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Re: BA model replacements
Posted: 26 Dec 2011, 07:50
by Mr. Bob
Ok, so the problem here is, using a universal texture on fairly complex models is...silly. So, despite working on it for the past 6 hours or so, it looks like shit. (The uvw that is. The meshes are fine.)
But, being as I promised Christmas presents, I'll show you the commander mesh.
I think at this point I'll wait for pyra to come back from "Christmas-in-Korea" to see if he wants to make custom textures for them. For now, I'll just work on other units. And no, I'll wait until the wrap is on to show the krogoth. You know, for dramatic effect and all.

Re: BA model replacements
Posted: 26 Dec 2011, 10:50
by bfc
Nice one! can't wait for the K...
Although I think you've missed a point: those brazilian sandals would perfectly fit its two big toes
Please, fix it
btw, merry christmas and good luck for the remaining units!
Re: BA model replacements
Posted: 26 Dec 2011, 12:49
by Beherith
F*cking awesome!
If you feel you need more texture space on the atlas, remember that it can still be easily extended to 2048*2048. I can then just run a linear transformation on the UV's of the existing models.
Re: BA model replacements
Posted: 26 Dec 2011, 13:56
by SirArtturi
Really nice!
Imo commanders should have small laser gun on their shoulders. It feels dumb that they shoot laser from huge cannons, especially when commander laser is weak. Cannons should be for construction beam, reclaim beam/capture beam, and ofc for dgun.
Re: BA model replacements
Posted: 26 Dec 2011, 14:40
by dansan
Could the laser be hanging below the dgun on the left hand?
Re: BA model replacements
Posted: 26 Dec 2011, 15:06
by SirArtturi
dansan wrote:Could the laser be hanging below the dgun on the left hand?
Seems so, still better on shoulder imo.
Re: BA model replacements
Posted: 26 Dec 2011, 15:33
by dansan
SirArtturi wrote:dansan wrote:Could the laser be hanging below the dgun on the left hand?
Seems so, still better on shoulder imo.
Yep - like Predators rockets. Then the com didn't have to turn for laser-shooting to the rear.
Re: BA model replacements
Posted: 26 Dec 2011, 15:41
by Beherith
Shoulder laser would look wierd. especially with the boy having to move his whole torso to aim. If it moved only the shoulder laser for aiming, it would have to shoot through his own head to fire to the other side. This would look wierd considering that BA adheres tightly to physical collisions. (probably the most of any rts)
Re: BA model replacements
Posted: 26 Dec 2011, 15:50
by dansan
Beherith wrote:it would have to shoot through his own head to fire to the other side
ROFL - good point

Re: BA model replacements
Posted: 26 Dec 2011, 16:49
by marciolino
Awesome work! This will save BA!
Cant wait to see this models working.
And +1 for the brazilian sandals

Re: BA model replacements
Posted: 27 Dec 2011, 15:13
by SirArtturi
Beherith wrote:Shoulder laser would look wierd. especially with the boy having to move his whole torso to aim. If it moved only the shoulder laser for aiming, it would have to shoot through his own head to fire to the other side. This would look wierd considering that BA adheres tightly to physical collisions. (probably the most of any rts)
But he still has to move his torso to aim. It would not change anything...
Re: BA model replacements
Posted: 27 Dec 2011, 15:21
by sillynanny
Crotch mounted laser.
You know you want it.
Re: BA model replacements
Posted: 27 Dec 2011, 15:25
by Beherith
Right hand dguns, left hand has large nano spray, and the pew pew lazer which is mainly for killing flees and wezels is under the nanospray.
Re: BA model replacements
Posted: 27 Dec 2011, 15:28
by PicassoCT
Laser. More like dick-gun.
Com-on-your-face.
Must have for every douche.
Re: BA model replacements
Posted: 27 Dec 2011, 17:30
by Niobium
Beherith wrote:Shoulder laser would look wierd

Re: BA model replacements
Posted: 27 Dec 2011, 17:35
by smoth
that is back mounted, and I would approve of it.
Re: BA model replacements
Posted: 27 Dec 2011, 18:59
by Funkencool
That does look pretty BA(pun intended), and there is 2 commanders in BA so maybe a compromise of sorts?
Re: BA model replacements
Posted: 28 Dec 2011, 00:51
by Johannes
SirArtturi wrote:Beherith wrote:Shoulder laser would look wierd. especially with the boy having to move his whole torso to aim. If it moved only the shoulder laser for aiming, it would have to shoot through his own head to fire to the other side. This would look wierd considering that BA adheres tightly to physical collisions. (probably the most of any rts)
But he still has to move his torso to aim. It would not change anything...
It would change stuff, even if the aiming is otherwise same as ever it would change the height of the gun - so you could shoot stuff over buildings sometimes and such. Which would be a big chnge to early game, if comm could shoot a jeffy over a mex for example.
Re: BA model replacements
Posted: 28 Dec 2011, 01:12
by Mr. Bob
I'll fiddle around with it a bit when I get back from vacation land.
Re: BA model replacements
Posted: 28 Dec 2011, 01:25
by Lord Juzza
Johannes wrote:SirArtturi wrote:Beherith wrote:Shoulder laser would look wierd. especially with the boy having to move his whole torso to aim. If it moved only the shoulder laser for aiming, it would have to shoot through his own head to fire to the other side. This would look wierd considering that BA adheres tightly to physical collisions. (probably the most of any rts)
But he still has to move his torso to aim. It would not change anything...
It would change stuff, even if the aiming is otherwise same as ever it would change the height of the gun - so you could shoot stuff over buildings sometimes and such. Which would be a big chnge to early game, if comm could shoot a jeffy over a mex for example.
NOT CHANGE! THAT'LL RUIN BA!
You can't be serious, what you've said is total bullshit that will change next to nothing.