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Posted: 10 Feb 2006, 17:50
by krogothe
mongus wrote:i think that ai krogothe showed, does trick tdfs.
It doesnt trick the tdf and does not use the fps mode, because AIs cannot access it AFAIK. btw Cpu usage is on the 0.05% range.
If the AI tries and trick the engine by say, making a pewee fire at 45 degrees upwards the game crashes.

Posted: 06 Dec 2007, 14:02
by Dmytry
AI's pretty stupid at making bases, but there's other possibility here... macroses.
Like a macro command to build a base using pre-recorded command sequence. Which may be obtained from replay (like use your enemy's build plan), or carefully made at slow speed & using pauses, carefully optimized.
Granted, on most maps it won't be terribly useful, but on speedmetal, it could absolutely pwn. For example, sequence that builds nukes/krogs maximally fast.

Posted: 06 Dec 2007, 16:03
by AF
And here is another reason why I used lists and sequences rather than generic rules for NTai, and why OTAI was refactored to allow lists of tasks aswell.

Posted: 06 Dec 2007, 16:39
by Forboding Angel
jesus christ thread necro

Posted: 06 Dec 2007, 16:44
by Tobi
dont rez very VERY old threads plz

if you want your post split into a new thread PM me