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Re: DWARF FORTRESS
Posted: 22 Apr 2010, 10:45
by SwiftSpear
Re: DWARF FORTRESS
Posted: 22 Apr 2010, 22:20
by Neddie
Delicious. Are we going to try another succession once the bugs/problems are ironed out?
Re: DWARF FORTRESS
Posted: 23 Apr 2010, 09:32
by SwiftSpear
I'll be happy to just play the game without my dwarfs freezing.
Re: DWARF FORTRESS
Posted: 23 Apr 2010, 14:41
by ==Troy==
I think at the moment the most interesting aspect of the game is cavern exploration in the adventurer mode, since the fortress mode is quite broken still.
Re: DWARF FORTRESS
Posted: 23 Apr 2010, 14:44
by Gota
Damnit..is 31 playable or not?
Re: DWARF FORTRESS
Posted: 23 Apr 2010, 14:48
by ==Troy==
Gota wrote:Damnit..is 31 playable or not?
my dwarfs died from thirst while digging tunnels, with about 500 drink in stock, multiple wells and lots of water around.
Re: DWARF FORTRESS
Posted: 23 Apr 2010, 14:49
by Gota
==Troy== wrote:Gota wrote:Damnit..is 31 playable or not?
my dwarfs died from thirst while digging tunnels, with about 500 drink in stock, multiple wells and lots of water around.
Funny...I just downloaded it a few hours ago to give it another try..
Re: DWARF FORTRESS
Posted: 23 Apr 2010, 14:59
by Google_Frog
==Troy== wrote:Gota wrote:Damnit..is 31 playable or not?
my dwarfs died from thirst while digging tunnels, with about 500 drink in stock, multiple wells and lots of water around.
That's just their new dedication to work

. Though I've played around a bit and haven't had any dwarfs actually die from too much work, miners tend to pass out in the most inconvenient places.
Re: DWARF FORTRESS
Posted: 23 Apr 2010, 22:14
by SwiftSpear
Gota wrote:Damnit..is 31 playable or not?
It has been playable since first release... but it's pretty frustrating to lose half the dwarfs in your fortress to Alzheimer. Especially all the dwarfs you assign to military duties. You need them...
Oh, it's also fun when your dwarfs spontaneously melt.
At least Toady fixed farming.
Re: DWARF FORTRESS
Posted: 25 Apr 2010, 09:48
by Erom
According to the dev log, he fixed the damn face melting rain bug, but then he went awol for a week :/
Re: DWARF FORTRESS
Posted: 29 Apr 2010, 09:46
by Teutooni
http://df.magmawiki.com/index.php/User:BaronW
Holy shit... 75,368 mechanisms? That can't be healthy.
Re: DWARF FORTRESS
Posted: 29 Apr 2010, 21:32
by Coresair
That is....awesome. Too bad lurker never finished his dorfputer.
Re: DWARF FORTRESS
Posted: 29 Apr 2010, 21:38
by Regret
Coresair wrote:Too bad lurker never finished his turn.
Fixed.
Re: DWARF FORTRESS
Posted: 15 May 2010, 22:14
by Raghna
why is this sticky btw?
Re: DWARF FORTRESS
Posted: 15 May 2010, 23:14
by Wartender
Re: DWARF FORTRESS
Posted: 16 May 2010, 00:08
by TradeMark
Raghna wrote:why is this sticky btw?
because one of the moderators plays it...
Re: DWARF FORTRESS
Posted: 16 May 2010, 01:04
by Gota
TradeMark wrote:Raghna wrote:why is this sticky btw?
because one of the moderators plays it...
Why else would there be a sticky of some other game that has no connection to Spring what so ever?
Re: DWARF FORTRESS
Posted: 16 May 2010, 01:34
by SwiftSpear
To support other indie games in our off topic section.
Nah, honestly, just because it's awesome, and the thread is awesome.
Re: dorf
Posted: 16 May 2010, 04:02
by zwzsg
Corrupt moderatorship is partial! I demand that a clear rule be edicted about which criteria is used to elect indie games to sticky status!
Re: DWARF FORTRESS
Posted: 16 May 2010, 04:10
by Beherith
Minimum criteria is a learning curve with a delta skill/delta time of 10 hours per percentage of game figured out.
Also, not allowed to look newer than 1998.