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Posted: 05 Nov 2007, 08:05
by KDR_11k
Oh, that table-like stance is what turtles have (because their shell goes above and below their shoulder and hip joints), you should have looked at a moving turtle to see how to animate that.
Posted: 05 Nov 2007, 18:15
by Guessmyname
Yay, PURE is back! What still needs modelling?
Posted: 05 Nov 2007, 19:46
by yuritch
In tank model competition thread FLOZi asked for M-30. It would be be offtopic there (as it's not a tank), so I'm posting it here.

Posted: 05 Nov 2007, 20:00
by FLOZi
YAY!

Cheers Yuritch

wow
Posted: 05 Nov 2007, 20:00
by rcdraco
I just don't get it, everyone here is a better modeller then me.
And as far as Argh's in concerned, that mod better get released before 2012, I want to play it.
Re: wow
Posted: 05 Nov 2007, 23:06
by Snipawolf
rcdraco wrote:I just don't get it, everyone here is a better modeller then me.
How long have you been modelling? That is what I thought. I've had, roughly, 4 or 5 months of modelling experience, probably more since I dicked around with Wings for a while before actually going to make my mod. With time and practice comes experience. These guys have been around for a few years and know the routine.
Posted: 05 Nov 2007, 23:25
by Guessmyname
I've had a year and a bit more practise (can't say with greater accuracy due to shoddy memory)
Posted: 05 Nov 2007, 23:38
by aGorm
I was lucky enough to get good ish after my 3rd model... and pretty good at UV maps by my 5th. Myself, I found I learnt more and got better faster when modeling something that existed and I hence had something to aim to make it look right against. Maybe you should try that, not trying to model from your imagination. (u might be doing that already... I dont know

)
Most important thing is, keep in mind some people here are almost (if not) good enough to do this for a job.
aGorm
Posted: 05 Nov 2007, 23:57
by FLOZi
I've been modelling since, erm... early 2002. So over 5 years. Heh.
Really don't have much to show for half a decades experience!

Re: wow
Posted: 06 Nov 2007, 01:06
by rcdraco
Well, I made a new model today, nothing special, my Eucolon Carrier for The Plot of War, it resembles the original better then a few of the earlier ones.
Click to Enlarge.
Posted: 06 Nov 2007, 02:49
by Argh
Initial WIP of the last of the land units for the Overmind, a super-heavy tank with a particle beam weapon. Yes, those treads will be fully animated...
Posted: 06 Nov 2007, 02:53
by Snipawolf
Quite a phail of a render.
Good luck on those treads, I tried some like those once, they are pretty damn hard, but I have a feeling you can do it. Mine came out.. alright. I killed the unit because it was pretty laggy, though, didn't look well either.
Lots of moves, have fun, lol. Takes way too much time IMO.
Posted: 06 Nov 2007, 02:58
by rattle
They're fairly easy if you can wrap objects around a bezier line and nigh to impossible if you can't. Argh, show the edges next time please, it's rather difficult to make out the body shape. Looks like a star destroyer on tracks.

1012 tris.
Posted: 06 Nov 2007, 03:08
by Peet
Is dat sum dune spice harvester?
Posted: 06 Nov 2007, 03:18
by Argh
As Rattle stated, it's pretty easy to do if you can use a bezier curve to wrap- just make the first tread, uvmap it, then re-import the mesh, and use the spline curve to make copies wrap around it... then move the mesh a bit forwards, repeat until you've reached the desired number of animation steps (3-4 is usually enough).
At any rate, I've re-rendered to give you a slightly clearer view. The body, etc. is kept very low-poly to keep total polycount per frame within reasonable spec- about 1350 tris. Which is high, and I could save about 800 by just using uv-map treads, instead, but I really like real treads, and this isn't a unit you'll be spamming, so it's cool.
Posted: 06 Nov 2007, 03:27
by Snipawolf
Much better render. In any case, I await PURE's release. Too bad you've spoiled all the units, heh.
Posted: 06 Nov 2007, 03:40
by rattle
Much better indeed. These treads save a lot of UV space by the way.
edit: Hm, no they don't.
Peet wrote:Is dat sum dune spice harvester?
Yes.
bezier line
Quite an antagonism... like straight curves.

hehe
Posted: 06 Nov 2007, 04:03
by rcdraco
Here is my new one, this is mostly a concept.
The Europian Crusher[name pending] - Front Assault Tank
Click to enlarge.
This will be my first go at a limited arc gun.

hehe
Posted: 07 Nov 2007, 00:13
by rcdraco
Posted: 07 Nov 2007, 01:10
by Argh
The finished tank.