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Re: Random WIP 2014+

Posted: 16 Feb 2014, 22:11
by Beherith
Moar trees. Picasso, you are right about the type of trees though.


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Re: Random WIP 2014+

Posted: 16 Feb 2014, 22:36
by PicassoCT
And they are placed more naturally now.. trees always stay, were water comes (may even be in deeper layers)

So around hills, on the side of hills, in deep basins (unless its to much water).. dryied out riverbeds..

Re: Random WIP 2014+

Posted: 16 Feb 2014, 23:08
by smoth
It would be nice to see a few dead/struggling trees a bit further away. You know?

Re: Random WIP 2014+

Posted: 16 Feb 2014, 23:52
by Funkencool
I'd have to agree, a few dead trees would be icing on the cake. Regardless, Beautiful map beherith.

Edit: Maybe a little more dull green for the texture would fit in better as well.

Re: Random WIP 2014+

Posted: 17 Feb 2014, 12:03
by FLOZi
Consider myself schooled. Of course, the beauty of it was never in question - it's a Beherith (tm) 8)

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Re: Random WIP 2014+

Posted: 18 Feb 2014, 23:18
by Beherith
Thanks Flozi :)

Toned the trees down to fit a bit better:

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Re: Random WIP 2014+

Posted: 21 Feb 2014, 17:13
by Anarchid
Weblobby + QT + Chili + Weinre remote debugger = ???
Image
Yeah, that ??? meany "hideous border-image tearing".

Re: Random WIP 2014+

Posted: 21 Feb 2014, 19:39
by gajop
Where is Chili in that picture?

Re: Random WIP 2014+

Posted: 21 Feb 2014, 19:59
by Anarchid
Its images are being reused with abandon. Hopefully in a short while this will cause the lobby to have the same skin as a chili-using mod has ingame.

Support is likely to be half-assed though.

Re: Random WIP 2014+

Posted: 24 Feb 2014, 12:24
by zoggop
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Re: Random WIP 2014+

Posted: 24 Feb 2014, 13:22
by Beherith
Dunno zoggop, that is a hard one to make better than the original. I see you toned down the strong heightfield stepping lines, and it feels as if the map has lost a lot of contrast and detail along the way. Sorry :(

Re: Random WIP 2014+

Posted: 24 Feb 2014, 17:29
by jK
I prefer it likes that good work zoggop! :D

PS: I really I hate all this high contrast on spring maps, esp. on DSD it is eye cancer imo

Re: Random WIP 2014+

Posted: 24 Feb 2014, 17:36
by zoggop
you're right--i didn't want to overdo the color vividness, but it could use a bit more (and less fugly metal spots). can't do better on its terms, but can make something w/o prebaked shadows and specularity and with ssmf

Re: Random WIP 2014+

Posted: 24 Feb 2014, 17:36
by smoth
jK wrote: on DSD it is eye cancer imo
I wish more shared this opinion

Re: Random WIP 2014+

Posted: 24 Feb 2014, 18:41
by PicassoCT
zoggop wrote:Image

Were to get were to get wer-get, a greedy version of the where-wulf.

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This is the viral factory - it builds units deep behind the enemy lines, its suppossed to be ugly..

Re: Random WIP 2014+

Posted: 02 Mar 2014, 22:40
by PicassoCT
The Viral Factory, still missing is the wiggling, the foaming and the slow crawling..

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Re: Random WIP 2014+

Posted: 02 Mar 2014, 23:40
by smoth
Awesome

Re: Random WIP 2014+

Posted: 05 Mar 2014, 01:30
by 9heart
Image

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I am forced to play with AdvModelShading = 0

AFAIK this setting is used to disable reflection/selfillumination/glow, anything else?

Re: Random WIP 2014+

Posted: 05 Mar 2014, 01:49
by smoth
LAWL MININGMECH!

As an ex wizkids contractor, I loved running the tourneys from this game!

Anyway, yeah I am not sure what else it is turning off but you should at least have a texture 1.

Your model appears to be missing that though.

Re: Random WIP 2014+

Posted: 05 Mar 2014, 11:00
by Beherith
very sweet! what are you using to generate the ao bakes?