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Posted: 21 Sep 2006, 03:38
by rattle
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Maybe this does inspire you a little... 94 tris

Posted: 21 Sep 2006, 03:44
by Snipawolf
Interesting, I am looking for a longer version, I have one modelled, but I don't think it would be able to fly, cuz it has no joints..
This still needs a lot of things to make it looks like a wing, and textures will be brutal for it..
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Posted: 21 Sep 2006, 03:46
by Argh
@MrSpontaneous:

Well, on the one hand... if you were modeling for a game circa 1998, you'd be doing great. It looks like something from Descent ;)

However, it really seems very simplistic, and the progression of geometric forms isn't helped by the lack of detail. The biggest problem area, and it's screaming for detail, is the missile. I'd give it some greebles to suggest a launching rack- maybe you could even make it open, "drop" the missile, and then activate the firing sequence (hint: fire, then hide all in the same sequence with no sleeps). I also feel like it should have some inset detail areas or something to suggest sensors, equipment, or anything.

Posted: 21 Sep 2006, 03:47
by rattle
Don't get me wrong but this sorta looks like a banana with a tumor :)
I'd say google for dragon wing images to get some basic shapes...

Posted: 21 Sep 2006, 03:51
by Snipawolf
I did say more to that effect... I never said anything about it staying with that look...

Posted: 21 Sep 2006, 04:10
by Argh
I've seen dragons in various games- they use a series of triangles, joined and then rotating/animated. The skin does most the work, really. I think with Spring, you'd either have to do vert animations (painful, but it is possible) or just use some clever frame-based stuff and have it run on a cyclic timer.

As for the details... er... most dragon wings in literature/illustration have thin membraneous wings... you could just use flat faces and use the new transparency feature to make them look right... just a thought.

Posted: 21 Sep 2006, 04:23
by Snipawolf
Yeah I guess I could make em pretty flat..

I am going to do the arms/finish up on it..

Then I think the wings are gunna be folded back and hidden til level 3

(PS: All the Aliens [Thats what the gunship is] are going to evolve at some level, this one will gain the ability to become a gunship, or just a flying thing that buzzes around and shoots some of Argh's Acid Throwers)

As a matter of fact, should I upload it so you can see how the wings would fit/give critique for the rest of it? (After I do arms, I may not be finished tonight seeing as I have 40 mins til sleep :()
Edit: And I still haven't done his head

Posted: 21 Sep 2006, 04:36
by FLOZi
A Harrier GR.1 I modelled years ago, hastily welded and no doubt horrific from a technical point of view, it was for OTA, afterall. A mere 452 tris.

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:lol:

Posted: 21 Sep 2006, 05:41
by rattle
Hum the Harrier ain't got that tip of the nose IIRC and the cockpit section is a tad thinner or maybe I have it different in memory. Also the wings could be angled down a little bit more (~5°). Other than that it looks pretty good to me.

edit: I take it back, the Harrier II (and probably later models) didn't have that nosetip and I think the cockpit section got changed on the later revisions as well...

Posted: 21 Sep 2006, 06:21
by Fanger
I guess I post up a quick thing I had lying around...

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That is only 252 polygons..

Posted: 21 Sep 2006, 06:23
by Zoombie
Neat

Posted: 21 Sep 2006, 08:06
by Argh
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Mirrored, for easy uvmapping.

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Low-poly, with no wasted faces. I cut objects through each other quite a bit.

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The quickie raytrace, to make sure it still feels right when exposed to light and shadows.

Click here to download the early, un-uvmapped version.

For this model, I chose a real-world reference, and then twisted it about. So it's part supersonic missile, part drone, part stealth plane- and all robotic and evil feeling- should be right at home in NanoBlobs ;)

Posted: 21 Sep 2006, 11:49
by FLOZi
rattle wrote:Hum the Harrier ain't got that tip of the nose IIRC and the cockpit section is a tad thinner or maybe I have it different in memory. Also the wings could be angled down a little bit more (~5°). Other than that it looks pretty good to me.

edit: I take it back, the Harrier II (and probably later models) didn't have that nosetip and I think the cockpit section got changed on the later revisions as well...
The GR.1 (first production model circa '67, in service '69) had the pointed nose, before they added the fancy sensors into it. :wink:

Posted: 21 Sep 2006, 13:23
by Snipawolf
Argh, that may just make it into my mod on the robots race :P

Its going slow and so is my model, I hate modelling fleshy stuff >.> It takes too long..

Posted: 21 Sep 2006, 14:41
by rattle
Argh: now put a small Anakin on it and you've got half a podracer :)
Not bad, like that.

Alright, I finished the "Armed Goose" at 1004 triangles (I'd remove more but can't find anything to remove anymore). Dunno if I'll UV map it before saturday...

Front, top, bottom
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Posted: 22 Sep 2006, 01:02
by aGorm
Well... I took some peoples advice in zoombies thread and set out just see what happens...

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Bare in mind this is the first thing I've got past the "looks like a few boxes" stage on in about 3 years!! So I'm quite amazed that I seem to have moddeled roughtly what I set out to model!

The bits above the intakes are the guns... in hindsite I need to remodel then with seperate barrels (for recoil).

Also, its prob not very optimised... but it is mirrored for UVing.

Please help me by pointing out the flaws!! I can post the wings files when I get in tomoz if people wanna see it.

aGorm

::EDIT:: its apparently 27 faces, 561 edges and 289 vertices...

Posted: 22 Sep 2006, 01:40
by MrSpontaneous
Well, I added somethings and changed the general look of the unit around. It now has more. . .standardised wings. The missle has evolved into a RPB (rocket propelled bomb :P). I even added a small (but rather pointless) antena on the back.

Image:

http://img209.imageshack.us/my.php?image=pod2ts9.png

Model:

http://www.freefileupload.net/file.php? ... pod2.wings

488 tris

Most (if not all) of the models in this thread look like they would be perfectly applicaple in some if not many mods. It might be a good idea to package them all together for any one to use rather than just the "winner" (unless you were already planning on doing that in which case ignore this.)

aGorm that jet reminds me of the nod craft in tiberium sun (ever play that?), it looks good ;)

p.s. I know the image looks pretty bad, was hard getting it to less than 1.5 mb :S

Posted: 22 Sep 2006, 02:37
by rattle
Use teh JPGs, Luke! :P

Agorm: to see the triangle count, go in face selection mode, hit CTR+A, right click -> Tesselate -> Triangulate. The number next to "Faces" is the actual triangle or polygon count. Don't forget to hit CTLR+Z afterwards (unless you like working with triangles).

That thing in Tiberian Sun was called Banshee IIRC and yes, it looks a lot like it.

Anyone up for a non-symmetrical aircraft layout?

Posted: 22 Sep 2006, 02:45
by Fanger
non symetrical atmosphereic aircraft dont work.. due to obvious physics problems...

Posted: 22 Sep 2006, 02:55
by Peet
*cough* construction seaplane