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Re: fido

Posted: 11 Sep 2008, 19:50
by Machiosabre
I just did that, bet you didn't notice though, cause I'm just that good.

Re: fido

Posted: 11 Sep 2008, 22:10
by daan 79
Ok well i might as well just give it a go

i have a few questions

* do i fix first this uvmap by rotate stuff etc. ? (how the hell do i know later what what is?
* do i than just memorise the stuff or look it up in wings and paint.(shoudnt i atleast group stuff)
* do i remove lateron all the blacklines or will i be doing that in the proces.(Mr d you seems to use grey)
* When the uvmap is ready should i just try 10 x(or should i pic a section and than move on to another)

Image

greetz daan

Re: fido

Posted: 11 Sep 2008, 22:18
by Hoi
Don't bother uvmapping it, you need to try that with something simple first, uvmapping isnt hard, but you need to know how it works, eg overlays, and really, 1400 Is too much for a fido, and again, I can reduce it alot without losing detail, its not that you used 1400tri's, its that you wasted some, that is a bad thing.

Re: fido

Posted: 11 Sep 2008, 22:59
by daan 79
oh well this is great help

and i will try it

Re: fido

Posted: 11 Sep 2008, 23:21
by Zpock
When you have a model with a ton of little stuff like that you might wanna draw part of the texture as a generic stuff like metal, dirt, greebles and just put the little polygons there afterwards, kind of like you were working with 3do.

Re: fido

Posted: 12 Sep 2008, 03:50
by Tribulexrenamed
daan 79 wrote:I agree on both of you!

But i tried to listen a little to the input(made me see gorilla is better than dog)
And i tried to put some own input in it that made me feel the model is still mine.

Well i hope this is ok!

Image

I kinda glad with all the responses. Sorry if i didnt listen to much!

rofl thats so funky and cool. I approve.

Re: fido

Posted: 28 Sep 2008, 12:57
by daan 79
I tried to texture and kinda refabricate old texture to paste where i wanted. I am not sure this is the right way to learn. But well i kinda ended up with this.

Image

greetz daan

Re: fido

Posted: 28 Sep 2008, 13:10
by Hoi
Lol looks a bit like emmanuels textures :P

Re: fido

Posted: 28 Sep 2008, 13:31
by daan 79
it was just a try i used some texture from the shere bot in ca but i am just trying some feedback :P would be ok

Re: fido

Posted: 28 Sep 2008, 13:35
by Hoi
show me the uvmap:)

Re: fido

Posted: 28 Sep 2008, 17:59
by Crayfish
Hah, that looks a bit odd - keep trying though :)

Also, could we see playdistance texture as well as zoomed in for the next versions?

Re: fido

Posted: 28 Sep 2008, 19:41
by Pressure Line
Hoi wrote:Lol looks a bit like emmanuels textures :P
thats not fair. daan is trying... emmanuel, well, im sure he must have thought it was awesome :/

Re: fido

Posted: 29 Sep 2008, 05:51
by Wolf-In-Exile
* do i fix first this uvmap by rotate stuff etc. ? (how the hell do i know later what what is?
* do i than just memorise the stuff or look it up in wings and paint.(shoudnt i atleast group stuff)
Depends on how you arrange the UV map. As a general rule, keep the up/down orientation for your UVs, so it will be easier to paint preshading in. You have to remember where you put the UVs for every face, so if you forget, you have to go look at the UV map again to refresh your memory.

To save yourself headaches, assign one spot on the UV map for each specific part of the model and try to keep adjacent objects next to each other on the UV map, but don't be afraid to put them elsewhere if it can net you more efficient UVs.

Re: fido

Posted: 29 Sep 2008, 23:48
by daan 79
Image

This shows a image me putting stuff over eachother. I try to keep in mind what wolf told me. That was very helpfull. Aswell as your model when i modeled mine :D hope it isnt too much of an offence. After some relaying i ended up with all stuff left corner but i coudnt make it fit the original squar. This is kinda fun. Wolf tx for your command and the model reference.

and tx for the chars ups!

gn

Re: fido

Posted: 30 Sep 2008, 02:20
by rattle
this requires an autistic child to solve... AF your cue

Re: fido

Posted: 30 Sep 2008, 02:40
by smoth
rattle wrote:this requires an autistic child to solve... AF your cue
Or smothing.... but I am not touching that uv.. so yeah, call out the tinfoil hat.

Re: fido

Posted: 30 Sep 2008, 04:59
by daan 79
how can i after i saved some space use ful capacaty of uvmap again :D?

Re: fido

Posted: 30 Sep 2008, 05:42
by Evil4Zerggin
1. Use mirroring. You can use Flip (in the right-click menu), then overlap it with its double.

2. Try not to cut so many edges. The fewer charts you have the less headaches you'll get trying to UV and texture your model.

3. The point of packing/overlapping charts is so that you can make them bigger. Just packing them doesn't do you any good. After you pack charts together right-click and scale the chart(s) so they are as big as possible. If you want more texture detail on a chart make it bigger. If you don't need as much make it smaller.

4. If you need to line up two charts, select the edges you want to match and do Rotate->Chart to X (or Y).

Re: fido

Posted: 30 Sep 2008, 05:55
by Zpock
If you have a ton of little UV areas you might consider making some generic texture areas (dirt, metal, panels etc) and just putting them there.

Re: fido

Posted: 30 Sep 2008, 10:10
by clericvash
daan 79 wrote:I tried to texture and kinda refabricate old texture to paste where i wanted. I am not sure this is the right way to learn. But well i kinda ended up with this.

Image

greetz daan
lol wut

seriously though, needs a lot of work dude