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Re: Spring:1944 dev and testing

Posted: 24 Jan 2008, 18:13
by Nemo
Everyone who matters will read it on the s44 forums :P

Short version: yes, I agree you. Radar could indeed be a good way to simulate the little dots on the horizon without totally screwing up land combat. I'll get back to you in more detail when I have a bit more time. but yeah, basically yes to everything you said.

Re: Spring:1944 dev and testing

Posted: 24 Jan 2008, 18:33
by FLOZi
I was thinking we could try giving planes huge airlos, but small los. So they can see each other, but not uncover ground targets too well.

Re: Spring:1944 dev and testing

Posted: 24 Jan 2008, 22:42
by SpikedHelmet
Wait, airlos??? WTF IS THAT?

Re: Spring:1944 dev and testing

Posted: 24 Jan 2008, 22:53
by Nemo
LoS that only sees planes.

Re: Spring:1944 dev and testing

Posted: 24 Jan 2008, 23:19
by Peet
Nemo wrote:LoS that only sees planes.
And projectiles and CEGs.

Re: Spring:1944 dev and testing

Posted: 22 Feb 2008, 03:45
by HyperNut
Is there somewhere i can download this mod?

Re: Spring:1944 dev and testing

Posted: 22 Feb 2008, 06:12
by Nemo
Yes but no. There's no supported release at the moment due to a nasty crashbug that turned up after the last release. It only shows up in large team games. That said, if you want to play some 1v1s or just check out the units, there's a version here: http://spring.clan-sy.com/dl/installer/ ... ersion.sdz

Re: Spring:1944 dev and testing

Posted: 27 Feb 2008, 06:02
by HyperNut
is there a good bot program for this mod?

Re: Spring:1944 dev and testing

Posted: 02 Mar 2008, 20:22
by FLOZi
Just to announce that our new forums are up and so registrations are open again:

http://spring1944.com/s44/phpBB3/

:-)

Re: Spring:1944 dev and testing

Posted: 02 Mar 2008, 20:41
by smoth
needs more eyecandy.

Re: Spring:1944 dev and testing

Posted: 09 Mar 2008, 07:53
by SpikedHelmet
Noooes, thread bumped to 2nd page...

I'm trying to make a decent gameplay trailer video.. I've completed the first "introductory" scene, which I've released as a mini-trailer.

http://www.youtube.com/watch?v=683QRKhFZ0I

As you might guess, the gameplay video will revolve around the Soviets and Germans. ;)

Re: Spring:1944 dev and testing

Posted: 11 Mar 2008, 09:20
by SpikedHelmet

Re: Spring:1944 dev and testing

Posted: 11 Mar 2008, 17:00
by j5mello
Looking sweet.

Though its hard to tell from the vid if the planes actually attacked anything...

ah well looked awesome.

Re: Spring:1944 dev and testing

Posted: 11 Mar 2008, 18:01
by rattle
Mmm Hell March, isn't it?

Re: Spring:1944 dev and testing

Posted: 11 Mar 2008, 21:55
by SpikedHelmet
Well, the planes were a bit. We've made it so that generic fighters like those aren't really all that great attacking ground targets (very small cone for weapon aiming, which limits how long they can shoot at the ground). They still can, but not that great, not compared to a ground-attack fighter.

And yes, it's Hell March.

Re: Spring:1944 dev and testing

Posted: 11 Mar 2008, 22:10
by SpikedHelmet

Re: Spring:1944 dev and testing

Posted: 12 Mar 2008, 00:18
by Guessmyname
You should make a moddb announcement

Re: Spring:1944 dev and testing

Posted: 12 Mar 2008, 00:19
by Nemo
You should check moddb ;)

http://www.moddb.com (woo frontpage action)

or

http://www.moddb.com/mods/10287/spring-1944

Re: Spring:1944 dev and testing

Posted: 12 Mar 2008, 00:42
by SpikedHelmet
And Peet should fix your broken link :P

Re: Spring:1944 dev and testing

Posted: 12 Mar 2008, 15:09
by Warlord Zsinj
I love the gameplay vid; how did you get the camera to pan with the aircraft so nicely? In my few attempts at making vids with the spring camera, I wasn't able to achieve anything like that.