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Re: Balanced Annihilation V6.85

Posted: 05 Apr 2009, 16:57
by HectorMeyer
This has probably been discussed in depth before, but I am not the biggest fan of the Commander wreck. I'd really love to see a "No Commander wrecks" checkbox.

The main problem I have is that the deliberate selfdestruction of the commander at the beginning gives a huge, early, "unfair" boost, especially when teching. I understand that the wreck was introduced to discourage combombs by supplying the enemy with metal, but I think this problem should be solved somehow else. Plus, I like the role of the Commander as your alter ego, the central figure of battle which is to be protected at all costs.



Some ideas:
  • Promote the No Commander, No Control option. Maybe change this option so that it allows taking of the abandoned units by the next teammember who types .take (instead of just allowing the player who lost the com to idle away). I really like this idea and I think it would go well with a no com wrecks option.

    A new option to disable the Commander explosion. I dont really like it, but maybe it works out well.

    An option to disable the transport of Commanders by T1 airtransporters. IMO, this wouldnt really hurt expansion since you can use construction planes or transport con vehs for this purpose just as well. Not a bad idea I think.

    Option to disable selfdestruction ability of the Commander and add invulnerability to allied fire. Doesn't really seem feasible, but I am just brainstorming here..

    Maybe some other other crazy stuff like a Commander EMP blast which disables any enemy Commanders within range for a while.


On an unrelated note, I think the Commander has too little HP. I think he could use at least 50% more.

Also, pls consider reintroducing the no wrecks option. It's nice to have, and no one is forcing people who are unhappy with it to use it.

Re: Balanced Annihilation V6.85

Posted: 05 Apr 2009, 17:17
by YokoZar
Sleksa wrote:
YokoZar wrote:I want to change the game because i lost :(.
Fixed it for you~~
We won that game holmes. Doesn't matter anyway, there's still a lack of interesting things to do with advanced con subs other than econ

Re: Balanced Annihilation V6.85

Posted: 06 Apr 2009, 08:46
by Lolsquad_Steven
Hrm, i tested your mod, everything seems perfect, change nothing.

Re: Balanced Annihilation V6.85

Posted: 12 Apr 2009, 23:53
by pintle
Core subs repeatedly miss stationary targets when they have los. By this I mean almost 100% miss rate.

TFC pm me if you want the replay

Re: Balanced Annihilation V6.85

Posted: 12 Apr 2009, 23:55
by Jazcash
HectorMeyer wrote:This has probably been discussed in depth before, but I am not the biggest fan of the Commander wreck. I'd really love to see a "No Commander wrecks" checkbox.

The main problem I have is that the deliberate selfdestruction of the commander at the beginning gives a huge, early, "unfair" boost, especially when teching. I understand that the wreck was introduced to discourage combombs by supplying the enemy with metal, but I think this problem should be solved somehow else. Plus, I like the role of the Commander as your alter ego, the central figure of battle which is to be protected at all costs.



Some ideas:
  • Promote the No Commander, No Control option. Maybe change this option so that it allows taking of the abandoned units by the next teammember who types .take (instead of just allowing the player who lost the com to idle away). I really like this idea and I think it would go well with a no com wrecks option.

    A new option to disable the Commander explosion. I dont really like it, but maybe it works out well.

    An option to disable the transport of Commanders by T1 airtransporters. IMO, this wouldnt really hurt expansion since you can use construction planes or transport con vehs for this purpose just as well. Not a bad idea I think.

    Option to disable selfdestruction ability of the Commander and add invulnerability to allied fire. Doesn't really seem feasible, but I am just brainstorming here..

    Maybe some other other crazy stuff like a Commander EMP blast which disables any enemy Commanders within range for a while.


On an unrelated note, I think the Commander has too little HP. I think he could use at least 50% more.

Also, pls consider reintroducing the no wrecks option. It's nice to have, and no one is forcing people who are unhappy with it to use it.
No.

Re: Balanced Annihilation V6.85

Posted: 13 Apr 2009, 13:13
by Sleksa
Lolsquad_Steven wrote:Hrm, i tested your mod, everything seems perfect, change nothing.
nyce

Re: Balanced Annihilation V6.85

Posted: 15 Apr 2009, 23:29
by jellyman
Lolsquad_Steven wrote:Hrm, i tested your mod, everything seems perfect, change nothing.
Did you test fatboys?

Re: Balanced Annihilation V6.85

Posted: 16 Apr 2009, 01:54
by Gota
the commander is oped,nerf it.

Re: Balanced Annihilation V6.85

Posted: 16 Apr 2009, 02:46
by YokoZar
jellyman wrote:
Lolsquad_Steven wrote:Hrm, i tested your mod, everything seems perfect, change nothing.
Did you test fatboys?
I thought that they were supposed to be worse than goliaths in every conceivable way? (well, except for a small amount of range, which basically relegates them to the same role as luggers)

Re: Balanced Annihilation V6.85

Posted: 16 Apr 2009, 04:24
by JohannesH
Gota wrote:the commander is oped,nerf it.
You can always kill it with your own commander

Re: Balanced Annihilation V6.85

Posted: 16 Apr 2009, 18:28
by Gota
JohannesH wrote:
Gota wrote:the commander is oped,nerf it.
You can always kill it with your own commander
guess what...?

Re: Balanced Annihilation V6.85

Posted: 16 Apr 2009, 21:30
by Idleking
Gota wrote:the commander is oped,nerf it.
Could you please explain that?
Commanders get ridiculously fast pwnd by only a hand full of lowtech kbots/vehicles and afaik most stationary defences do special damage against Commanders...

Feel free to correct me if I'm wrong :wink:

Re: Balanced Annihilation V6.85

Posted: 16 Apr 2009, 22:00
by Pxtl
um, I think he was joking.