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Re: Eternal Struggle 0.5
Posted: 08 Jun 2009, 18:12
by Boirunner
FLOZi wrote:I'm drunk.
I'm upset.
Bug me about this until I help you fix it.
Really.
Just dropping in to say you are made of rock and win.
Re: Eternal Struggle 0.52
Posted: 08 Jun 2009, 21:10
by LordMuffe
@Valence
thx, glad you like it.
The best looking map so far for ES shoudl be Cosmos, but its a very large map. I, for my self, prefer to play on smaller maps like MoonQx or NightskyOpera. The first mainly because of the interestng gamplay due to only two geospots. The later for its cool looks.
The KernelPanic maps are also quiet fun to play.a
Cosmos
http://spring.jobjol.nl/show_file.php?id=148
MoonQx
http://spring.jobjol.nl/show_file.php?id=450
NightskyOpera
http://spring.jobjol.nl/show_file.php?id=469
Re: Eternal Struggle 0.5
Posted: 09 Jun 2009, 13:47
by FLOZi
Boirunner wrote:FLOZi wrote:I'm drunk.
I'm upset.
Bug me about this until I help you fix it.
Really.
Just dropping in to say you are made of rock and win.
Oh shush.
Re: Eternal Struggle 0.52
Posted: 22 Jun 2009, 13:18
by Sgt Doom
I've so far been unable to download an uncorrupted copy of jobjol (the site also has no mirrors available for the 0.52 file) Is there anywhere else to download it from?
Re: Eternal Struggle 0.52
Posted: 22 Jun 2009, 23:39
by LordMuffe
i┬┤ve put it the Darkstar mirror now, hope that works for you.
http://www.darkstars.co.uk/downloads/vi ... /ES052.sdz
Re: Eternal Struggle 0.52
Posted: 24 Jun 2009, 12:17
by Sgt Doom
Nope, still doesn't work
EDIT: I unzipped the file with WinRar, it reported no errors. Just for some reason spring's archive mover refuses to touch it, saying it's corrupt or something.
EDIT2: after moving it manually into the mods folder, it worked fine :D
Re: Eternal Struggle 0.52
Posted: 24 Jun 2009, 17:08
by LordMuffe
oh, sorry about that. the archive mover is still not working with ES. I will make that clearer in the download description on jobjol.
Re: Eternal Struggle 0.52
Posted: 11 Jul 2009, 17:49
by LordMuffe
update to 0.53, see the first page for infos.
Re: Eternal Struggle 0.53
Posted: 25 Oct 2010, 21:02
by LordMuffe
update to 0.532
-Works now with the current version of Spring.
-Removed Mines, because they no longer work the way they did with spring 0.7x and i have no clue how to make them work again.
-Observer are no longer stationary. They can now be used as slow invisible scouts.
Re: Eternal Struggle 0.53
Posted: 25 Oct 2010, 21:07
by oksnoop2
Oh neat, I was looking through this thread thinking it was going to end with some post saying "why does it not work anymore?". But instead i get "it's up to date". Very excited, will check it out.
Re: Eternal Struggle 0.53
Posted: 25 Oct 2010, 21:10
by FLOZi
Nice to see ES updated.

Re: Eternal Struggle 0.53
Posted: 25 Oct 2010, 22:35
by LordMuffe
update to 0.533
-fixed an issue with the starting storage
--------------
I will try to keep ES working with each currently in force Spring version. But it is unlikely that i will add new content to the game any time soon.
If anyone finds a bug or balance issues, please feel free to mention them here.
Re: Eternal Struggle 0.53
Posted: 25 Oct 2010, 22:51
by Wombat
what is this and why i didnt know something like this exists D:
where the feck have u been!
Re: Eternal Struggle 0.53
Posted: 26 Oct 2010, 00:33
by smoth
/me is a sad panda that this doesn't get more work

Re: Eternal Struggle 0.53
Posted: 26 Oct 2010, 17:23
by LordMuffe
@Wombat: i have never left, honestly. And for the lack of advertisement, i never was really confident that ES would have a chance of being popular, due to its game-play and not being polished enough. People who search for something different on Springfiles or here at the forums will find it anyhow, and those are the people most likely to give it a chance or even like it.
@smoth: I will release it under a open license, as soon as i figure out which one to choose. So maybe somebody else will continue work on it. I┬┤m invested in another project at the time being. Maybe i will return to it at some point, but not in the next years(s).
Re: Eternal Struggle 0.53
Posted: 08 Dec 2010, 13:18
by Saktoth
GPL or Artistic Liscence 2.0 for content is good. What sort of provisions and restrictions, if any, do you want to put in your licence?
Re: Eternal Struggle 0.53
Posted: 08 Dec 2010, 15:53
by bobthedinosaur
Suggestion: release art content under CC:non-comercial, and code under gpl.
Re: Eternal Struggle 0.53
Posted: 22 Apr 2011, 15:25
by LordMuffe
after playing all three homeworld games once again I felt the urge to model some ( two) spaceships. Don┬┤t know if they will be a new start on the effort of creating the third side for ES, but i feel like posting them anyway and get some opinions on the overall style. The first one is intended to be a fighter-class counter, the second the same as the classic homeworld ion frigate.
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I also released a new version of ES, which only changes the licensing for the included art to CC BY-NC 2.0 ( as suggested by bob and Saktoth). So if there is still someone out there who wants to reuse or modify this stuff, feel free to do so.
If the game gets modified and uploaded, please make sure that the name differentiates it not only by the version number from the official branch.
For example:
bad = Eternal Struggle 0.6XX - ES0.6XX.sdz
good = Eternal Struggle mynick edition 0.1 - ESMNE0.1.sdz
While it would be nice to be credited, its not necessary.
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and now the screens:







Re: Eternal Struggle 0.53
Posted: 22 Apr 2011, 15:49
by Erik
/ignore that, it refered to the other game with that name
Re: Eternal Struggle 0.53
Posted: 25 Apr 2011, 12:50
by LordMuffe
... ok, i guess