Page 6 of 177
Posted: 19 Jun 2006, 08:38
by krogothe
again, specific damages suck, would be nice if they just didnt target planes instead of ignoring the land attacks just because theres an avenger moving around.
Posted: 19 Jun 2006, 08:59
by Dwarden
Caydr i got question, can we get repulsing structure back ?
i mean it is different than shield not in effect how handles incoming or own shots but also with shield enemy can see where is "edge" and precisely wipe out all outside instead thinking if it's worth to bother fire at structure xy
of course it eats more energy per shot etc
Posted: 19 Jun 2006, 11:53
by Dr.InfernO
Bhaal wrote:...
maybe sumos should get a range boost ?
I agree on that. Sumos could need a bit better range.
Posted: 19 Jun 2006, 11:57
by NOiZE
also does decals below buildings are kinda ugly, i think AA is better off without them
Posted: 19 Jun 2006, 14:15
by Soulless1
nah, i just reckon they need reducing in size so they don't overlap cos that looks weird....
and the devs need to find a way to stop the grass etc from showing through
Posted: 19 Jun 2006, 16:50
by Egarwaen
Grass used to (and probably still does) show through the "runway" of the air factory too. Now that looks weird.
Posted: 19 Jun 2006, 17:03
by Dwarden
can we get some mobile ship shield holder ?
Posted: 19 Jun 2006, 17:28
by Rayden
Shielded booooombers
Posted: 19 Jun 2006, 18:19
by Caydr
Pretty sure weapon AoE goes through shields, so for a bomber to have a shield it'd have to be about 256 units in diameter (more than half of current shield building range) in order to be effective. Unfortunate, that. Ideally any weapon impacting a shield should have its AoE reduced to 1/10 or something.
Posted: 19 Jun 2006, 18:20
by Egarwaen
Caydr wrote:Ideally any weapon impacting a shield should have its AoE reduced to 1/10 or something.
Or the shield should have a tag specifying the reduction.
Posted: 19 Jun 2006, 19:27
by submarine
NOiZE wrote:also does decals below buildings are kinda ugly, i think AA is better off without them
please remove them, i dont know what they are supposed to be good for, but they are looking really ugly
plz remove them
Posted: 19 Jun 2006, 20:12
by espylaub
submarine wrote:NOiZE wrote:also does decals below buildings are kinda ugly, i think AA is better off without them
please remove them, i dont know what they are supposed to be good for, but they are looking really ugly
plz remove them
Thirded. They don't serve a purpose and and generally irritating. Sorry if that sounds harsh, but they really annoy me.
Posted: 19 Jun 2006, 20:23
by Cabbage
I like them

Posted: 19 Jun 2006, 22:21
by Comp1337
Me too... I was put off first, but it looks gay without them now.
Posted: 19 Jun 2006, 22:59
by Dr.InfernO
I like them too.
Posted: 19 Jun 2006, 23:11
by Egarwaen
They look surprisingly good. I think it'd be perfect if they were just a little smaller?
Posted: 19 Jun 2006, 23:12
by unpossible
i think they look too imposing - perhaps some more subtle colouring and a smaller size. more like it's part of the structure itself that's been layed onto the terrain. maybe i'll have a play with paintshop tomorrow and see what happens.
Posted: 20 Jun 2006, 00:31
by Eaglebird
I like them. They look like you put 'pavement' or something down around your plant.
Posted: 20 Jun 2006, 00:41
by 2pacalypse
Just chiming in to say that I like the new pavement decals. They're especially handy when spotting things in your opponent's base! :)
Posted: 20 Jun 2006, 01:33
by j5mello
i don't care one way or the other about the decals, but if u decide to keep them make sure that the Forges in the F version of AA get them as well