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Posted: 28 Nov 2006, 02:26
by Neddie
I think he has an issue with the Constructor and Solar changes, if nothing else. Just a hunch.

Posted: 28 Nov 2006, 02:29
by Lolsquad_Steven
neddiedrow wrote:I think he has an issue with the Constructor and Solar changes, if nothing else. Just a hunch.
On and on, south of heaven [x 4]

Posted: 28 Nov 2006, 02:31
by Neddie
I'll see you on the dark side of the moon.
The lunatic is in my head. [x2]



He wants me to build solars.

Posted: 28 Nov 2006, 03:05
by jackalope
Ishach wrote:
flop wrote:Please dont flame me for this, it is only my opinion. I have played both mods multiple times, and I find them both fairly unbalanced. In my opinion 2.11, while not perfect, was a much more balanced mod than both of these, and that is what we should be playing instead of 2.23 or this.
This is the kind of critisism that will really make things happen, good job!

:~D





Seriously though, instead of stupid posts about there still being a problem why dont you say what the problems are? People in this thread have said that AA needs to be rebuilt from the ground up, yet still they didnt name any specific problems.


Possibly the only thing out of balance is your playing skill?
The skillful tactician may be likened to the
shuai-jan. Now the shuai-jan is a snake that is found
in the Chung mountains. Strike at its head, and you
will be attacked by its tail, strike at its tail, and you
will be attacked by its head, strike at its middle,
and you will be attacked by head and tail both.

Posted: 28 Nov 2006, 03:14
by DemO
so basically, slice it right down the middle with a big sharp blade.

Posted: 28 Nov 2006, 03:37
by Sheekel
Or burn it to death with a flamethrower

:twisted:

Posted: 28 Nov 2006, 03:54
by rattle
Or nuke the chung mountains.

Posted: 28 Nov 2006, 07:32
by Day
aaaand whats this about?

Posted: 28 Nov 2006, 13:01
by Hellspawn
flop wrote:Please dont flame me for this, it is only my opinion. I have played both mods multiple times, and I find them both fairly unbalanced. In my opinion 2.11, while not perfect, was a much more balanced mod than both of these, and that is what we should be playing instead of 2.23 or this.
2.11 balanced o.O?

Lolz

2.11 was spam gaetor/blades/fighters and win.

Posted: 28 Nov 2006, 20:48
by jackalope
Hellspawn wrote:
flop wrote:Please dont flame me for this, it is only my opinion. I have played both mods multiple times, and I find them both fairly unbalanced. In my opinion 2.11, while not perfect, was a much more balanced mod than both of these, and that is what we should be playing instead of 2.23 or this.
2.11 balanced o.O?

Lolz

2.11 was spam gaetor/blades/fighters and win.
I miss fighters.

Posted: 28 Nov 2006, 22:20
by Kixxe
Figthers still rule. Saw someone com assainate with fighters today... twice. Used about 40 of em thou, but could have gone without so many...

Posted: 29 Nov 2006, 01:34
by flop
Dont put words in my mouth... I never said 2.11 was balanced... just more balanced. These mods are both a step backward IMO. They look to be catered to the authors love of moon maps. :P 2.23 is almost unplayable unless u disable scouts. In 2.23 the flash is simply the new gator, and fighters still pwn.

Posted: 29 Nov 2006, 02:07
by Felix the Cat
How about AA 1.44? IMO that was the most balanced version we've had.

Posted: 29 Nov 2006, 02:29
by MrNubyagi
discriminatingly banned by decimator

Posted: 29 Nov 2006, 02:35
by flop
Felix the Cat wrote:How about AA 1.44? IMO that was the most balanced version we've had.
Ah, the glory days of AA :wink:

Posted: 29 Nov 2006, 03:17
by jackalope
MrNubyagi wrote:Nerfing DT by 100% is ghey, they were just the right way in AA 2.23 costing 5 metal, but now 10 metal and crushable by t2 tanks? GHEY!

They don't even leave wrecks anymore... plus one for the froobs.

NEWS FLASH: stumpy fires over them(fires even over a kbot for that matter) and kills them, shellshocker fires over them and kills them, janus kills them, all cons reclaim it very quick, surrounded turrets are not all thats cracked up to be. Now you know so no need to document further(if twas ever done).

DT 100% nerf == GHEY!
a nerf was the last thing it needed as the DT is the pride and joy since TA like since ever
In 2.23 the flash is simply the new gator
they needed a 25% nerf not a 125% nerf

now i just feel ghey because i have to watch their butt all the time to not shoot themselves by mistake, the lil ghey nerfed buggers :P
wut

Posted: 29 Nov 2006, 03:18
by jackalope
A few things:

Metal maker is back to OTA 60E/1M, I kinda like that so far. But Water metal maker is still 90/1 and the moho metal makers still cost a buttload of metal and are less efficient than regular metal makers. Not sure what you want to do about that.

Posted: 29 Nov 2006, 03:25
by Neddie
I would set both the L1 makers at 80E/1M and then bring the Moho costs down to balance. On the other hand, I haven't tested that in game.

Posted: 29 Nov 2006, 03:29
by MrNubyagi
discriminatingly banned by decimator

Posted: 29 Nov 2006, 04:27
by Neddie
I think that was pretty well known, actually, on the Dragon's Teeth.