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Re: Smells like chicken Tastes like Win!!!

Posted: 20 May 2008, 20:16
by Otherside
first game of chicken eggs beta

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Re: Smells like chicken Tastes like Win!!!

Posted: 20 May 2008, 20:44
by Crayfish
I like that idea much more than normal chicken. Will try it!

Re: Smells like chicken Tastes like Win!!!

Posted: 20 May 2008, 21:05
by Otherside
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machio fought bravely but got beaten by chicken PMS

Re: Smells like chicken Tastes like Win!!!

Posted: 20 May 2008, 21:10
by smoth
Those little dino dens are pissing me off, can I make you guys a better one?

Re: Smells like chicken Tastes like Win!!!

Posted: 20 May 2008, 21:12
by Otherside
yes u can :D

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 02:09
by manored
For this mode you probally should give players unlimited metal storage, for obvious reasons :) and unlimited energy. I think it would be funnier this way but normal storages and e will probally be fun too :)

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 02:16
by Otherside
unlimited E would break the economy :P

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 02:45
by Saktoth
manored wrote:For this mode you probally should give players unlimited metal storage, for obvious reasons :) and unlimited energy. I think it would be funnier this way but normal storages and e will probally be fun too :)
You can play it on metalmaps, with metalmult, with 10k resources, etc. Or just .cheat .nocost.

And its pointlessly stupid. Its sandbox play at best, retarded waste of time at worst. Chicken is meant to emulate actual CA play, and is balanced towards a standard CA economy (Though ATM its way porcier due to huge chicken spam).

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 04:37
by Evil4Zerggin
smoth wrote:Those little dino dens are pissing me off, can I make you guys a better one?
Please do. Originally there were no models at all; the current model I made in < 5 mins in Wings, which is why they suck so much.

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 07:22
by Quanto042
Saktoth wrote:
manored wrote:For this mode you probally should give players unlimited metal storage, for obvious reasons :) and unlimited energy. I think it would be funnier this way but normal storages and e will probally be fun too :)
You can play it on metalmaps, with metalmult, with 10k resources, etc. Or just .cheat .nocost.

And its pointlessly stupid. Its sandbox play at best, retarded waste of time at worst. Chicken is meant to emulate actual CA play, and is balanced towards a standard CA economy (Though ATM its way porcier due to huge chicken spam).
Such harsh words on the awesomeness that is CA-Chickens. I haven't played anything this fun in years. Spring or otherwise. I love being able to experiment with unit combinations, mess around with silly tactics and base designs, and basically re-enact StarShip Troopers right here on my own PC. This WIN in its purest and simplest form. I mean. The Chickens should seriously be a playable third race that TA has needed for so very long.

"Chicken Rush kekekekekekeke!" would be SOOOO scary and epic at the same time.

I for one, love this addition to CA more than anything else ever put into Spring, its such a departure from the same old shit.

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 10:10
by Quanto042
Finished a game with utukki[piro], I got raped early by Cocatice.

Utukki died later...

Just a small note, Basilisks are scary :X

:shock: :shock: :shock: :shock:


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They burn from a previous encounter with a flame thrower, but they still move forward :X

The last stand >_>
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COMM dies while surrounded by Basks...

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 13:16
by Licho
Btw you can play as chicken :) But its highly experiemental .. if you type .chicken during game startup..

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 20:59
by NOiZE
manored wrote:
NOiZE wrote:even better would be if chicken was stand alone and could work with every mod!
I do not think that would work, as in the same way it happens to rocks, differences between the economy systems of mods and health/range/firepower/etc of units would screw it :) For example I think it would hardly be fun in BA because by the time the chickens start to get serious you would already have ubber economy and they would be no match.
Well you, with your mad skills, can just put the chickens on a harder level?

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 21:01
by Peet
That actually does raise the interesting idea of tertiary game content packages (acting much like .ufo's do when placed in the root), selectable from the lobby and handled by unitsync.

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 21:04
by Otherside
every mod has different stats/units etc it would require individual configs/balancing for every mod :S if that is possible it would be ok but without it, it would suck

hard on one mod could be dead easy in another :P

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 21:13
by manored
Hum... then I said the unlimited economy things I was refering for EGG MODE :) Thinking better now it would be pointless anyway because you just need to porc and wait till the chickens come to you. Then otherside mentioned this (egg) mode I tough it would be oriented towards hunting chicken with little metal rewards, situation where it would really suck to have structures to protect. By the way, flying chickens leave eggs?

Just harder level wouldnt work right, as then we would get killed before the ubber economy point :) Chickens would need some sort of "blastoff" to compensate then for the sudden economy increase we get in BA due to the difference between tech 1 and tech 2 winhout killing us before due to excessive strengh.

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 21:13
by Peet
Balance entirely aside, tertiary content packages would be an interesting idea, if only because they could act as mutators without a 100% specific mod target - for example, one mutator/package that could work with multiple revisions of CA.

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 21:18
by tombom
Peet wrote:Balance entirely aside, tertiary content packages would be an interesting idea, if only because they could act as mutators without a 100% specific mod target - for example, one mutator/package that could work with multiple revisions of CA.
I've wanted this for a while, it allows a lot of cool things.

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 21:18
by smoth
Otherside wrote:every mod has different stats/units etc it would require individual configs/balancing for every mod :S if that is possible it would be ok but without it, it would suck

hard on one mod could be dead easy in another :P
So what? If gundam players want to fight dinosaurs I will not care.

Re: Smells like chicken Tastes like Win!!!

Posted: 21 May 2008, 21:27
by smoth
Peet wrote:Balance entirely aside, tertiary content packages would be an interesting idea, if only because they could act as mutators without a 100% specific mod target - for example, one mutator/package that could work with multiple revisions of CA.
TD can do this.

it spawns whatever units you give it access to However, it has it's own guns and units. What we may do is make a base file later with a mutator for the current td, allowing people to load the core rules for TD and whatever turrets they want.

The way TD currently works is all the units and assets are in one file, as we get closer to a release my intent is to separate these files into a rules package and a content package. Allowing people to setup a map with TD config for their mod and GO.

of course... TD is a ways away. Just saying, that this sort of thing is doable.