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Re: Next BA update and sequel?

Posted: 26 Nov 2010, 15:50
by Forboding Angel
Hobo Joe wrote:Then why are you making such a big deal out of it? Like others have said, it's not a problem. Don't fix it if it isn't broken.
And that is why *A never progresses. What would you guys do without Beherith?

Re: Next BA update and sequel?

Posted: 26 Nov 2010, 23:20
by Hobo Joe
Forboding Angel wrote:
Hobo Joe wrote:Then why are you making such a big deal out of it? Like others have said, it's not a problem. Don't fix it if it isn't broken.
And that is why *A never progresses. What would you guys do without Beherith?
Umm... what we're doing now? Behe has nothing to do with BA. He makes maps and models which are great but he's not in any way associated with BA.

Re: Next BA update and sequel?

Posted: 27 Nov 2010, 01:31
by Forboding Angel
Lurk moar.

Re: Next BA update and sequel?

Posted: 27 Nov 2010, 01:54
by smoth
Behe has been working on doing a s3o conversion to the ba models including normal mapping in order to "pollish the turd"

Re: Next BA update and sequel?

Posted: 27 Nov 2010, 07:25
by Forboding Angel
For example

Image

The problem with 3do models (the model format that was used for TA and is still used by *A in spring) is that they take a square texture and stretch it over a non-square face, which is one of the biggest reasons that *A units look so gawdawful. Normal mapping helps though. Especially at a distance.