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Posted: 30 Nov 2006, 03:27
by Keithus
Ignore.

Posted: 30 Nov 2006, 04:44
by Argh
First off, let me say that this has been an awesome contest thus far! Thanks very much for putting up so many really innovative and interesting designs, folks!

@Rattle: meh, that doesn't do it- my concept wasn't terribly awesome, either. And yeah, those are models, but high-poly, just bounced out in literally 5-10 minutes. Not exactly nice works of art ;)

@mildesign: doing a mesh-deform in Spring is very difficult- not impossible, but probably impractical for the design you've laid out.

@Dash: Hmm... with FX, I might be able to make that convincing... I think, however, that it might be better-served by either making the guns a seperate part, with some greebling to suggest an anti-grav device, maybe with a landing-pad?

@Crampman: And automated defense that just covered an area, like an active minefield might be really interesting.

@Keithus: UpSpring auto-welds verts together, unless they have been split. If you want something to have nice, hard edges, then you need to use software to split the verts. I use UVMapper to break up verts that need to be split before I import into Upspring, and it works great.

Posted: 30 Nov 2006, 12:43
by rattle
Argh wrote:@Rattle: meh, that doesn't do it- my concept wasn't terribly awesome, either. And yeah, those are models, but high-poly, just bounced out in literally 5-10 minutes. Not exactly nice works of art
I think I'll back out of it then instead of producing more crap. There are more than enough contenders which have better ideas than me (though I still like my flying rock!)... :-)

Posted: 30 Nov 2006, 19:57
by Targon
What about a factory looking thing with a really tall vacuum tube sticking out of the top, the top of that which is turned toward the target and when the thing fires you see a projectile shoot up the tube then out the top. Say the projectile is a gliding missile/bomb thing and instead of changing its trajectory like a normal gun when it wants to fire at different ranges this gun telescopes or extends the vacuum tube.

just a crazy idea

Posted: 30 Nov 2006, 20:57
by manored
How about something like a gigant dragon teeth that shots spikes on the enemys?

Posted: 30 Nov 2006, 20:58
by Strategia
How about more pretty models? :D

Posted: 30 Nov 2006, 21:17
by Crampman
Sure.

Juste make them.

Posted: 30 Nov 2006, 21:19
by Strategia
If I could I would :) unfortunately though, the only 3D modelling program I have is DoGA L3..... hardly suitable for anything except pre-rendered stuff. :)

Posted: 30 Nov 2006, 21:23
by Argh
Then make a concept model :-)

Posted: 30 Nov 2006, 21:26
by Strategia
I have it on my other PC - downloading it here as we speak :) .....

Get ready for some really high-poly models. :)

edit: Well, not so high-poly after all. :) 487 polys.

http://img117.imageshack.us/img117/8125/renderipz0.jpg

Overview of the turret. Basically, it's a combination of two ideas already posted here; first, the turret itself (the floating module) floats freely in the air, and when idle lands on the base, with the large conical shape at the end to land on the inverted conical shape of the base. When doing this, the fans also rotate to point downward. The second "inspiration" is the vacuum tube thing. When firing is required, the turret module lifts off and aims at the target. Then, a projectile (shape and composition to be determined) flies up from the base and follows a bit of a wobbly course to the turret, where it flies into the cone at the back. After a second or so, BOOM. It's launched out from the front with a big bang. Don't ask me how it works, it just works :)

http://img409.imageshack.us/img409/8488/renderiiwm1.jpg

Closeup view of the turret.

http://img125.imageshack.us/img125/4208 ... iiibb5.jpg

Closeup view of the rear of the turret. (Note that the blue in the cones is predetermined in DoGA, I can't do anything about it.)

http://img79.imageshack.us/img79/3589/renderivgo7.jpg

The base of the turret.

That said, this is only a quick model done in a few minutes tops. I can export it to a .DXF, .WRL or .X model, but a lot of work still needs to be done before it would be usable.

Posted: 30 Nov 2006, 22:12
by Crampman
Another quick concept model :

Image

:wink:

Posted: 01 Dec 2006, 02:08
by Erom
Argh - is 16 sided cylanders, cones, ect. enough to be smooth in spring? Or do I need to go to 31? A lot of your stuff is nice and smooth, so I want to be consistent.

Posted: 01 Dec 2006, 02:08
by manored
How about something like this?:

Image

It can look as a 4 point star, but i wanna you to see it as a pymarid with 4 big spikes, one hiden behind it :wink: .

It would shot by having the pyramid top and 2 of the spikes to launch a bean at the spike pointing to the enemy and then this spike lauching the true beam attack.

Posted: 01 Dec 2006, 03:32
by Dash_Riprock
Erom wrote:Argh - is 16 sided cylanders, cones, ect. enough to be smooth in spring? Or do I need to go to 31? A lot of your stuff is nice and smooth, so I want to be consistent.
That depends on the physical size of the object your talking about. Very small details can look round with only 6 or 7 sides. I dont know much about spring, but for the size of the models, 16 should be enough for anything but the main body of a very large unit. I think 31 would be way overkill for just about anything.

Posted: 01 Dec 2006, 04:15
by Felix the Cat
Image

I call it the "Super Dewm Lazer of Dewm".

1386 tris. Of which, by my calculations, 182 are invisible, wouldn't be seen under ordinary circumstances, or are otherwise wasted... Wings3D can't really do what I want to do. :(

If you're even considering models of which 13% of the faces the modeller himself considers wasted, I'd be glad to convert to .OBJ and provide it.

Posted: 01 Dec 2006, 04:30
by Das Bruce
Material _hole.

Posted: 01 Dec 2006, 05:48
by SpikedHelmet
Someone post that one guy's Star Wars Turbolaser turret. That thing was the FUCKING BEE-OH-EM-BEE.

Posted: 01 Dec 2006, 08:35
by Felix the Cat
Das Bruce wrote:Material _hole.
Sweet, now I know what that does! Thanks Bruce. You've taught me something useful, finally.

Posted: 01 Dec 2006, 09:19
by Das Bruce
Felix the Cat wrote:
Das Bruce wrote:Material _hole.
Sweet, now I know what that does! Thanks Bruce. You've taught me something useful, finally.
Thats what you get when you listen.

Posted: 01 Dec 2006, 10:19
by rattle
You're not the only one to figure out that hiding faces is useless.