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Posted: 08 Oct 2006, 16:50
by Snipawolf
Holy shit, I suck at texturing, time to get serious... Compared to SpikedHelmet I look like a damn 2 year old with a crayon...
He's going to have some competition soon...
Edit: I never saw that question SpikedHelmet, wonder how I missed it... I am working on Forgotten Chronicles... It's going slow, I have like 3 months experience of modelling, 1 months experience of texturing, and even lower for scripting... So Until I get a little better at all of it, neither I nor Chrispin will bump our topic... Next time I post info on it, I will probably have infantry blowing tanks and all to smithereens.. Or not, texturing is slow, and hard... Scripting is slow, and Modelling is okayish..
Posted: 08 Oct 2006, 20:26
by SpikedHelmet
Well, skinning that Chimera was surprisingly easy.. all I did was basically go about it like you go about painting a real Warhammer model. I picked a base colour (green), coloured it all that, and basically highlighted/darkened where I needed to, like around the edges and in panel lines and stuff, and also added some random very subtle highlighting and shadowing over all of it to give it a bit of "texture".
Posted: 08 Oct 2006, 21:20
by Snipawolf
Yeah, texturing is kind of easy sometimes.
And suprisingly, kind of like you described... I did the exact same thing when I (re) skinned my tank to see if I could beat your texture...
I am not done, but interestingly, Dark green and grey with some opacity changes can make an extremely large difference...
Can't wait to see how mine looks when I get finished

Posted: 08 Oct 2006, 21:31
by rattle

How's that for a starter?
(please don't spank me because it's not w40k related)
Posted: 08 Oct 2006, 21:47
by Guessmyname
Is good!
I really should try my hand at this texturing business
Posted: 08 Oct 2006, 22:10
by Crampman
Sorry, this post was useless.
Posted: 09 Oct 2006, 01:27
by j5mello
the dimensions on the Thunderbolt look a little off but i'd have to see it ingame rather than screenshots at odd angles
Other than that looks good. How much have u done for this?
Posted: 09 Oct 2006, 21:33
by Crampman
Sorry, this post was useless.
Posted: 10 Oct 2006, 03:38
by Neddie
Intriguing.
Posted: 10 Oct 2006, 05:48
by j5mello
Crampman wrote:Well, the Marauder and the Thunderbolt are a bit old, ond need to be partially remade (The Marauder needs to have a real weapon configuration : 6 autocannons (!!) in the nose and 2 assaut cannons in the tail; the thunderbolt is a bit too smalle, yes, but that's all.)
I'm working on neat-looking bolters, plasma shots ant autocannon shots, with the 'largebeam' system...

additionally u would have to discard those side guns as well as add the top turret and give it some missles to make it really like the Marauder Destroyer. On the other hand u could just simplify it and make a standard Marauder but u would need to tweak the tail geometry.
On the thunderbolt, shorten the rear nacelle as it seems too long. also make sure u make the wing mounted engine nacelles be able to move. That way u can have them do a cool vtol launch anim with smoke, flames, etc. In the fluff i have read they are able to do that.
Posted: 10 Oct 2006, 11:04
by Crampman
Sorry, this post was useless.
Posted: 10 Oct 2006, 12:48
by Snipawolf
A: How the hell did ya make it?
B: Could that be used on MUCH bigger things?
Posted: 10 Oct 2006, 13:48
by rattle
It's "just" a beam laser (without beamtime) and different textures (using the texture1, 2, 3, etc. tags I assume). But that's pretty neat, I'll make use of that as well.
Posted: 10 Oct 2006, 15:16
by j5mello
Pickup the book Double Eagle. Its all about air combat in the 40k universe. IG vs Chaos. There is also a little work with anti-air tanks and such. All in all good read but it isn't cheap (then again i got the hardcover edition).
(now that i think about it nothing that deals with GW is cheap

)
Posted: 11 Oct 2006, 01:56
by Crampman
Sorry, this post was useless.
Posted: 11 Oct 2006, 02:36
by j5mello
if i don't get a copy i wil hunt u down and kil.. i mean steal it
Posted: 11 Oct 2006, 09:12
by Neddie
I rather need it as well.
Posted: 11 Oct 2006, 11:47
by raikitsune
while i have absolutely no connection to the Dev team i have many forgeworld models and have seen how their ballence acts in game (EG: Hydra flak tank, Maruaderer destroyer, Lightning strike Battlecannon bunker Executioner etc etc.) any while i don't suppose i really need this mod atall i'm still gonna throw my name in so as i can go "oh look at the pretty units"
Posted: 11 Oct 2006, 19:51
by pintle
I would be VERY interested in beta testing this mod.
/me hopes assualt cannon spam isnt as effective as it is in tabletop
Posted: 12 Oct 2006, 04:49
by SpikedHelmet
If I were a mod, Crampman, I would ban you. FYI.