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Re: Complete Annihilation News

Posted: 06 Oct 2008, 08:06
by CarRepairer
clumsy_culhane wrote:Surely a page like this : http://www.imperialwinter.com/?sec=progress wouldn't be that hard for the coding genuis' at CA to make? Having a easy accesible progess of the remoddling, scripting and texturing of each of the TA (and addon) units would make it easier for the new moddelers who come along (like Cremuss) and start remaking units. Also you could add links (and pics) for each of the remoddeled units.
I'd make a page like this if the other devs were on board.

Re: Complete Annihilation News

Posted: 07 Oct 2008, 21:48
by Acidd_UK
Look! An amazing super fix to the crappy scrapping interface!

viewtopic.php?f=23&t=16337

Re: Complete Annihilation News

Posted: 10 Oct 2008, 12:27
by Licho
I would love to see nice model progress list and also better confirmation for scrap (left/right worked nicely in the past)

Re: Complete Annihilation News

Posted: 10 Oct 2008, 16:07
by TanSerrai
Newbie here...

First: I am rather thoroughly blown away - I have played several games with both CA and MA (against bots) and I am having a blast. Playing a RTS that gives you the opportunity to actually _think_ on how to tackle certain problems is a lot of fun. Thus my thanks to all who have put in such an extreme amount of work into these projects!

Now for my CA related question: Is there a possibility to play a CA game against a (non-chicken) bot using the SpringSP.exe? I have played several games against chickens but would like to find out how to play against ARM / Core while not being connected to the lobby (as I have no reliable net access at home), but so far RAI .600 or RAI .553 seem to allow to play 'only' against chickens. KAIK and AAI crash if I start a game. MA runs fine so far.

I run Win XP, Spring 0.76b1, ca-r2697.sdz

It is also possible that I am simply missing a very obvious thing like a button or setting telling the computer to set up a bot with the regular factions instead of chickens (and yes, I tried switching off the lua widget 'chicken panel' with the result that those insane beasts still attacked...grin)

Thanks for any help!

Re: Complete Annihilation News

Posted: 11 Oct 2008, 12:14
by Saktoth
Chicken should be disabled in Spring test in the latest versions of CA.
CarRepairer wrote:I'd make a page like this if the other devs were on board.
This is CA. Just make it.

Re: Complete Annihilation News

Posted: 13 Oct 2008, 01:25
by manored
That variety on radar icons is nice, but the shade differences potentialize color confusions... please fix it :)

Re: Complete Annihilation News

Posted: 13 Oct 2008, 03:21
by lurker
Saktoth wrote:Chicken should be disabled in Spring test in the latest versions of CA.
:cry:

Re: Complete Annihilation News

Posted: 13 Oct 2008, 18:38
by manored
lurker wrote:
Saktoth wrote:Chicken should be disabled in Spring test in the latest versions of CA.
:cry:
I like it, anoying to get attacked then I am testing changes :)

Re: Complete Annihilation News

Posted: 14 Oct 2008, 00:06
by Licho
They are NOT disabled in test ,just disabled if you start spring.exe alone.

Re: Complete Annihilation News

Posted: 14 Oct 2008, 02:00
by manored
Licho wrote:They are NOT disabled in test ,just disabled if you start spring.exe alone.
YA, thats what I want.

Re: Complete Annihilation News

Posted: 14 Oct 2008, 03:46
by Saktoth
Spring Test = running the spring.exe directly. Not CA test.

Re: Complete Annihilation News

Posted: 15 Oct 2008, 00:17
by Crayfish
Minor issue:

Every game crashes and I can't play. Same for a lot of other people. Less than ideal.

Re: Complete Annihilation News

Posted: 15 Oct 2008, 00:47
by manored
Crayfish wrote:Minor issue:

Every game crashes and I can't play. Same for a lot of other people. Less than ideal.
I think its more likely to be the new and still buggy version of spring, or the autohosts that got screwed by the change (Springie has not been the same for example). I hardly ever crash myself, but indeed a lot of people have been crashing lately, a lot even bigger than usual :)

Re: Complete Annihilation News

Posted: 15 Oct 2008, 03:05
by Complicated
O_o So I read..

Re: Complete Annihilation News

Posted: 18 Oct 2008, 18:30
by manored
I have noticed that certain units, such as submarines and aircraft, can occup the same place in space... this is a big problem for gunships and submarines, since being in almost the same place means that they all get damaged by shots that would usually damage just one, forcing you to manually spread then, what is really anoying. I suggest that whenever aircraft/submarines are idle, the move away from their current location if there are any other units there.

Re: Complete Annihilation News

Posted: 18 Oct 2008, 22:45
by Google_Frog
Spread them all in with one click with custom formations.

Re: Complete Annihilation News

Posted: 19 Oct 2008, 00:15
by Saktoth
The problem with units sharing a space and overlapping their hitspheres is a big annoyance, a weapon which isnt meant to do damage to more than one target can easily hit two or more with this. Honestly, this needs an engine fix so you can get weapons that never do damage to more than one target.

Amphs and subs now go under floating structures, rather than butting into them, which is awesome and so useful.

But aircraft and submarines? Could you get anything less likely to occupy the same space? Aircraft are rarely even landed.

Subs have special damages, one of the last units that do, so they only take a tiny amount of damage from land weapons. So this isnt really a problem in the case of subs.

Amphs sit on the bottom of the water so they're unlikely to be hit by much.

Planes are much better now at not occupying the same space, especially gunships and such.

Re: Complete Annihilation News

Posted: 19 Oct 2008, 02:51
by manored
Main problem is how they get packed then you give a single move order to all, submarines get so packed that you normally cant tell if there are 1 or 10 submarines in one location long after giving a single move order.

Truce that aircraft move too much to be packed with easy, but that does happens with gunships. If you use submarines in big swarms (rare, but some people insist in making hardly any anti-sub) that tends to happen too.

Re: Complete Annihilation News

Posted: 02 Nov 2008, 08:04
by CarRepairer
It's almost that time of year again. Santa Comm puts on his red hat and brings presents to all the good little robots of the world. And those presents are bombs. And dragon's teeth everywhere are decorated with candycanes and stuff.

Re: Complete Annihilation News

Posted: 02 Nov 2008, 13:52
by Acidd_UK
Ok, so I build a load of gunships, with the factory rally point set somewhere near the factory. I come back to use them and they're all drifted off over half the map. WTF are my gunships thinking? And it's not just gunships, any aircraft that hovers seems to do this :-(