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Re: Journeywar
Posted: 27 Dec 2014, 20:27
by abma
PicassoCT wrote:anyone can take the russian proxy from the lobby ignore list?
false positives please report here:
http://springrts.com/phpbb/viewtopic.php?f=1&t=32738
Re: Journeywar
Posted: 27 Dec 2014, 20:33
by raaar
Re: Journeywar
Posted: 28 Dec 2014, 17:38
by PicassoCT
Im dating noone, to bitter, to old to hard and to cold.
Im currently dating error-spam
[f=0000229] Warning: [ReturnFalse] builder - deprecated field!
[f=0000234] Warning: [ReturnFalse] builder - deprecated field!
[f=0000234] Warning: [ReturnFalse] builder - deprecated field!
[f=0000234] Warning: [ReturnFalse] builder - deprecated field!
[f=0000234] Warning: [ReturnFalse] builder - deprecated field!
[f=0000252] Warning: [ReturnFalse] builder - deprecated field!
[f=0000252] Warning: [ReturnFalse] builder - deprecated field!
[f=0000252] Warning: [ReturnFalse] builder - deprecated field!
[f=0000252] Warning: [ReturnFalse] builder - deprecated field!
[f=0000263] Warning: [ReturnFalse] builder - deprecated field!
[f=0000263] Warning: [ReturnFalse] builder - deprecated field!
[f=0000263] Warning: [ReturnFalse] builder - deprecated field!
[f=0000263] Warning: [ReturnFalse] builder - deprecated field!
[f=0000263] Warning: [ReturnFalse] builder - deprecated field!
[f=0000271] Warning: [ReturnFalse] builder - deprecated field!
[f=0000271] Warning: [ReturnFalse] builder - deprecated field!
[f=0000271] Warning: [ReturnFalse] builder - deprecated field!
[f=0000271] Warning: [ReturnFalse] builder - deprecated field!
[f=0000287] Warning: [ReturnFalse] builder - deprecated field!
its very good to be informed every now and then, that one is not good enough dancing the hoola lua unitdef dance while the dev move the burning stick..
Re: Journeywar
Posted: 29 Dec 2014, 20:01
by PicassoCT
Solved. Builder boolean is now called isBuilder. Old widget held the error.
Thanks goes to jk and sy in general.
Re: Journeywar
Posted: 29 Dec 2014, 20:04
by 8611
Re: Journeywar
Posted: 07 Jan 2015, 23:11
by PicassoCT
Thanks - have some aweSum robots in return:
www.simonstalenhag.se
http://jakubrozalski.artstation.com/
Notice how the ordinary enviroment, and the casual treating people make them realistic and highlight there size.
Re: Journeywar
Posted: 10 Jan 2015, 11:24
by PicassoCT
Centrail:
WallBuilder
Flattens Terrain it stands on - if it stands still
Ichneumonidae
Can carry Journeys away and implant Nanotech, basically capturing the unit..
Also mobile Unit Repairing Transport
Journeyman:
Plank Toner:
The Plank Toner is currently just a water AA units and thus boring.
So im searching for interesting angles - sideffects, stuff that makes the unit interesting to encounter.
It (currently) devours everything non-plank-tonian thats nearby in the water - be it feature or unit
Also, it gains the ability to move over land, but its helpless there..
Medusa:
The Medusa is a amphibious Minelaying Waterunit..
It travells along the coasts, building mines.. it can also go on land for that (beeing ampibious but slow) and has some glue attack that stops the enemy for a certain time.
Atlantai:
Basically a Plane that repairs itself, when landing on water.
Its projectiles steal energy from energy producing buildings and storages...
Re: Journeywar
Posted: 12 Jan 2015, 19:13
by PicassoCT
https://www.youtube.com/watch?v=jQymeTH5GgU
Inspired by this, i dream now of user-generated finnishing moves.
Everyone has its own, its unique to only his team.
Its generated Ingame via Knorkes Unit Animator. It only contains Animation Code- and while the old Killed is called on a invisible unit in background, a copy of it shows in unsynced what hte user has created.
If 32 players make one finnishing move each, all of Journeywar is covered.
Specifications and Requirements:
Finnishing Moves. editor widget
Drafts a Copy of the UnitModell into Unsynced, allowing to edit it without desyncing.
The Animation is executed Relativ to a Victims UnitPiece, which is choosen by a widgetfunction.
Shows a Timeray and auto - extrapolatesbween set rotations and movements
The Generated Animationcode is stored in the widget - and send via Send.Message, through the syncedLayer to the widget of other players.
Upon a UnitDeath the corresponding Animation is executed, while the old Unitanimation is hidden.
Here the widget needs to a inform a gadget, that has to put both involved units on hold, during the execution of the animation.
Propaganda Draft for the Load Screen
Re: Journeywar
Posted: 31 Jan 2015, 13:44
by PicassoCT
Sorry this whole project is currently not going anywhere- writting bachelor thesis.

Re: Journeywar
Posted: 15 Feb 2015, 22:41
by PicassoCT
Only you can prevent fooRestFires

Re: Journeywar
Posted: 17 Mar 2015, 12:47
by PicassoCT
picturepost to picturehost
Re: Journeywar
Posted: 17 Mar 2015, 20:59
by azaremoth
The fire is looking extremely nice - can you show an animation?!
PicassoCT wrote:Sorry this whole project is currently not going anywhere- writting bachelor thesis.

Wait for a PhD thesis - yes - it
can get worse...

Re: Journeywar
Posted: 25 Mar 2015, 14:39
by PicassoCT
The Rock
Re: Journeywar
Posted: 25 Mar 2015, 18:21
by PicassoCT
pictures or it didnt happen

Re: Journeywar
Posted: 25 Mar 2015, 19:17
by hokomoko
Spectacular!
Can't wait to steal it
P.S. the Jour×eywar logo still makes me confused...
Re: Journeywar
Posted: 10 Apr 2015, 20:34
by PicassoCT
wont let me comit
Re: Journeywar
Posted: 19 Apr 2015, 13:57
by PicassoCT
giggerigi
#GET TESTWORTHY
Units needing MiniGame
--> Crab Bejewelled Weapon
--> Sempre Sequoi - slow closing in weapon
--> Speed Debugging - Thread Monitoring
Debug ComEnderWeapons
Debug Hedgehog
Debug csniper->Ropephysix (also drastic reduce usage by pulling rope in for most of them)
FIX:
<> Fix Minimissions
<> Fix Hohymen Statemachine
<> Comender fix Weapons:Slicer
<> Strider extrapolate Kinematic Turns, Speed, Clamp Movement
>-> Spring Modifications
>> Finnish BesiegeCommit
>> Remodify Bulletshadder into a PerPiece Morphanimation shadder for the Fireflower
>> Put a bullet into spring
Re: Journeywar
Posted: 14 May 2015, 22:56
by PicassoCT
seastars

Re: Journeywar
Posted: 30 May 2015, 11:57
by PicassoCT
Re: Journeywar
Posted: 30 May 2015, 16:36
by raaar
those robots.
Interesting.