Re: Balanced Annihilation Development
Posted: 02 Mar 2010, 18:44
Time to do what exactly - take out 1 or 2 tidals then retreat with next to no health left? Not worth delaying your con for I'd think. And thatd probably be the best case scenario against anyone good on most any maps. You dont have much time to rape anything, since you cant let his vette start shooting at you at all or youll lose.
And skeeters, possible to loose them before a chance to react just because you guessed the comms position wrong.
Being slow doesnt matter for early defense when buildings dont block your shooting.
Also... I dont see the problem with someone killing their opponent fast if said opponent is clueless and cant figure out a decent build for even the first 2-3 minutes of the game.
And Ill repeat that its totally possible to make the start on an island, so comm has limited laser & gunning range.
Want to play Sands of War sometime?
And skeeters, possible to loose them before a chance to react just because you guessed the comms position wrong.
Being slow doesnt matter for early defense when buildings dont block your shooting.
Also... I dont see the problem with someone killing their opponent fast if said opponent is clueless and cant figure out a decent build for even the first 2-3 minutes of the game.
And Ill repeat that its totally possible to make the start on an island, so comm has limited laser & gunning range.
Want to play Sands of War sometime?