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Posted: 04 Feb 2007, 15:47
by LordMatt
Or tobi could just implement resync (as he is doing).

Posted: 05 Feb 2007, 16:21
by tombom
LordMatt wrote:Or tobi could just implement resync (as he is doing).
Having to pause for resync a lot will get annoying and it might constantly desync if there's a spring problem. Something in one of the recent ones made things a lot worse. Today, 4/5 games I played desynced for at least one person No obvious reason. It makes playing games really annoying, especially when you add in all the other Spring bugs and general player idiocy.

Posted: 05 Feb 2007, 16:32
by LordMatt
tombom wrote:Having to pause for resync a lot will get annoying and it might constantly desync if there's a spring problem. Something in one of the recent ones made things a lot worse. Today, 4/5 games I played desynced for at least one person No obvious reason. It makes playing games really annoying, especially when you add in all the other Spring bugs and general player idiocy.
ONOES THEREZ BUGZ IN A PHREE SOFTWAREZ
ONOES SUM OF THEM R HARD TO PHIX
ONOES UR NOT A DEV AND DON'T UNDERSTAND HOW BEST 2 APPROACH TEH BUGZ
ONOES TEH DEVZ R WURKING ON THIS IN THERE SPARE TIME AND DOING TEH BEST THEY KAN
HAV TRUST IN TEH DEVZ! :P

Posted: 05 Feb 2007, 16:33
by Tobi
I keep finding it weird that I barely experience desyncs even when playing quite regularly (only XTA though, and mostly with a selected group of players).

Posted: 05 Feb 2007, 16:38
by tombom
LordMatt wrote: ONOES THEREZ BUGZ IN A PHREE SOFTWAREZ
ONOES SUM OF THEM R HARD TO PHIX
ONOES UR NOT A DEV AND DON'T UNDERSTAND HOW BEST 2 APPROACH TEH BUGZ
ONOES TEH DEVZ R WURKING ON THIS IN THERE SPARE TIME AND DOING TEH BEST THEY KAN
HAV TRUST IN TEH DEVZ! :P
Well ok. I wasn't complaining about the devs, just saying that it's a little odd that it seems to have got worse recently. It's probably a mod issue or something, I don't know.

Posted: 05 Feb 2007, 17:24
by Licho
Tobi you are just lucky.. but 2 recent public versions of spring desync more often than previous versions. Big game in BA on any map have very high chance to desync (usually splitting players to 2 groups). But it's interesting that those group appear to be random (for example I sometimes desync with same host and sometimes not)

Posted: 05 Feb 2007, 17:27
by Peet
Tobi wrote:I keep finding it weird that I barely experience desyncs even when playing quite regularly (only XTA though, and mostly with a selected group of players).
XTA seems to be blessed by the gods of Sync....from what I've heard, EE is really prone to desyncing also.

Posted: 05 Feb 2007, 17:30
by smoth
I don't know if it helps but 1 on 1 and 2 on 2 games seldom desync in gundam RTS/EE from what I have seen. I am doubtfull that it is mod dependant though, there are a lot of whackos who try to play with less then capable hardware and/or unstable connections.

I am fine with a pause resync, if it happens too much though, I'd kick the guy :P.

Posted: 05 Feb 2007, 20:49
by LordMatt
tombom wrote:Well ok. I wasn't complaining about the devs, just saying that it's a little odd that it seems to have got worse recently. It's probably a mod issue or something, I don't know.
Desyncs are very hard to fix, otherwise they would be fixed already. ;)

Posted: 05 Feb 2007, 21:51
by Tobi
To those suggesting to check transcendental functions (sin, cos, tan, sqrt). I have looked in the streflop/libm source and I have seen they are strictly ieee754 conforming implemented using only integer math and lookup tables. So it is technically impossible for that to be the problem (unless your RAM is broken).

Posted: 21 Mar 2007, 18:49
by pheldens
How do i turn off the "sync checking disabled" console warning in svn.
The variable someone gave me on IRC didn't work it seems.

Posted: 21 Mar 2007, 18:59
by trepan
rts/Game/GameServer.cpp, line 158
(I have it disabled in my code because I use stdout for debugging)

Posted: 22 Mar 2007, 03:51
by Ishach
smoth wrote:I don't know if it helps but 1 on 1 and 2 on 2 games seldom desync in gundam RTS/EE from what I have seen. I am doubtfull that it is mod dependant though, there are a lot of whackos who try to play with less then capable hardware and/or unstable connections.

I am fine with a pause resync, if it happens too much though, I'd kick the guy :P.
I think small games in general have less chance of desyncing


I dont think i have seen a 1v1 desync ever

Posted: 22 Mar 2007, 09:04
by tombom
Ishach wrote: I think small games in general have less chance of desyncing

I dont think i have seen a 1v1 desync ever
I have. I think it's just because there's less stuff to go wrong but it can happen anytime at all. I once saw it happen 4-5 minutes into a 2v2 smalldivide.

Posted: 26 Mar 2007, 09:07
by jj
i say YES to SSE instructions

Posted: 26 Mar 2007, 14:15
by Scikar
Wait, what?

Posted: 26 Mar 2007, 14:20
by drolito
I only think : "fuck the sync errors !"

Posted: 26 Mar 2007, 23:50
by rattle
jj wrote:i say YES to SSE instructions
I say no to jj.