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Re: Random wip 2012+

Posted: 11 Feb 2012, 01:24
by PicassoCT
the idea is to make a modular unit, gaining exp, buying equip for said points(and loosing this equipent, if taking to much damage)


full equiped comEnder will look like this (some equipment chancels other out.. the undisguise radios of such a monstrosity is half the map, so building in stealth, doeset make any sense).. and yeah, it is somewhat dota and zero-k inspired. Steeling succes, yeah, im into that.

The in-human ComCentipede - i created it!
Image

Re: Random wip 2012+

Posted: 11 Feb 2012, 08:05
by Karl
The Centipede doesn't look really stable...

Re: Random wip 2012+

Posted: 11 Feb 2012, 14:08
by danil_kalina
wtf is that ?

Re: Random wip 2012+

Posted: 12 Feb 2012, 15:57
by MElvinVM
BOATS!

moar BOATS!

Ive got a new PC guys, i7 quad core with nvidia 580 :D:D

This can make me draw LOTS of stuff!!!
Image


I need a better renderer lol, wings3D only lets me render with a dark background

Re: Random wip 2012+

Posted: 12 Feb 2012, 15:59
by danil_kalina
That is awesome !!!

Re: Random wip 2012+

Posted: 12 Feb 2012, 16:35
by MElvinVM
any of you know a render program?

Re: Random wip 2012+

Posted: 12 Feb 2012, 18:24
by Incessant
@Rendering software: I I can suggest is lightwave, maya and max, though I'm pretty sure they've all got a pretty heft price tag. So maybe not the most useful for you.

Could any of you tell me why my texture look like this? The texture isn't finished by far, but for now I'm trying to figure out why its all scrambled up. It seems like a lot of the detail is gone, some of the remaining is twisted 90 degrees and the orange over-exposure shouldn't be there at all. Plus, the nacell engines look like someone's kid scribbled all over them.
Image

Don't get me wrong, the texture's still not very pretty when it's mapping correctly, but this is just a bit ridiculous.

Re: Random wip 2012+

Posted: 12 Feb 2012, 18:57
by MElvinVM
make sure you got a UV map, and maybe rotate/flip the UVs

Re: Random wip 2012+

Posted: 13 Feb 2012, 02:28
by PicassoCT
Slow texturing progress is slow

Image

Gentleman, i present you the WallBuilder.. responsible for creating and charging those defenses, who will keep ugly creatures out of your base.
You know you want one. But your purse fears for worse, cause you need two of them to charge your defenses up.

Re: Random wip 2012+

Posted: 13 Feb 2012, 02:39
by SanadaUjiosan
Looking good Picasso, as always.

Re: Random wip 2012+

Posted: 13 Feb 2012, 10:09
by Google_Frog
PicassoCT wrote:Image
Is that magnetic?

Re: Random wip 2012+

Posted: 13 Feb 2012, 20:23
by KaiserJ
incessant man yeah i'm loving the engines on the top

it looks like some of your uvmap is stretched; what process did you use to unwrap it? if you're stuck feel free to upload the model/texture for a diagnosis; i almost feel like you've done an orthographic unwrap and some of the texture is "copying over" to the other side of details like the engine verticals that wouldn't be handled by that unwrap (if that makes any sense)

Re: Random wip 2012+

Posted: 13 Feb 2012, 20:58
by Incessant
Thanks to everyone, its fixed! Though, by no means is it finished. It's mapping properly now as you can see. I ended up re-unwrapping everything with smart unwrap and that seems to have cured it. I don't think it helped that coordinates were set to global, not UV, either.

On the other hand, now I have no way to hide my awful texturing. Oh well. Image

Re: Random wip 2012+

Posted: 13 Feb 2012, 21:08
by smoth
keep on truckin' brother

Re: Random wip 2012+

Posted: 18 Feb 2012, 05:11
by knorke
omg i made puzzle pieces for springmapedit.
Image
going for that fine MS-paint look.

Re: Random wip 2012+

Posted: 18 Feb 2012, 05:15
by Pressure Line
I think it looks pretty neat knorke.

Image

Zhukov heavy tank.

Image

Re: Random wip 2012+

Posted: 18 Feb 2012, 06:12
by smoth
Wow I like both.

Re: Random wip 2012+

Posted: 18 Feb 2012, 06:19
by Pressure Line
^_^ cheers man

Re: Random wip 2012+

Posted: 18 Feb 2012, 13:19
by PicassoCT
knorke wrote:omg i made puzzle pieces for springmapedit.
[img]http://h11.abload.de/img/sme_plus_prefabs_equag9jf7.jpg[*img]
going for that fine MS-paint look.

wow.. this gets supermariosh- in a cubistic way. I might give it a try :D

Re: Random wip 2012+

Posted: 19 Feb 2012, 16:59
by knorke
I might give it a try :D
well download the tile thingies http://springrts.com/phpbb/download/file.php?id=7006 get springmapeditor and spam its thread with suggestions and bugreports!
http://springrts.com/phpbb/viewtopic.php?f=56&t=16341