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Re: What's wrong with XTA? (input for next version)
Posted: 02 Apr 2010, 22:09
by raaar
FaerieWithBoots wrote:D-guns stays, not even worth discussing on the XTA forum. And comblast should kill any commander regardless of its level.
Im always in for new ideas, even a game w/o D-gun. But that would just not beXTA. Make a new thread in wich you describe a new A-mod w/o D-gun, redefined role for Can, Krogoth etc.
I may do that on the mid term, yes, but for now i was more into helping existing mods. If you don't like my ideas, that's ok.
Edit: that's to say i might make the changes u guys approve...but i need to know what those are ._.
Re: What's wrong with XTA? (input for next version)
Posted: 03 Apr 2010, 07:27
by Tribulex
Bullshit, my level 1000 ninja satelite lazor com should ALWAYS survive ANYTHINGS
He will fuck you up.
>:(
>:(
>:(
>:(
>:(
>:(
Re: What's wrong with XTA? (input for next version)
Posted: 03 Apr 2010, 16:29
by 1v0ry_k1ng
what map is that?
Re: What's wrong with XTA? (input for next version)
Posted: 03 Apr 2010, 16:59
by Tribulex
Spring engine doesnt support the loading of real earth terrain or of supermegainfinitedetail level 1000 satelite laser coms yet. That image was sent to me from the future.
Re: What's wrong with XTA? (input for next version)
Posted: 03 Apr 2010, 21:53
by Spawn_Retard
stop bawwwing about shit thats a feature to xta, and trying to make it like some other OTA mod you've played just because it plays better. (guess what, go back to playing that if you agree with it so much)
srsly Learn2play
Re: What's wrong with XTA? (input for next version)
Posted: 03 Apr 2010, 22:05
by babbles
Spawn_Retard wrote:srsly Learn2play
I thought only pros could say that =/
Re: What's wrong with XTA? (input for next version)
Posted: 04 Apr 2010, 00:13
by Gota
Tribulex why do u keep darkening the photo and re-uploading it?
Re: What's wrong with XTA? (input for next version)
Posted: 04 Apr 2010, 02:51
by Jools
babbles wrote:Spawn_Retard wrote:srsly Learn2play
I thought only pros could say that =/
Being Pro works a bit the same way as possessing good self esteem or power: if you say you have it, you don't.
Re: What's wrong with XTA? (input for next version)
Posted: 04 Apr 2010, 02:53
by JohannesH
Jools wrote:babbles wrote:Spawn_Retard wrote:srsly Learn2play
I thought only pros could say that =/
Being Pro works a bit the same way as possessing good self esteem or power: if you say you have it, you don't.
And if you say you dont have it, you have it ???
Re: What's wrong with XTA? (input for next version)
Posted: 04 Apr 2010, 03:23
by Gota
Andy used to say he is pro all the time...
Re: What's wrong with XTA? (input for next version)
Posted: 04 Apr 2010, 04:54
by Tribulex
Gota wrote:Tribulex why do u keep darkening the photo and re-uploading it?
Um im not. turn your screen brightness up.
Re: What's wrong with XTA? (input for next version)
Posted: 04 Apr 2010, 07:24
by babbles
What if I say I'm beyond pro? As technically I'm not saying I have it, and thus I must have it, but to some greater extent?
Re: What's wrong with XTA? (input for next version)
Posted: 04 Apr 2010, 14:10
by TheMightyOne
Cans and Zeuses will roll over almost anything as long as the commander is not there. They have crazy amount of HPs. 10 Cans would beat 10 pyros. I suppose pyro's dmg output fine. So would 10 Zeuses. Thats my estimation, I didn't test it.
Re: What's wrong with XTA? (input for next version)
Posted: 04 Apr 2010, 15:55
by Jools
JohannesH wrote:
And if you say you dont have it, you have it ???
No. If you say you don't have it, then you don't have it either.
Re: What's wrong with XTA? (input for next version)
Posted: 04 Apr 2010, 16:35
by Tribulex
im the best at XTA RPG
Re: What's wrong with XTA? (input for next version)
Posted: 04 Apr 2010, 19:31
by knorke
skill does not mean anything in xta because all the supposedly good players use different accounts all the time to test new shit and to keep good stats so yeah its not that interessting
10 Cans would beat 10 pyros.
pyros are faster so they can choose where/if to fight. i think thats way warriors seem better than zeus, they both ok at fighting but warriors are just faster to the scene and zeus can not retreat. so your first few t2 units will usually something fast/good range because enemy can just go around other units and in early t2 they do not make that much an impact but then you also have to consider how somebody would even try to do such, maybe to see the difference of surprse or make it with the reaction time in sky.
Re: What's wrong with XTA? (input for next version)
Posted: 05 Apr 2010, 04:06
by Tribulex
I just wanted to say that playing skillfully is not always the most fun way to play. Honestly, skillful means making a lab, and I do that about 50% of games. Even though I am PR0UBERSEX I just play for shits and giggles.
:)
Re: What's wrong with XTA? (input for next version)
Posted: 05 Apr 2010, 19:47
by 1v0ry_k1ng
TheMightyOne wrote:Cans and Zeuses will roll over almost anything as long as the commander is not there. They have crazy amount of HPs. 10 Cans would beat 10 pyros. I suppose pyro's dmg output fine. So would 10 Zeuses. Thats my estimation, I didn't test it.
cans roll over everything, commanders included
Re: What's wrong with XTA? (input for next version)
Posted: 06 Apr 2010, 00:58
by raaar
first, a disclaimer: i didn't actually talk to Noruas about changing stuff other than the animations. So i guess that's up to him. Played some xta on the weekend but didn't find him. What are your opinions?
second:
- 10 cans almost cost twice as much as 10 pyros...being almost half as fast, it'd be ridiculous if they lost the fight. Would 5 cans beat 10 pyros?
- flashes and peewees. The story i've heard is that their almost 50% dps advantage over core counterparts (60 vs 40-45) should be compensated by the others slight range (20%) and hitpoint (<5%) advantage. Flash are also 15% faster than instigators. Maybe one should take into account core advantages on other tier1 units (which?). Is there any flat map where massing flashes isn't the best option for arm tier1? Especially on 1v1 (all that ground to cover and so few enemy commanders to do it).
A flash is 50% faster than a raider and has almost twice the dps... ouch.
There's a "Xta 9.585" patch thread that states
"Reduced damage rate of peewee from 60 to 50 per second."
Yet the PEEWEE_EMG weapon still does 60dps
Re: What's wrong with XTA? (input for next version)
Posted: 06 Apr 2010, 01:44
by babbles
sigh