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Re: Least used units?
Posted: 05 May 2010, 18:56
by pintle
Tribulex wrote:U could probably nerf scouts a little bit, but its nice to have a unit that is still useful to actually attack in late game. Thats why the scouts are available on t2 kbot labs (and also the mouse lol)
You realise we were talking about wezel and jeffz0rz right?.
Re: Least used units?
Posted: 05 May 2010, 22:14
by Tribulex
you realize that some scouts fly, some have legs, and some gire and gimble in the wake rite?
Re: Least used units?
Posted: 06 May 2010, 05:10
by 1v0ry_k1ng
yeah, he didnt realise.
pint, why dont you knock out the next version? editing fbi files takes minutes and that is all that is really required at this point:
a modification of the commander blast radius to destroy commanders from further out
a standardisation of dgun range between arm and core
significant nerfs to later commander morphs (mostly, axe the movespeed increases and halve the increments in which buildpower increases)
Re: Least used units?
Posted: 06 May 2010, 05:44
by pintle
1v0ry_k1ng wrote:yeah, he didnt realise.
pint, why dont you knock out the next version? editing fbi files takes minutes and that is all that is really required at this point:
a modification of the commander blast radius to destroy commanders from further out
a standardisation of dgun range between arm and core
significant nerfs to later commander morphs (mostly, axe the movespeed increases and halve the increments in which buildpower increases)
And also remove amphib lab? Revert a lot of the fx additions, tweak scouts, remove mineclearer bot, buff t2 gunships, reduce the cost of immolator etc etc etc...
If xta moved to SVN builds I would tweak fbi's for a test build, but I am not willing or capable of maintaining a mod. If I remade XTA as I wanted it, it would be different enough to be a fork, which I'm not up for maintaining.
Re: Least used units?
Posted: 06 May 2010, 15:59
by Tribulex
But you would be willing to contribute to an svn?
Re: Least used units?
Posted: 06 May 2010, 16:09
by step
Tribulex wrote:But you would be willing to contribute to an svn?
But where the sources of the mod are stored? If you could give me a link to examine?
Re: Least used units?
Posted: 06 May 2010, 16:15
by zwzsg
step wrote:But where the sources of the mod are stored?
Download 7-zip. Use it to open .sdz and .sd7.
Re: Least used units?
Posted: 06 May 2010, 16:18
by step
zwzsg wrote:step wrote:But where the sources of the mod are stored?
Download 7-zip. Use it to open .sdz and .sd7.
Ok. Thanks, didn't knew this is just renamed arhive.
Re: Least used units?
Posted: 06 May 2010, 16:21
by Tribulex
Oh dear if you can wait a week or two I will have an svn set up. Dont go making another fork, thats just another mess I have to clean up.
Re: Least used units?
Posted: 06 May 2010, 16:39
by pintle
I would really welcome XTA:test build SVN, would regularly contribute.
Re: Least used units?
Posted: 06 May 2010, 16:54
by step
Yes. Everybody could contribute and test.
Re: Least used units?
Posted: 06 May 2010, 17:13
by pintle
step wrote:Yes. Everybody could contribute and test.
I would argue for a few people being able to contribute to SVN, revert wars would suck.
Open testing would be cool.
Re: Least used units?
Posted: 06 May 2010, 17:53
by step
pintle wrote:step wrote:Yes. Everybody could contribute and test.
I would argue for a few people being able to contribute to SVN, revert wars would suck.
Open testing would be cool.
Then, we could make a democracy, and voting for changes

Re: Least used units?
Posted: 07 May 2010, 17:28
by step
Hi again.
In the light of these tonnes of text I flooded here. I propose to increase damage of arti shots from 933 to somewhere near 1500
in next release. This factor 1.5 increase, will increase performance of arti on fat (occupying large area) targets like buildings and tanks, where it sucks compared to luger. The performance on the small targets will stay almost the same, since lots of small targets die already from single arti shot, and will also die after the change.
Re: Least used units?
Posted: 07 May 2010, 17:48
by pintle
step wrote:Hi again.
In the light of these tonnes of text I flooded here. I propose to increase damage of arti shots from 933 to somewhere near 1500
in next release. This factor 1.5 increase, will increase performance of arti on fat (occupying large area) targets like buildings and tanks, where it sucks compared to luger. The performance on the small targets will stay almost the same, since lots of small targets die already from single arti shot, and will also die after the change.
Would make them super duper OP vs commanders imo.
Re: Least used units?
Posted: 07 May 2010, 18:04
by step
pintle wrote:step wrote:Hi again.
In the light of these tonnes of text I flooded here. I propose to increase damage of arti shots from 933 to somewhere near 1500
in next release. This factor 1.5 increase, will increase performance of arti on fat (occupying large area) targets like buildings and tanks, where it sucks compared to luger. The performance on the small targets will stay almost the same, since lots of small targets die already from single arti shot, and will also die after the change.
Would make them super duper OP vs commanders imo.
But the commander is stilll dying in most cases when hit, because
of impulse or something. I don't remember but somebody claimed that in this thread. Also it is very inaccurate, so one should be very lucky. Also when you have the t2 lab and money for arti, the value of commander decreases and it probably could be killed in variety of other ways.
Re: Least used units?
Posted: 07 May 2010, 18:23
by JohannesH
Why do you obsess over 1 unit when nobody agrees with you
Re: Least used units?
Posted: 07 May 2010, 19:13
by 1v0ry_k1ng
he be trollin
Re: Least used units?
Posted: 07 May 2010, 19:32
by babbles
He is in CoW.
CoW do not know how to troll.
They only know how to be trolled.
Re: Least used units?
Posted: 07 May 2010, 21:12
by raaar
JohannesH wrote:Why do you obsess over 1 unit when nobody agrees with you
i agree that core arty is underpowered, but i'm not sure on the best way to fix it.
PS: i think the whole concept of extreme dps with low accuracy is broken, and that goes for both lugers and raven. I'd rather have them hitting more consistently but with reduced dps.