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Re: smoth's junk.

Posted: 11 Aug 2012, 21:27
by Peet
as we speak

Re: smoth's junk.

Posted: 11 Aug 2012, 21:50
by smoth
:D

Re: smoth's junk.

Posted: 19 Aug 2012, 17:01
by smoth
Image

Image

just a little bit of tweaking.

Re: smoth's junk.

Posted: 19 Aug 2012, 17:07
by smoth
Thinking on the tanks, they will lose the hatches and be piloted by an AI.

the lance will be able to be upgraded to have up to 3 barrels
the panther will be able to be upgraded to have up to 2 barrels.

Re: smoth's junk.

Posted: 19 Aug 2012, 17:48
by Das Bruce
Like the Lance.
Pathers turret seems unbalanced.

Re: smoth's junk.

Posted: 19 Aug 2012, 18:12
by smoth
panther is an energy weapon, lancer is "normal" kinetic rounds.

Re: smoth's junk.

Posted: 19 Aug 2012, 21:32
by bobthedinosaur
they dont have to be hatches, but maybe 360 sensors and targeting optics?

Re: smoth's junk.

Posted: 19 Aug 2012, 21:44
by smoth
Optics are fibre optic based cameras with a few visible sensor cluster on the body

Re: smoth's junk.

Posted: 19 Aug 2012, 21:57
by PicassoCT
second one looks better, also is a independent tank, having no need for communications atenna.

Re: smoth's junk.

Posted: 20 Aug 2012, 01:32
by smoth
Image

Made the turret symmetric per bruce's request.

Re: smoth's junk.

Posted: 20 Aug 2012, 19:25
by rattle
:( asymmetric!

Re: smoth's junk.

Posted: 20 Aug 2012, 21:16
by Forboding Angel
I liked the first panther better tbh. This is a video game. Doesn't really matter if it's even remotely possible as long as it looks cool.

Case in point: Gundam.

Re: smoth's junk.

Posted: 24 Aug 2012, 04:13
by smoth
Image(click for larger you plebs)

Re: smoth's junk.

Posted: 25 Aug 2012, 11:53
by rattle
like the color scheme

Re: smoth's junk.

Posted: 26 Aug 2012, 04:09
by smoth
Image
(click for larger)

Re: smoth's junk.

Posted: 26 Aug 2012, 21:00
by smoth
Image

been a while since I did a render..

Re: smoth's junk.

Posted: 26 Aug 2012, 23:27
by PicassoCT
Looks very not open-sourc-ish. :)

How many hours of work total?

Re: smoth's junk.

Posted: 27 Aug 2012, 00:32
by smoth
not sure. Roughly 6 with time for breaks counting towards the total

Re: smoth's junk.

Posted: 27 Aug 2012, 00:35
by Funkencool
Cool stuff, I love that its simple yet detailed, can't wait to see it ingame. Nice video also, I haven't got into texturing yet but I have a feeling that will be useful when I do.

Re: smoth's junk.

Posted: 27 Aug 2012, 00:55
by smoth
it isn't done yet, doing greebles still.