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Re: smoth's junk.
Posted: 11 Aug 2012, 21:27
by Peet
as we speak
Re: smoth's junk.
Posted: 11 Aug 2012, 21:50
by smoth
:D
Re: smoth's junk.
Posted: 19 Aug 2012, 17:01
by smoth
just a little bit of tweaking.
Re: smoth's junk.
Posted: 19 Aug 2012, 17:07
by smoth
Thinking on the tanks, they will lose the hatches and be piloted by an AI.
the lance will be able to be upgraded to have up to 3 barrels
the panther will be able to be upgraded to have up to 2 barrels.
Re: smoth's junk.
Posted: 19 Aug 2012, 17:48
by Das Bruce
Like the Lance.
Pathers turret seems unbalanced.
Re: smoth's junk.
Posted: 19 Aug 2012, 18:12
by smoth
panther is an energy weapon, lancer is "normal" kinetic rounds.
Re: smoth's junk.
Posted: 19 Aug 2012, 21:32
by bobthedinosaur
they dont have to be hatches, but maybe 360 sensors and targeting optics?
Re: smoth's junk.
Posted: 19 Aug 2012, 21:44
by smoth
Optics are fibre optic based cameras with a few visible sensor cluster on the body
Re: smoth's junk.
Posted: 19 Aug 2012, 21:57
by PicassoCT
second one looks better, also is a independent tank, having no need for communications atenna.
Re: smoth's junk.
Posted: 20 Aug 2012, 01:32
by smoth
Made the turret symmetric per bruce's request.
Re: smoth's junk.
Posted: 20 Aug 2012, 19:25
by rattle
:( asymmetric!
Re: smoth's junk.
Posted: 20 Aug 2012, 21:16
by Forboding Angel
I liked the first panther better tbh. This is a video game. Doesn't really matter if it's even remotely possible as long as it looks cool.
Case in point: Gundam.
Re: smoth's junk.
Posted: 24 Aug 2012, 04:13
by smoth
(click for larger you plebs)
Re: smoth's junk.
Posted: 25 Aug 2012, 11:53
by rattle
like the color scheme
Re: smoth's junk.
Posted: 26 Aug 2012, 04:09
by smoth
(click for larger)
Re: smoth's junk.
Posted: 26 Aug 2012, 21:00
by smoth
been a while since I did a render..
Re: smoth's junk.
Posted: 26 Aug 2012, 23:27
by PicassoCT
Looks very not open-sourc-ish. :)
How many hours of work total?
Re: smoth's junk.
Posted: 27 Aug 2012, 00:32
by smoth
not sure. Roughly 6 with time for breaks counting towards the total
Re: smoth's junk.
Posted: 27 Aug 2012, 00:35
by Funkencool
Cool stuff, I love that its simple yet detailed, can't wait to see it ingame. Nice video also, I haven't got into texturing yet but I have a feeling that will be useful when I do.
Re: smoth's junk.
Posted: 27 Aug 2012, 00:55
by smoth
it isn't done yet, doing greebles still.