Page 6 of 63
Re: Journeywar
Posted: 09 Sep 2010, 12:13
by PicassoCT
maybe there will be a sort of must play tutorial in the journeywar.
Re: Journeywar
Posted: 09 Sep 2010, 13:01
by Karl
zwzsg wrote:To make a RTS where no n00b can ever lose:
...
Just give the noob a superunit :S
Re: Journeywar
Posted: 09 Sep 2010, 16:24
by PicassoCT
Karl wrote:zwzsg wrote:To make a RTS where no n00b can ever lose:
...
Just give the noob a superunit :S
He still should have the feeling he contributed, he worked for that success, not just a meteor of gold droppin from orbit on his head.
Re: Journeywar
Posted: 09 Sep 2010, 16:29
by oksnoop2
Do you have anything in game yet?
Re: Journeywar
Posted: 09 Sep 2010, 17:06
by PicassoCT
nyet
Journeyman Mainbuilding: Equivalent to the CentrAIls Citadell
This Building is were all those little Conslaters, Conbugs and condrones go to recive there building directions, he saves your constructionplans
BRB depressions (Suck)
Re: Journeywar
Posted: 09 Sep 2010, 19:23
by KaiserJ
its pretty!
Re: Journeywar
Posted: 09 Sep 2010, 21:43
by Karl
Do i see brains there?
Re: Journeywar
Posted: 09 Sep 2010, 21:50
by PicassoCT
Somebody has to think over the next step :)
Re: Journeywar
Posted: 09 Sep 2010, 22:00
by Karl
No i meant the Journeyman mainbuilding inside those weird things
looks like a brain for me or is those black funny lines some sort of intelligence connection?
Re: Journeywar
Posted: 09 Sep 2010, 22:16
by PicassoCT
Yes, i ment what you ment, this building is a living beeing, and it has to think - therefore yes, it is confirmed, there are brains inside this building.
Hope it stell doesent look to creepy, got to avoid just making again some aliens like the zerg
Re: Journeywar
Posted: 09 Sep 2010, 23:34
by Karl
Dont forget to make it not so stinky
else there will come Zombie swarms
or a pair group of freakers..
Re: Journeywar
Posted: 10 Sep 2010, 00:32
by PicassoCT
And from that day on the journeywar mod refused to be played at haloween
Here we have the Journeys M/E Converter, the wheel inside rotates, simulating plantgrowth from Energy to Mass.
Something is wrong... i can sense it, it is just that the journeywar should transport two things- incredible architecture - and moar incredible beasts. And the predator doesent have that feeling- consider him cancelled.
http://www.youtube.com/watch?v=wAeUd9Xp ... re=related
Re: Journeywar
Posted: 13 Sep 2010, 20:46
by PicassoCT
Reworked the Predator, and called him swiftspear, just for the chaos of it, just imagine somebody talking about this game in #main, and it goes a litte something like that "and then i built a beherith, put twelfe swiftspears on his back-" and got permabanned for offending comunity members. Trololololo
Also that picture that inspired the beherith, found it posted on 4chan

Re: Journeywar
Posted: 13 Sep 2010, 20:47
by Neddie
Hey, when will you want a forum for this, amigo?
Re: Journeywar
Posted: 13 Sep 2010, 20:49
by PicassoCT
When i have something ingame, but thanks for the offer neddie. Also, no, im not to be bribed, not even with a forum of my own, you will get unitlisted to- and even as a Crablike unit, for the CentrAIl.
:)
Re: Journeywar
Posted: 13 Sep 2010, 20:57
by Neddie
Curses!

I wub you too.
Re: Journeywar
Posted: 16 Sep 2010, 14:54
by PicassoCT
Shockwave Raidertank:
CentrAIl Unit, fast, in comparison with the other CentrAil Vehicles very terrain capable, weak weapon - only big plus is the stunram, which paralyses all Journeymans buildings roots, and therefore the buildings themselves. So, rolling through there base, coming face to face, i see jars drop in disgrace, droolling from the lacemaze, hereing there ohnoes driving on there toes.
Also notice the reference to the hl2 anti antlion ram. Man, i never knew how much fun this fringin is, like living on the edge to total annhilation, waiting for the hammer to come down every second.
Journeymans Annhilation how does that sound?
Re: Journeywar
Posted: 19 Sep 2010, 00:06
by PicassoCT
The ichneumon, a Airtransport unit of the CentrAIl, in addition equipped with the ability to catch enemy workers, penetrating them, and laying nanobots, who activated later upon, work inside the enemy building as a surveilance camera - or surprise explosives.
Weak against AA and stupid behaviour like chasing enemy units into defturrets
Re: Journeywar
Posted: 19 Sep 2010, 00:10
by bobthedinosaur
That predator looks great from the front, but ridiculously unbalanced from the side. Maybe adding a hunch back and chicken walker legs to make it more centered, and it might give it a nice alien yet aggressive look.
Re: Journeywar
Posted: 19 Sep 2010, 01:16
by PicassoCT
better?
