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Posted: 15 Feb 2006, 12:47
by NOiZE
NOiZE wrote:imo the exploiter's turret turn to slow i mean they are ment for killing raids.. which happen to move fast.. so it's kinda useless now
made a demo for this:

http://www.fileuniverse.com/?p=showitem&ID=2419

2 peewee's can own a exploiter
1 flash can own a exploiter

IMO if their turret turning speed was a bit higher they could have handeled them

I mean why build a mex with a laser if it needs an LLT anyway...

Posted: 15 Feb 2006, 15:21
by NOiZE
And pressing CTRL+B also selects the Viper for CORE

Posted: 15 Feb 2006, 16:18
by Forboding Angel
NOiZE wrote:

Code: Select all

So you need a good Energy economy be4 you build those advanced solars[/quote]

??? No you don't. Just stick one con bot on it. He will get them done with basically no pain to your econ (as long as it was decent in the first place).

Posted: 15 Feb 2006, 16:37
by NOiZE
Forboding Angel wrote:
NOiZE wrote:

Code: Select all

So you need a good Energy economy be4 you build those advanced solars[/quote]

??? No you don't. Just stick one con bot on it. He will get them done with basically no pain to your econ (as long as it was decent in the first place).[/quote]

well duh!!

but it's less efficient that normal solars.. so get a lot of normal solars first!

Owh also

AK's seem somewhat bugged.. sometimes they just refuse to shoot! yes i do have enough energy...

Posted: 15 Feb 2006, 16:42
by Molloy
This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.

Posted: 15 Feb 2006, 16:52
by Zenka
Don't think what will happen. I like the diversity of AA. You don't know what you will get against you.
Indeed it would be easyer to balance. But taking out even one unit will upset many people and with good reason.

Posted: 15 Feb 2006, 16:57
by FizWizz
Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
Check out AA 1.43 -B, it uses only the cavedog units.

Posted: 15 Feb 2006, 17:37
by krogothe
Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
Lets take it a step further! Reduce it to 3 units:
-the rock
-the paper
-the scissors

Posted: 15 Feb 2006, 17:55
by Mars Keeper
Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
But it would remove a lot of fun tactics and diversity aswell. Making the game boring and predictable. Not fun!

Posted: 15 Feb 2006, 18:11
by Caydr
Exploiters (not talking the moho ones here) are certainly a bit screwy at the moment. In OTA they were set to receive only like 1/10 the damage from flashes, gators, peewees, AKs and the other rushing units. With all this armorclass stuff, I haven't fixed that yet, but in the next version they'll be more appropriate to their role. Turret turning rate will also be increased of course.

Posted: 15 Feb 2006, 20:01
by DoubleNeg
I request a new thread. This one is getting much too long.

Posted: 15 Feb 2006, 21:17
by FizWizz
DoubleNeg wrote:I request a new thread. This one is getting much too long.
We haven't even gotten to post 1337 yet, why stop?

Posted: 15 Feb 2006, 22:34
by Forboding Angel
Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
HEY! How about, NO!?

Posted: 15 Feb 2006, 23:50
by DoubleNeg
FizWizz wrote:
DoubleNeg wrote:I request a new thread. This one is getting much too long.
We haven't even gotten to post 1337 yet, why stop?
Well while this isn't a very long thread, long threads in general put a strain on forum servers. And it just looks better!

Posted: 16 Feb 2006, 03:17
by Das Bruce
Forboding Angel wrote:
Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
HEY! How about, NO!?
Forboding has the idea.
DoubleNeg wrote:
FizWizz wrote:
DoubleNeg wrote:I request a new thread. This one is getting much too long.
We haven't even gotten to post 1337 yet, why stop?
Well while this isn't a very long thread, long threads in general put a strain on forum servers. And it just looks better!
Because a big long thread helps caydr compensate for his small penis. :roll: :lol:

Posted: 16 Feb 2006, 03:37
by Sheekel
^^ :lol: :!:

Posted: 16 Feb 2006, 04:31
by SwiftSpear
krogothe wrote:
Molloy wrote:This mod needs simplification. Take out 1/3rd of the units. Then it'll be easier to balance.
Lets take it a step further! Reduce it to 3 units:
-the rock
-the paper
-the scissors
Like nanoblobs V2?

Posted: 16 Feb 2006, 07:56
by Forboding Angel
but hey, lets make it even better and give the rock super shap edges, give the paper a plasma torch, and make the scissors out of titanium!
:roll: :roll: :roll:

Posted: 16 Feb 2006, 09:09
by Flint
I think the mod is really on its way to a near perfect balance, just get around to the bladewings and exploiters.

Posted: 16 Feb 2006, 09:15
by Zenka
Forboding Angel wrote:but hey, lets make it even better and give the rock super shap edges, give the paper a plasma torch, and make the scissors out of titanium!
:roll: :roll: :roll:
Ok, maybe we need to start en new threat just becouse this one is going down hill.

And again Caydr, plz fix the anni. The point of view is nearly on the ground
This makes the anni incapable of shooting over any unit, making his tower useless. (And yes, that also counts if you're not controlling it)
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