Page 59 of 72

Posted: 17 May 2006, 21:24
by Cabbage
Btw, just wanted to say - i've been using PHATBOYZ!!1one alot since 1.46 came out, they're now a very effective unit if used properly. They're not underpowered anymore (for their cost anyway). I think they're spot on. :p

Posted: 17 May 2006, 23:03
by Suit
since comm bombing is a legit strategy to win i usualy rezz commanders since resurrection is alway cheaper then building new units except you want to build different stuff

like if you're jammed inside your base by lots of buildings and walls you porbably wont resurrect an orcone ;)

but if i have the choice to build some bulldogs with the resources of a dead commander or resurrecting the commander and bomb my enemy i definitly choose the second option since i have allways a rezz bot left

in early game its important to resurrect small attack kbots and flashes - its way cheaper then sucking in the wereckeges and build new ones - and also its less time intense

so i want different opinions for the "more valuable" comannder - to lose a commander should be a major fault - it shouldnt kill you (dead commander ends game) but i needs to hurt you

in later game its no matter to lose the commander - you simply can build farks and a lv1 kbot to replace him perfectly - ok, he cant cloak - but farks build faster, produce more resources and are cheaper - so why the hell keep the commander?

Posted: 17 May 2006, 23:13
by Cabbage
Suit Wrote:
in early game its important to resurrect small attack kbots and flashes - its way cheaper then sucking in the wereckeges and build new ones - and also its less time intense
Erm, where exactly are you going to get a rezz Kbot from early game? Have you been hax0ring you naughty little sausage? :P

Posted: 17 May 2006, 23:33
by krogothe
Cabbage wrote:Have you been hax0ring you naughty little sausage? :P
The provenient mental picture and subsequent fit of laughter were astounding, thanks!

Posted: 17 May 2006, 23:40
by Suit
Cabbage wrote:Suit Wrote:
in early game its important to resurrect small attack kbots and flashes - its way cheaper then sucking in the wereckeges and build new ones - and also its less time intense
Erm, where exactly are you going to get a rezz Kbot from early game? Have you been hax0ring you naughty little sausage? :P
ok - not early game, mid-game :D

Posted: 17 May 2006, 23:42
by NOiZE
maybe the commander should be (the only unit) able to rez units :-)

Posted: 17 May 2006, 23:52
by Caydr
Actually Noize, that's a very interesting idea. (it's about time you did something constructive :P)

Well at the very least I'd like to have a rezzer unit somewhere in the vehicle line by the next version. I'm also experimenting with a unit idea I came up with while thinking about a certain proud and noble MMORPG character.

Everyone else, whaddya think?

Posted: 18 May 2006, 00:00
by Suit
maybe the rezz unit should be a bot - but not cloaked anymore

to make the comm the only rezzing unit would be a terrible fault

players will be able to resurrect from start, so if the a lv1 factory is killed by a rush the comm can simply resurrect it - will be much more difficult to handle very early games

Posted: 18 May 2006, 00:04
by NOiZE
Suit wrote: to make the comm the only rezzing unit would be a terrible fault

players will be able to resurrect from start, so if the a lv1 factory is killed by a rush the comm can simply resurrect it - will be much more difficult to handle very early games
Rezzing takes time...


and you need every second early game...

Posted: 18 May 2006, 00:04
by Caydr
True, but on the other hand you wouldn't kamikaze your commander anymore now would you? The more I think about it, the more I think it might be worth a try.

Oh, good news. I just checked the bug tracker and [insert disclaimer about me being wrong most of the time] it appears that torpedo bombers may have been fixed.

Posted: 18 May 2006, 00:12
by Egarwaen
NOiZE wrote:Rezzing takes time...

and you need every second early game...
Especially from your Comm. And if he's the only unit able to Res, that would make him valuable throughout the game... Hm.

Posted: 18 May 2006, 00:25
by BigSteve
Im not sure that the comm being able to rezz is a great idea, the comm has the most powerful weapon in the game and is the fastest builder and peple still kamikaze him. Being able to rezz proabably wont change this.

I think hes already powerful enough without the rezz ability, he has good hp, can build, is transportable, has a d gun, can cloak, is a walking nuclear bomb.

Despite what people say hes useful all game, Ive lost count of the number of slow moving l3 units ive cloaked and dgunned to save my base.
Nothing to dgun in your base? stick him on factory duty or use him on the front line... hes UBER!! :-)

Posted: 18 May 2006, 02:22
by Egarwaen
BigSteve wrote:Despite what people say hes useful all game, Ive lost count of the number of slow moving l3 units ive cloaked and dgunned to save my base.
Sometimes even entire mobs!

Posted: 18 May 2006, 04:20
by MR.D
I've stopped 5 Bantha's without dying with my commander late game, and I think that constitutes a high value of keeping your commander alive..

Btw I still think self destruct for the Bantha should be changed to something less than a Nuke blast.

Posted: 18 May 2006, 08:01
by Zenka
Hehe, yeah the self-D of the bantha's are nasty ;)
(Though bears are almost as efficient as the comm against lvl 3 units, and no bad stuff happens when it fails).

Making the commander the only rezzing unit sounds great!
Maybe we should make a mutator from 1.46 and see how it works out.

Posted: 18 May 2006, 10:43
by Cabbage
Erf don't let the com rezz :(

Posted: 18 May 2006, 11:10
by Soulless1
Cabbage wrote:Erf don't let the com rezz :(

That's one well-constructed argument right there! Really, it blew me away :P

Posted: 18 May 2006, 11:35
by Cabbage
Soulless1 Wrote:
That's one well-constructed argument right there! Really, it blew me away :p

Then my work here is done! I've finally got time to go and solve world pverty now! ^^

Posted: 18 May 2006, 13:15
by Soulless1
Cabbage wrote:Soulless1 Wrote:
That's one well-constructed argument right there! Really, it blew me away :p

Then my work here is done! I've finally got time to go and solve world pverty now! ^^
My word, those poor people suffering from 'pverty' - oh the humanity :P

nitpicking ftw! or at least for the alleviation of tedium! :P

Posted: 18 May 2006, 13:38
by Cabbage
Curse you! :p