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Posted: 12 Jun 2005, 12:41
by Kixxe
no it's not.
page up/page down changes wiew distnace. (even thou it sounds like zoom, it aint) it changes the ground when i press it and then when it's on 30 something (100 deafult) the ground disaperd!

Posted: 12 Jun 2005, 12:49
by Torrasque
Kixxie : I've just tested and it's true, it don't work.
That's strange because on the 50.b1 log, it is said : "-Added keyboard bindings for mousewheel (pageup/down as default)"
Posted: 12 Jun 2005, 14:07
by Warlord Zsinj
Try holding J (middle mouse button sub) and pagup/down?
Most mice come with a scroll wheel anyway. Even my old crapbucket of a computer has a scroll wheel on it. Perhaps it is time for an upgrade?
Anyway, this isn't a miniSpring issue, it is a Spring issue.
Posted: 12 Jun 2005, 14:20
by AF
Optical mice with scroll wheels and middle mouse buttons, arent that expensive anyways, you can get them for something like £4 or £5 or less at ebuyer.co.uk.
Anyways perhaps if there was an addition to the settings so that the scale could be changed? Some sort of slider....
Posted: 12 Jun 2005, 14:56
by Durandal
Back on topic.
Would it be possible to reverse Mini-spring ? That is, make it be "mega-spring" ? I'm asking because there're far too many maps that are huge, and very few that are small. Making an inverse mini-spring would solve that, atleast temporarily.
Posted: 12 Jun 2005, 15:29
by BlackLiger
I'm using your version of the EXE gnome. That is if it is ur version on FU........
Posted: 12 Jun 2005, 19:54
by AF
If a slider was introduced in options then we could make it scale eitherway I'd say upto 8x smaller or 3x bigger
Posted: 12 Jun 2005, 20:26
by Min3mat
8x smaller!!!
3x Bigger!!!!
i think that 1/2 size and double size would be plenty! otherwise... can you imagine playing 8x smaller...you wouldn't be able to see a thing!
Posted: 12 Jun 2005, 21:14
by Buggi
HAHAHAH
No, no 8x smaller. The engine couldn't handle that scope. Half size is pushing it. I think it's acceptable though.
I played a game with this myself last night and didn't encounter one bug with half sizing things.
-Buggi
Posted: 13 Jun 2005, 03:07
by Warlord Zsinj
Making things bigger would wreck a map, I believe. Firstly, there would be areas that unit's couldn't go. Secondly, speed values would look very strange, and thirdly, it'd be impossible to build a plant anywhere.
Big maps are supposed to be large for online play. If you're just playing Springy, play a smaller map...
Posted: 13 Jun 2005, 21:26
by Buggi
http://www.epicedit.com/MiniSpring.zip
Recompiled using the most up-to-date code from SY (0.51b1)
Please note, this isn't the client, just the base exe itself. Nothing else.
-Buggi
Posted: 13 Jun 2005, 23:04
by Min3mat
yeah i swear we were at 0.5b2 tho :S stupid me
Posted: 14 Jun 2005, 12:07
by Warlord Zsinj
We are. Probably a typo by Buggi, rather than wrong packing, though.
Posted: 14 Jun 2005, 12:42
by Gnomre
Read the main page, they released a new version of the engine
Buggi generally deals with the latest CVS builds anyway, as far as I know.
Posted: 14 Jun 2005, 21:50
by Buggi
Peeps need to stay up-to-date!!
Yeah, I'm always using the latest and greatest versions.
Every bug-fix counts!
-Buggi