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Posted: 13 Sep 2007, 18:23
by det
hunterw wrote:heres wat u gotta do for deciding on a factory for land maps
step 1: is map pretty flat?
if yes, build vehicles
if no, build kbots OR vehicles
Name 5 KBot maps.
Posted: 13 Sep 2007, 18:27
by Sleksa
and as for you "none of this will ever go into ba" it wont just cause of passive people like you than can only cry against innovation.As i wrote before i personnaly see a balance prob with veh kobts
ba is not about innovation. Ba does not need your super ideas to progress into the next level of innovative gameplay.
.If you are willing to ponder about it and consider such a possibilty than we have things to discuss if not no need to comment
i am not willing to ponder such bullshit. ba does not want/need new ideas, its goal is to preserve aa's gameplay as it is and to be a competitive mod, not to become the next innovative mod.
Dont like it?
go talk with the ca devs.
If you really so commited to making ba the best it can be and im sure you do have an influence on noize as you are a memeber of his clan,dont rule out ideas that might be good out of your own good aspirations that you channel in a wrong way.
i am really commited to making ba the best it can be. that is why i am telling you to stop suggesting retarded ideas.
what comes to the "aspirations that you channel in a wrong way" i did not understand, so im just going to ignore it.
Posted: 13 Sep 2007, 18:29
by Sleksa
det wrote:hunterw wrote:heres wat u gotta do for deciding on a factory for land maps
step 1: is map pretty flat?
if yes, build vehicles
if no, build kbots OR vehicles
Name 5 KBot maps.
brazillian, cooper , battle for planet 17, moonq 10, ashap plateau.
Posted: 13 Sep 2007, 18:30
by hunterw
det wrote:hunterw wrote:heres wat u gotta do for deciding on a factory for land maps
step 1: is map pretty flat?
if yes, build vehicles
if no, build kbots OR vehicles
Name 5 KBot maps.
small divide, mars, brazilian, cooper, moonq20x
Posted: 13 Sep 2007, 18:32
by det
Cooper and Brazillian are veh maps at least

Posted: 13 Sep 2007, 18:34
by Sleksa
well ok, cooper is 50/50, but brazillian really depends on the sides you've against, arm bots vs core veh is pain ;-;
Posted: 13 Sep 2007, 18:35
by hunterw
det wrote:Cooper and Brazillian are veh maps at least

hunterw wrote:heres wat u gotta do for deciding on a factory for land maps
step 1: is map pretty flat?
if yes, build vehicles
if no, build kbots OR vehicles
ok.
Posted: 13 Sep 2007, 18:39
by DZHIBRISH
So sleksa you r saying kbots are not under powered?cooper,bb,moon, mars can all be played with veh as well.If you just want to spam ilogical messages like you usually do please dont comment.your not making any sense.Kbots ARE much less used than vehicles cause theyare inferior in almost any way.If you deny that your either a smug asshole or just plain dumb.
Posted: 13 Sep 2007, 18:42
by Day
bots rule BB
Re: ok.
Posted: 13 Sep 2007, 18:43
by Sleksa
DZHIBRISH wrote:So sleksa you r saying kbots are not under powered?cooper,bb,moon, mars can all be played with veh as well.If you just want to spam ilogical messages like you usually do please dont comment.your not making any sense.Kbots ARE much less used than vehicles cause theyare inferior in almost any way.If you deny that your either a smug asshole or just plain dumb.
so what you want is to make kbots buffed up so they can take on veh on comet?
or are you saing they are inferior because they lack your fast t1 kbot radar builder slow veh something?
Re: ok.
Posted: 13 Sep 2007, 18:49
by hunterw
Sleksa wrote:
so what you want is to make kbots buffed up so they can take on veh on comet?
kbot vs veh on comet should get raped just as hard as veh vs kbot on brazil
im saying:
Posted: 13 Sep 2007, 18:50
by DZHIBRISH
make kbots have an edge in hilly maps.. im not saying kbots should rule cc.of course not..fuck radar kbot.. im just trying to find something to make kbots be able to stand against vehicles and totaly dominate cooper mars bb like vehicles totaly dominate cc for example..
Posted: 13 Sep 2007, 19:46
by Neddie
Day wrote:bots rule BB
Bots do rule.
Posted: 13 Sep 2007, 20:35
by Saktoth
Personally, i would like to see kbots be more viable on more maps and thus opening up more starting fac choices (But then, im a sea player- sea players are spoilt for fac choices). There are specific domains that kbots excell at though.
Bots have a higher DPS-for-cost in similiar unit role than vechs, primarily due to the fact they are cheaper. They have less HP, though their HP-for-cost is often similiar to vechs. Thus they are useful in situations where a proliferation of units with high damage is preferable to fewer, stronger, faster units.
The Peewee/AK have twice the DPS-for-cost of the Flash/Gator. Though its buildtime is terrible, so it can be quite hard to spam- and it chains.
The warrior has the highest DPS of any t1 unit (and enough range to outrange a coms d-gun, and an excellent RoF) and is utterly perfect for airdrops, ripping up an enemy base in seconds.
The flea also shouldnt be underestimated. Though slower than a jeffy, it is faster than a flash and the cheapest land scout in the game. It also has a higher DPS than the jeffy and a damage bonus vs air (Fuck knows why).
The AA kbot is better AA than the slasher, making kbots stronger vs air (though its arguable that due to the samsons versatility, it is in fact better even as AA as you can afford to spend more on them).
Kbots benefit greatly from micro, esp rocko/thud- meaning they can be very hard for a player with poor micro skills to use, but are quite effective in the hands of skilled player.
On the economic side, kbots have better workertime (nanopower), better reclaim, res, healing and a cheaper fac. This makes them the best choice for going early air (but still wanting an econ), going quick hover, as well as being the natural choice on greenfields etc.
Posted: 13 Sep 2007, 20:45
by Sleksa
Kbots benefit greatly from micro, esp rocko/thud- meaning they can be very hard for a player with poor micro skills to use, but are quite effective in the hands of skilled player.
On the economic side, kbots have better workertime (nanopower), better reclaim, res, healing and a cheaper fac. This makes them the best choice for going early air (but still wanting an econ), going quick hover, as well as being the natural choice on greenfields etc.
these are the reasons.
veh is very easy to get results with little micro, but good players can pull up amazing things with kbots.
Posted: 13 Sep 2007, 20:55
by Neddie
Sleksa wrote:
Kbots benefit greatly from micro, esp rocko/thud- meaning they can be very hard for a player with poor micro skills to use, but are quite effective in the hands of skilled player.
On the economic side, kbots have better workertime (nanopower), better reclaim, res, healing and a cheaper fac. This makes them the best choice for going early air (but still wanting an econ), going quick hover, as well as being the natural choice on greenfields etc.
these are the reasons.
veh is very easy to get results with little micro, but good players can pull up amazing things with kbots.
People who seem to prefer bots who don't suck...
XHC?
SmuG?
Me?
Posted: 13 Sep 2007, 21:00
by Saktoth
Some players just like to show off how good they are by playing bots against a vech player though.
If you cant get your head around kbots, just think of kbots as 'Spring on the hard difficulty setting'. Kbots on comet are 'Spring on Nightmare difficulty setting'. Like Doom nightmare, not pansy Quake nightmare. With the respawning and the hyperactive demons.
Posted: 13 Sep 2007, 22:28
by Sleksa
Saktoth wrote:Some players just like to show off how good they are by playing bots against a vech player though.
If you cant get your head around kbots, just think of kbots as 'Spring on the hard difficulty setting'. Kbots on comet are 'Spring on Nightmare difficulty setting'. Like Doom nightmare, not pansy Quake nightmare. With the respawning and the hyperactive demons.
well, there are things you cant simply do with vehs that you can do with bots, like the previous versions with mass pw's on geyser or mass storms on TCP.
Those things are bit harder to pull off with current versions, mainly because they require a lot of micro , which in turn requires quite high Apm and understanding of game-mechanics that newbies lack. Which in turn leads to them thinking that vehicles are ultrasuperior to anything bots can throw at them, no matter the map.
oh.so let me get this straight.
Posted: 13 Sep 2007, 22:50
by DZHIBRISH
kbots have a huge potential when given to a good player?id like to see andy play day on cc and one of them going kbots...wont happen!!!
cause its phail.Sure you can always try to play with underpowered units but not if you want to win!fact is no matter what level the player kbots are used rarely casue vehicles are superior and are more usefull and it doesnt matter why...kbots need more micro?so when u have that skill kbots suddenly become way better than vehicles and you start owning everyone with kbots?not!2 similar players one kbots other vehicle on a map that "noobs" play with vehicles on will try and use all their micro skillz...so while the kbot player will have to invest his clicks and commands on further microing his kbots the vehicle player wont have to over micro his vehicles and can concentrate more on other stuff....and vehicles can be miccroed as well you just need to have more skill that some noobs dont have

some here
Posted: 13 Sep 2007, 22:51
by DZHIBRISH
are just trying to make up reasons why people dont play kbots more instead of admiting to the obvious truth--->vehicles are more efficient period