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Posted: 26 Mar 2006, 14:04
by Drone_Fragger
same. Perhaps you typed in the link wrong?
Posted: 26 Mar 2006, 14:06
by Drone_Fragger
Actually, I just checked, Theres 0.34b but no 0.35b. So its probebly not uploaded yet.
Posted: 26 Mar 2006, 14:42
by Argh
No, I was just tired and screwed up version numbers, then went to bed

Fixed.
And... while I'm up and messing with this, here are some replays. The SimpleChess one is hilarious, trust me
"Tricksy Wolves"
"Chess"
"Agorm's map rules"
Posted: 26 Mar 2006, 16:08
by Andreask
Mecha loses all three games, of course. -.-
Posted: 26 Mar 2006, 16:38
by Argh
... but Andreask won his

Posted: 26 Mar 2006, 18:49
by Argh
Check this out! We now have a fairly good AI player! Ultra-sweet!
Get NTAI 7.5 from here...
Unzip this to your NTAI folder.
Posted: 26 Mar 2006, 19:31
by AF
Actually now I've checked it the data in the second download is identical to the data bundled with NTAI and changes absolutely nothing so you dont need to get it.
Posted: 28 Mar 2006, 12:40
by Argh
Two interesting demos.
Andreask won this one, with a nasty use of Wolves. I caught on waaaay too late
Good fun.
I won this one, but by default. I would've lost, I think, but got lucky when my advance caught his Lord off-guard. Still, watch how I defended myself- the Spires waaaaay more than pay for themselves against people who rush Knight blobs.
Spec'd a couple of games this morning, and saw some interesting things. Mainly, it appears that people are catching on to how things work, slowly but surely.
Posted: 28 Mar 2006, 12:50
by Min3mat
bad links? ;.;
Posted: 28 Mar 2006, 12:52
by Argh
Fixed them. Sorry, I put the wrong files up, the first go-around

Posted: 30 Mar 2006, 19:13
by Drone_Fragger
Updateyness bumping?
Posted: 31 Mar 2006, 03:24
by Argh
Been busy with other, Spring-related things over most of this week. I only have so much time available, and I have to sleep sometime
That said, I should have some new screens coming soon. I've done a bunch of things, like finally give the NANO race a custom icon, fixed the fire angles for several of the units so that they're using better cones, and other little things.
0.35b is currently being tested, and will be released when I have the units I want done ready. I'm not really in a big hurry, though- 0.34b is nicely balanced and quite fun, and once 0.35b is done, we'll have another week of polishing/rebal before the mess will be cleaned up, no doubt.
Posted: 31 Mar 2006, 13:58
by aGorm
"Agorm's map rules"
Just thought Id repay the comlament... NANOBLOBS Rule!
However I sux at it... so dont expect to see me playing online yet..
aGorm
Posted: 31 Mar 2006, 17:54
by Min3mat
its not exactly hard aGorm :)
its RPS all the way and hilarious :>
Posted: 31 Mar 2006, 20:38
by AF
Do people think it would be a better diea if the XE7.5 buildtree for nanoblobz was rewritten to orient mainly around autofacs with sheep as helpers and autofac builders, rather than one ro two autofacs and lots of sheep actively starting new construction?
Posted: 01 Apr 2006, 02:07
by Maelstrom
Make both, and pit them against each other. See which build tree works the best.
Posted: 01 Apr 2006, 17:56
by AF
That isnt possible at the moment, both NTAI's would load the same buildtree data and if I made one reload the other would do so too
Posted: 02 Apr 2006, 05:31
by Maelstrom
Compile 2 different AI's that load build trees from different spots or something then.
Posted: 02 Apr 2006, 15:09
by Argh
Posted: 02 Apr 2006, 16:23
by NOiZE
scary unit
