Posted: 14 Jun 2007, 17:10
Oh no, you didn't!Ishach wrote:BA is pretty much balanced so anything like that isnt a factorDragon45 wrote: TA dynamic (ie, FUN and INSANITY)
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Oh no, you didn't!Ishach wrote:BA is pretty much balanced so anything like that isnt a factorDragon45 wrote: TA dynamic (ie, FUN and INSANITY)
what Isaac is trying to say is "Bring back 2.11 fighters for com assassinations"Ishach wrote:BA is pretty much balanced so anything like that isnt a factorDragon45 wrote: TA dynamic (ie, FUN and INSANITY)
MR.D wrote:
Just spam 10 flash tanks, rush them in a line behind the commander and then attack, the sooner you can spam those 10 flashes the easier it will be so gg.
Sumo r kbotLAST TIME I CHECKED ABRAHMS TANKS DONT SHOOT LASERS AND SUMO TANKS DONT GUARD STREETS IN IRAQ, ALSO ARTILLERY DOESNT SHOOT PLASMABALLS. GG
Robado wrote:http://replays.unknown-files.net/?257
here is a replay of a game deomstrating that missel trucks are VERY overopperd
please developer fix this unit it IS FAR TOO STRONG
i lose everything to one guy make one unit over over....
In science fiction, technology is imagined which works within reality. It's not magic. Spring is reality-based in that the vehicles are made to exist in a world similar to our own, and so are expected to act in a way that is coherent with their appearance, size, construction etc. So, if you are to make (for instance) a giant hulking robot that has two foot thick steel paneling on the sides, it would move as you expect it would, and not fly through the air upside down at twice the speed of sound. Often, a reasonably aware 9 year old child will instinctively understand what I am saying.Sleksa wrote: LAST TIME I CHECKED ABRAHMS TANKS DONT SHOOT LASERS AND SUMO TANKS DONT GUARD STREETS IN IRAQ, ALSO ARTILLERY DOESNT SHOOT PLASMABALLS. GG
Yes, obviously what I was saying is that the Spring engine is made to be a painstaking simulation of real life.KDR_11k wrote:Spring is reality based??? If I wanted I could have pink hearts flying around and killing stuff and Spring won't reject it.
yea if theres 50 or so MM all turning on or off its the loudest thing on fucking earthKlavoHunter wrote:In BA5.5, PLEASE remove the metal maker noises. I can't stand it when they keep turning on and off due to a MM script, because the sound is VERY loud and heavy on the bass.
Except yo momma last nighthunterw wrote:yea if theres 50 or so MM all turning on or off its the loudest thing on fucking earthKlavoHunter wrote:In BA5.5, PLEASE remove the metal maker noises. I can't stand it when they keep turning on and off due to a MM script, because the sound is VERY loud and heavy on the bass.
Or players that micro units... It won't work 100% of the time but with 10 flash its usually easy work to kill an undefended commander.SwiftSpear wrote:Mr D's been fighting some commandos with some shitty ass dgun skillz.
Unless I run out of energy or am totally not paying any attention to my comm you will need at least 20 flash to kill me in BA. Micro is irrelevant, the comm can dgun like 5 times a second and if you lead his shots a player won't be able to out micro your balls of flaming death. Dgun blasts move like 4 times faster then flashtanks do.DemO wrote:Or players that micro units... It won't work 100% of the time but with 10 flash its usually easy work to kill an undefended commander.SwiftSpear wrote:Mr D's been fighting some commandos with some shitty ass dgun skillz.