now. A game has to eventually end in some way ... I don't see a difference between earning a victory through t1 unit spam or by launching nukes from experimental because your enemy let you build the unit without interruption. His fault, his defeat, his problem. And before that thing was built anyway, he would probably have round 20-30 minutes to bomb the shipyard building it ... as it would be balancing nonsense to have underwater factory able to produce it. Either way, you can't dispute with the fact that building tons of anti-nuke units and buildings is much easier than launching successful nuke attack.JohannesH wrote:Yess unspottable ultrafast moving nukes is just whats neededAchilla wrote:- new submarine class - nuclear submarine (cloak & jammer, fastest naval unit in the game, can build tactical or strategic nukes and launch them from below the water level)
E&E had it first.CarRepairer wrote: CA has a tacnuke submarine... http://trac.caspring.org/wiki/UnitGuide#Shipyard1