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Re: BA model replacements
Posted: 17 Dec 2011, 00:53
by AF
very_bad_soldier wrote:Im holding my breath.

Re: BA model replacements
Posted: 17 Dec 2011, 01:25
by scifi
hahahah epic AF +1 to those recent advances xD.
Re: BA model replacements
Posted: 17 Dec 2011, 20:36
by PicassoCT
stalling projects is murder
Re: BA model replacements
Posted: 17 Dec 2011, 21:01
by very_bad_soldier
A BA spokesman said: "We were playing DSD when he just collapsed".
I loled hard.
Re: BA model replacements
Posted: 17 Dec 2011, 22:22
by liamdawe
OMG fap, can't wait :D
Re: BA model replacements
Posted: 18 Dec 2011, 09:12
by Mr. Bob
Huzzah, I'm back.
Working on the krogoth now.
Re: BA model replacements
Posted: 18 Dec 2011, 11:30
by Beherith
Re: BA model replacements
Posted: 18 Dec 2011, 16:44
by SirArtturi
Excellent! I kinda was afraid that you wouldn't come back anymore. Now I'm relieved that project continues and we may some day see whole new BA.
Re: BA model replacements
Posted: 18 Dec 2011, 18:03
by PicassoCT
Bonus points if you get your wife to contribute to spring :D
Re: BA model replacements
Posted: 19 Dec 2011, 02:28
by Pako
Good. Please make Karganeth as spider, it is currently only all terrain unit which isn't spider and looks retarded when climbing hills.
Re: BA model replacements
Posted: 19 Dec 2011, 04:37
by Lord Juzza
Maybe that's a problem with the stats rather then the model.
Re: BA model replacements
Posted: 19 Dec 2011, 09:50
by PicassoCT
damn modeller - always ruining the balance.
Re: BA model replacements
Posted: 19 Dec 2011, 11:32
by BaNa
<3<3<3
Do not listen to anyone, do whatever you want, we love you regardless, Great One!
BA remake is best BA!
Re: BA model replacements
Posted: 19 Dec 2011, 11:40
by Cheesecan
The anticipation is the best part - seeing your fps half is the worst.
Re: BA model replacements
Posted: 19 Dec 2011, 12:02
by Beherith
Nothing is free.
Re: BA model replacements
Posted: 19 Dec 2011, 14:48
by smoth
Cheesecan wrote:The anticipation is the best part - seeing your fps half is the worst.
Hardly halved..
for one bob is using a common atlas. So unlike say gundam where most units have 2 512x512 textures.. bobs models use a common atlas meaning it is going to be fairly efficient comparatively. So for something like BA, Bob is taking a
smart approach.
so keep hatin' because that has done so much for us. Where as Bob is coming in with wonderful work out of nowhere to help BA in it's greatest time of need.
Re: BA model replacements
Posted: 19 Dec 2011, 16:09
by AF
Re: BA model replacements
Posted: 19 Dec 2011, 20:18
by Mr. Bob
Cheesecan wrote:The anticipation is the best part - seeing your fps half is the worst.
Don't worry. I don't think it will be near as bad as that. Not only are they all using one material, they all have ridiculously low poly counts for today's standards.
Re: BA model replacements
Posted: 19 Dec 2011, 20:24
by smoth
*whew* and here I thought he posted a model.. here I was thinking I would be distracted at work.
Re: BA model replacements
Posted: 19 Dec 2011, 21:15
by Cheesecan
smoth wrote:Cheesecan wrote:The anticipation is the best part - seeing your fps half is the worst.
Hardly halved..
for one bob is using a common atlas. So unlike say gundam where most units have 2 512x512 textures.. bobs models use a common atlas meaning it is going to be fairly efficient comparatively. So for something like BA, Bob is taking a
smart approach.
so keep hatin' because that has done so much for us. Where as Bob is coming in with wonderful work out of nowhere to help BA in it's greatest time of need.
That was a tongue-in-cheek comment. It's fine if FPS decreases - machine resources are always rising. As I've stated before somewhere in this thread I think model replacements are a great idea and applaud the effort you guys have put into it!