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Re: Balanced Annihilation V6.21
Posted: 08 May 2008, 02:53
by det
caldera wrote:what do you think about reducing the com-wreck metal to something like 1.5k in the next release? Since tired invented a new "nukerush-tactic" and everybody copies it, games start to get a bit boring....
(now please dont tell me i should only play 1v1 or other mods where this isn't possible)
Does he com bomb one of your coms and then suck up the metal?
Re: Balanced Annihilation V6.21
Posted: 08 May 2008, 19:38
by CautionToTheWind
He doesn't have to.
Re: Balanced Annihilation V6.21
Posted: 08 May 2008, 20:07
by Klopper
That strategy is rather old, but deadly if allowed to develop unchallenged. However it heavily relies on protection given by teammates since your base is absolutely defenseless while porcing to the nuke (at least if you wanna do it as fast as possible), so some scouting and well-used t1 will waste that tactic easily...as quick as possible ofc, fastest nuke personally seen so far was in minute 14 in-game time iirc (non-sm map and teamgame ofc).
Re: Balanced Annihilation V6.21
Posted: 08 May 2008, 20:17
by caldera
yes its just exploding your commander in your base sucking the metal and teching up very fast. nuke at 14-16th minute is absolutely possible, if your teammates help a bit even earlier. In bigger teamgames with well balanced teams this is really deadly strategy if someone in the background does it. I dont only suffered from this i tried it too and it works just fine. I think lower wreck-metal would fix this...
Re: Balanced Annihilation V6.21
Posted: 09 May 2008, 04:27
by ralphie
So would building peepers.
Re: Balanced Annihilation V6.21
Posted: 09 May 2008, 15:06
by Saktoth
Flop used to do this on greenfields. Old strat.
Honestly if you spammed flash or such with 2.5k metal, it would probably be even more effective than a nuke rush
Combomb + reclaim is an even better one though. Utterly deadly because if he is the only air player (and who starts air?) there is no way to catch those air cons in time.
Anyway, just watch for the com going off in his base its easy to see.
Re: Balanced Annihilation V6.21
Posted: 09 May 2008, 22:37
by Day
com. fucking. ends.
Re: Balanced Annihilation V6.21
Posted: 09 May 2008, 22:56
by KDR_11k
Day wrote:com. fucking. ends.
Unpopular in team games.
Re: Balanced Annihilation V6.21
Posted: 10 May 2008, 00:16
by LordMatt
KDR_11k wrote:Day wrote:com. fucking. ends.
Unpopular in team games.
Whenever I host team games, they are always lineage. I hate com continues.
Re: Balanced Annihilation V6.21
Posted: 10 May 2008, 08:02
by KDR_11k
Most people don't want a part of their combined base to explode just because a single unit got killed somewhere. It makes sense in 1v1 where the game ends when the com is dead but in team games you just lose everything the matching player contributed without the game ending immediately.
Re: Balanced Annihilation V6.21
Posted: 10 May 2008, 09:47
by det
I think it is mostly a cultural thing. Com ends in team games was the norm in OTA online play. For whatever reason, com continues gained momentum in the early Spring days and it is a hard habit to break.
Re: Balanced Annihilation V6.21
Posted: 10 May 2008, 12:36
by 1v0ry_k1ng
com ends fails hard in teamgames, it pretty much becomes whichever teams noob gets killed first generally = lose
Re: Balanced Annihilation V6.21
Posted: 10 May 2008, 12:44
by [Krogoth86]
I still miss an option that makes a team lose when all of their commanders are dead. Would be a good compromise for a Com-End option in teamgames as it's just as 1v0ry_k1ng said - the team which first loses a com has a very high probability of losing the match and as most times there are players of different skill it's about who has the worst player...
Although from time to time I enjoy a good old Com-End game...

Re: Balanced Annihilation V6.21
Posted: 10 May 2008, 14:08
by NOiZE
[Krogoth86] wrote:I still miss an option that makes a team lose when all of their commanders are dead. Would be a good compromise for a Com-End option in teamgames as it's just as 1v0ry_k1ng said - the team which first loses a com has a very high probability of losing the match and as most times there are players of different skill it's about who has the worst player...
I support this.!
Re: Balanced Annihilation V6.21
Posted: 10 May 2008, 15:08
by ISOAPINA
i prefer com continues but it makes somepeople not to care of their com and for example dropship his commander in enemy base in very early game -> dgun the whole base or go BOOOOM
Re: Balanced Annihilation V6.21
Posted: 10 May 2008, 16:10
by LordMatt
[Krogoth86] wrote:I still miss an option that makes a team lose when all of their commanders are dead. Would be a good compromise for a Com-End option in teamgames as it's just as 1v0ry_k1ng said - the team which first loses a com has a very high probability of losing the match and as most times there are players of different skill it's about who has the worst player...
Although from time to time I enjoy a good old Com-End game...

I don't think this would reduce the amount of so called lame com strats, but it would be a nice option to have anyway.
KDR_11k wrote:Most people don't want a part of their combined base to explode just because a single unit got killed somewhere. It makes sense in 1v1 where the game ends when the com is dead but in team games you just lose everything the matching player contributed without the game ending immediately.
Except that the com is YOU on the battlefield, so if YOU die, so does your stuff. It is very easy to prevent your com from dieing, but it does require more skills.
Re: Balanced Annihilation V6.21
Posted: 10 May 2008, 23:02
by KDR_11k
In any sane war the underlings of a CO will not commit suicide if their CO is killed, they will transfer to another CO. The realism argument does not hold water.
Re: Balanced Annihilation V6.21
Posted: 11 May 2008, 06:51
by LordMatt
Who said this was about realism in anything but the TA universe?
Re: Balanced Annihilation V6.21
Posted: 11 May 2008, 07:39
by Neddie
Realism and the TA Universe are fundamentally incompatible, it seems.
Re: Balanced Annihilation V6.21
Posted: 11 May 2008, 07:49
by ironized
in that case, i want my robots to have to eat and shit...
also i was them to be able to control time, plug there own bussiness whioch they worked at before being built?, mutinze, ssleep, suck for once? i want units that get dumber. i want the sky to change colours mid game, i want pacman to beat the krog i want mario and sonic, i want the car from mib i want the enterprise to pown the enemy art start, i awnt a com that rezes itself. i want god to smite everyone i want robots that rust and fall to pieces i want my tanks to be infinitly fast and have an infinite amount of ammo.
i just had the most awesome diea ever, would stealth air trans work?