Page 6 of 7

Posted: 20 May 2006, 11:23
by NOiZE
Arm logo would be nice.

Also the team color on the feet and the turret looks a bit bland now.

Besides these points it looks awesome!

Posted: 20 May 2006, 12:45
by smoth
cool cool.

Posted: 20 May 2006, 16:24
by Dragon45
it *does* look like its wearing tights! It's a little fuzzy too much on the legs me thinks.


Just a simple metal on the legs woudl be fine methinks, with ankles having al ittle teamcolor

Posted: 23 May 2006, 00:04
by aGorm
Tights!!!!!!!!!!!111111!!!!!!111!!11!11111!

what are you on about its friggin ausssom!!!!

i LUV IT MAN, IF IT GOES INGAME LIEK THAT ILL BE HAPPY.

soz for teh spewing...

aGorm

Posted: 25 May 2006, 16:46
by NOiZE
so smoth how is this getting along?

Posted: 25 May 2006, 17:05
by Cheesecan
That's the bestest flea ever, promise!

Posted: 25 May 2006, 20:51
by smoth
Image
Close up
Image

Click the image for a larger picture.

Model and textures get them here

So uhh yeah, doing other things now.

I included the .wings file and the PSD for the texture. You will still need to make a buildpic. However, most of the work is done.

Posted: 25 May 2006, 23:39
by Zenka
Fantastic work Smoth!

I've made a buildpic for it, used the estimate buttons (they were a bit off).
There is still a slight thing with the script. I'll try to fix that tomorrow, then I can repack it.

Posted: 26 May 2006, 20:51
by FireCrack
Came out very nicely! Good job on this one.

Posted: 26 May 2006, 22:07
by Cheesecan
One word: Wow.

Posted: 26 May 2006, 23:23
by SinbadEV
Makes you wanna go play his GUNDAM ANNIHILATION mod doesn't it... too bad I stopped acctually playing spring...

Posted: 27 May 2006, 00:40
by smoth
wow, you really stopped playing spring? Why?

Posted: 27 May 2006, 02:09
by SinbadEV
my wife hates it... Galactic Civillizations 2... I really suck at it and never played well enough to compete with anyone but newbs.

Posted: 27 May 2006, 10:52
by Cheesecan
SinbadEV wrote:my wife hates it... Galactic Civillizations 2... I really suck at it and never played well enough to compete with anyone but newbs.
Some of us rule our own lives, some of us have wives. :lol:

Posted: 27 May 2006, 16:47
by Zenka
To bring you all back to the meaning of this thread:
Image
Flea remake v2.1!
It will be included in the next XTA release. (Thx NOiZE!)

The package is downloadable here
Image

Posted: 27 May 2006, 17:13
by Min3mat
love the nose :)

Posted: 27 May 2006, 20:31
by smoth
Zenka wrote:To bring you all back to the meaning of this thread:
Image
Flea remake v2.1!
It will be included in the next XTA release. (Thx NOiZE!)

The package is downloadable here
Image
I don't know if you were aware but I already uvmapped the peewee

Posted: 27 May 2006, 20:34
by Zenka
That is just the original peewee with colors on it (not UV mapped).
The sign it is holding is ofcoursed UVed ^.^

Posted: 27 May 2006, 20:37
by smoth
Was just stating something... you may or may not want to know :P

Posted: 02 Jun 2006, 18:21
by hawkki
has everybody already forgot that the polycount does not affect the performance in such a way you should make ugly models just because you must cut polis.

I think that the game would have roughly the same performance it has now even if every units polycount would be doubled. The bottleneck in the engine is not the unit/polygon rendering but pathfinding and los iirc !