Page 52 of 63
Re: Journeywar
Posted: 13 Mar 2014, 15:06
by AF
PicassoCT wrote:Sometimes i wish for tools:
One of them would be a 2d or 3dimensional display of code..
They're called call graphs, and they do exist, though engine modification would be needed for some of the tools
Re: Journeywar
Posted: 13 Mar 2014, 23:50
by PicassoCT
What is true horror? True horror is the familar turned sour.
Its that something you always knew, taken and distorted. Make a room a little smaller, and it turns you mad.
Take a building, and make it grow a little and it freaks you slightly out.
But what if it never would stop growing. What if it turned into something that is only emulating to be your base building, something biologic doing mimikry, not even understanding what a building is, thinking that more of the same makes for a better disguise.
Its like turning a stone, and finding, you better shouldnt have...
Re: Journeywar
Posted: 14 Mar 2014, 11:59
by Anarchid
Huh, the biotech faction has went uncanny? <3
Re: Journeywar
Posted: 27 Mar 2014, 23:12
by PicassoCT
Development Update:
Sort of bugfix-phase atm. Lots of stuff that is work, as long as you dont make a wrong move. So its back to alpha again.
https://spreadsheets.google.com/ccc?key ... zYYK#gid=1
Its spring, the spreadsheets get green.
Code: Select all
#GET TESTWORTHY
Debug ComEnderWeapons
Debug celectricity
Debug cAwildUniverseAppears
Debug Hedgehog
Debug ViralFactory
Debug jFactory1
Debug jFactory2
Debug CombinedFeature
Debug csniper->Ropephysix
Debug change CivilianClothColourToOrange
Debug Minimissions
Debug Striders Inverse Cinematics
CREATE jM/E Storage
CREATE jConverter
>PHYSICS
>> Put a bullet into spring

Re: Journeywar
Posted: 29 Mar 2014, 12:37
by PicassoCT
I need some advice. How to save a variable, so that it is stored after gameend? I know you can write to spring configuration somehow, but forgot the exact syntax..
Reasons is that i want to work around the faulty math.random in backgrounds lua.
Re: Journeywar
Posted: 29 Mar 2014, 13:08
by knorke
How to save a variable, so that it is stored after gameend? I know you can write to spring configuration somehow, but forgot the exact syntax..
There is widget:SetConfigData and GetConfigData.
example
http://springrts.com/phpbb/viewtopic.ph ... 58#p500156
Somehow not on wiki?
This works too:
write
https://code.google.com/p/springtanks/s ... nu.lua#406
read
https://code.google.com/p/springtanks/s ... nu.lua#324
Saving to spring config (as in springsettings.cfg) can be done too but imo is annoying for players...
How is math.random faulty?
Why is the flying chandelier upside down?
Re: Journeywar
Posted: 29 Mar 2014, 14:41
by PicassoCT
Meth.Random always loads the same BackgroundPic.
Thus a workaround has to be found
Re: Journeywar
Posted: 30 Mar 2014, 22:38
by PicassoCT
The SFX i got them tooo..

Re: Journeywar
Posted: 06 Apr 2014, 11:31
by PicassoCT
I shall not use springrts as a picturehost...
I shall not use springrts as a picturehost...
I shall not use springrts as a picturehost...
I shall not use springrts as a picturehost...
Re: Journeywar
Posted: 29 Apr 2014, 17:08
by PicassoCT
If the Devs falls in the FeatureCreepWoods- doese he make a sound?
So where does this strand me:
A fifth mini-mission is now part of the Game "Whack the freeman", where you are rewarded for Shooting at the MIT Phd who got the whole entangled affair going by beeing late.
I added some hacked holosymbols, made via Muzzleflash Emitsfx, to indicate Missionobjectives.
Units were added but are yet to be completed:
The journeys watchbird a unit whos sole existence is to scout your base.
And another Feature Creeper:
The Ecological Gadget, basically a statemachine to simulate animal life (completely neutral and gaia)
The Todo is long, and its mostly complexe stuff that piles up by now.
#GET TESTWORTHY
Debug ComEnderWeapons
Debug celectricity
Debug Hedgehog
Add jwatchbird
Animate PaxCentrail
Debug jFactory1
Debug jFactory2
Debug Strider Inversekinematiks
Debug csniper->Ropephysix (also drastic reduce usage by pulling rope in for most of them)
Get BulletImpact DeformationShadder running
CREATE jM/E Storage
CREATE jConverter
>PHYSICS
>> Put a bullet into spring
But we will get there..
Re: Journeywar
Posted: 01 May 2014, 06:58
by knorke
this thread continues to be the most!
Re: Journeywar
Posted: 04 May 2014, 00:31
by PicassoCT
knorke wrote:this thread continues to be the most!
Most== Cidre?

Re: Journeywar
Posted: 04 May 2014, 18:58
by Karl
That house looks like it is shaped as a nuclear explosion... Jokes asides
it does look good
Re: Journeywar
Posted: 04 May 2014, 23:02
by PicassoCT
Im the Michael of Loenberga of Spring- evertime i botch up my code i make a model :)
I botch up quite a lot
So here is a animal.. thats gonna hop around the map
Re: Journeywar
Posted: 06 May 2014, 12:44
by PicassoCT
Idea that hit me, which unfortunately can not make it into JW as too fundamental design changes would be necessary. Still want to write about it:
Imagine a normal game playing towards the end, nukes hit- but instead of just massdamage, this is not the end, this is merely a diffrent beginning.
The world changes into nuclear winter, and a new breed of robots comes out, emp-resistant, cold resistant - they eat there predecessors and after a while the fighting resumes..
But another super-weapon is build, comets smash into the iced earth, turning it into a heated lava world, rendering the once dominant cold-war robots a dieing bread.
And so and so forth, icemeteors turn the lavaworld into plane dessert, terraforming turns the dessert into djungle, and the djungel finally back into the original world.
The cycle completes, but does never end.
The brilliant part is that instead of having hundreds of units at the same time, you have the same number of units in series. Fingercountable number of Unittypes per team - yes.. flat tech tree - yes.. huge number of diffrent units - yes?
Tac Weapons of Mass Destruction become a option for the loosing site, to gamble for tomorow
You can even try to gamble the system by keeping a old factory around, hoping to be ready to strike when everything goes full circle. Ideas? Comments? Overcomplicated? Yell it to me..
Re: Journeywar
Posted: 09 May 2014, 20:24
by PicassoCT
Guys, its actually true:
jK just confirmed it:
[19:52:01] <[LCC]jK> ... I read in a book that nazi germany has a base on the backside of the moon
Re: Journeywar
Posted: 09 May 2014, 21:02
by SinbadEV
PicassoCT wrote:Guys, its actually true:
jK just confirmed it:
[19:52:01] <[LCC]jK> ... I read in a book that nazi germany has a base on the backside of the moon
Isn't there a documentary about that?
http://www.imdb.com/title/tt1034314/
Re: Journeywar
Posted: 09 May 2014, 21:57
by zwzsg
PicassoCT wrote:Meth.Random always loads the same BackgroundPic.
Thus a workaround has to be found
Betterizing random is tricky. I tried and failed in many says. I've noticed only the first random numbers are not random, so simply using:
Code: Select all
-- Discard the first random numbers which may not be that random
local _,_,_,_,_=math.random(),math.random(),math.random(),math.random(),math.random()
often works.
In another addon, I've setted to:
Code: Select all
-- Betterize Random
for k=1,9+os.time()%96 do
math.random()
end
Be careful with os.time. It is the number of seconds since 1970, so it only changes every 20 seconds or so because of rounding errors. It also eat the entropy of small numbers.
Sometimes I also throw in the mouse pointer coordinate (which isn't random when mouse is out of window), or os.clock (which may not be random if your loading time is very constant or fast).
I try to avoid using math.randomseed, thus eliminating the risk of worsening the randomness.
Re: Journeywar
Posted: 10 May 2014, 10:21
by PicassoCT
Thanks Z, i m using OS.Time now.. its just for randomizing the background image, so its good enough for what i do.
Re: Journeywar
Posted: 11 May 2014, 22:57
by PicassoCT
Journeyan Energy Storage Unit/Building..
Explodes in a violent chain reaction if attacked, and containing a critical amount.