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Posted: 10 Nov 2007, 04:41
by ianmac
+1
Nice
Posted: 10 Nov 2007, 10:33
by Pressure Line
a barn! or makeshift aircraft hangar or sth.
Posted: 10 Nov 2007, 15:59
by Argh
@Rattle:
Lookin' good. Can't wait to see how they come out skinned
@Pressureline:
Not a bad start at all. Needs more detail and interest on the skin itself, however, and I'd personally be sorely tempted to re-evaluate how you're executing the supports. While what you have is realistic, very few people will see them from most views, and they'll almost never see the middle one, except in screenshot-level views.
It might be more visually pleasing to put the supports on the outside, so that from a top-down view, players see more variety of shading, and even if you just stick with the plain ol' Quanoset Hut theme, some weathering (see SpikedHelmet's article, it's very useful) and dirt / grunge (pick out a tiling rust texture, use Pattern Stamp + a filter, I use Darken / Multiply / Soft Light a lot, btw this can be done with GIMP just fine, too, and it's drop-kick easy) will make it into an object that feels like it has some context.
Posted: 10 Nov 2007, 22:00
by clericvash
Otherside wrote:
my basic tank that im teaching myself to uv map and texture with now im redoing the uvmap and keeping a similar texture cos i borked it up a bit then ill script it :D
feedback plz
looks like a unit fraom dark reign, now that would be cool to mod for spring!
Posted: 10 Nov 2007, 22:06
by Pressure Line
clericvash wrote:looks like a unit fraom dark reign, now that would be cool to mod for spring!
heres one i prepared earlier...
too bad i deleted the model, but the proportions on the hoverpods are wrong anyway ;P
Posted: 10 Nov 2007, 22:10
by rattle
Ehh what unit? I've been playing DR for a long time and I don't recognize it unless you mean the imperium's plasma or tachyon tank.

416 tris.
Posted: 10 Nov 2007, 22:14
by Pressure Line
unless you mean othersides' tank... which looks kinda like the imperium artillery or the plasma tank
Posted: 10 Nov 2007, 22:15
by Erom
Ornithopter? Having actually done aerodynamic analysis of ornithopter flight, in a real wind tunnel - you need two sets of wings for it to actually be able to fly.
Like a dragonfly.
Looks fine though, so you can ignore me.
EDIT: Also, I have something to add!
-snipped, new one below-
Still need to add the gun turret and antenna.
EDIT2:

Done. 236 faces, although I think I have a few I forgot to break into quads, so more like 240-250 range.
EDIT3: Made wider. Much better now.
Posted: 10 Nov 2007, 23:29
by rattle
Yeah it's more like a dragonfly. However...
http://www.ornithopter.org/store/video/cybird.wmv
The only issue I have is landing and taking off. I didn't include any landing gear (lazyness) nor VTOL jets for taking off. There are two jetstream engines for support, though. Realism always is a sacrifice when it comes to cool looking and functional.
PL: I meant otherside's tank, I recognize yours. I've been spamming them for ages (and shockwaves of course).
Posted: 10 Nov 2007, 23:41
by Erom
Holy freaking hell, that's really cool.
Heh, maybe I shouldn't have gotten an A on that project. Oh well, that was the better part of a decade ago anyway, the supporting technology has definitely evolved since then.
Fathership
Posted: 11 Nov 2007, 02:25
by rcdraco
Due to the rise of insubordination. I was forced to model this.
This is the Fathership for Guardians in The Plot of War.

Posted: 11 Nov 2007, 02:35
by MR.D
This is better!

Posted: 11 Nov 2007, 02:43
by rattle
Indeed.
Posted: 11 Nov 2007, 02:43
by MightySheep
with that '
http://www.ornithopter.org/store/video/cybird.wmv ' anyone properly looking at it would see that it isn't a real bird by how fast the wings flap and i bet it takes so much to power it.
Posted: 11 Nov 2007, 02:55
by Otherside
haha Mr D classic
on a side note
inspired by the top down concept art in the raider thread i decided to try my hand at a remake of the warrior with one gun
well i overdid the gun a bit and dusnt look like a warrior but heres the first draft

Posted: 11 Nov 2007, 02:57
by rattle
The geometry fails, besides models need to be in default stance but that's not the major issue.
Posted: 11 Nov 2007, 03:01
by MightySheep
i am pretty sure u posted that in #main about an hour ago. Even then people said it was bad

Posted: 11 Nov 2007, 03:07
by Otherside
well im new to making units wat can u expect ?? and i posted sumthing else on main anywayz
Posted: 11 Nov 2007, 03:13
by rattle
Smooth function: don't use it unless you know what it's good for. Proof above.
Posted: 11 Nov 2007, 06:22
by Das Bruce
Otherside, non-planar faces are BAD, wings has a tessellate tool, use it.