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Re: Balanced Annihilation V6.95
Posted: 10 Jul 2009, 14:07
by Wombat
E usage while keeping com in trans, slower movement of trans with com, pulvizers could kill trans with 2 shots not 3, banning wombat from spring so he cant combomb, stop playing ffa.
My ideas

Re: Balanced Annihilation V6.95
Posted: 10 Jul 2009, 15:44
by Jazcash
Wombat wrote:E usage while keeping com in trans, slower movement of trans with com, pulvizers could kill trans with 2 shots not 3, banning wombat from spring so he cant combomb, stop playing ffa.
My ideas

I'm guessing someone told you about the drama thread concerning you, you registered and are now spreading your creamy self all over our precious debates now eh? :D
It's not just the fact that combombing can ruin games, it's the fact it's so easy to do, requires little skill, and usually works. Maybe if there was more of an element of risk and skill involved, players would be more hesitant to do it.
Re: Balanced Annihilation V6.95
Posted: 10 Jul 2009, 15:49
by Wombat
ye ppl told me there is some topic about me they are lolling about so i had to take a look. anyway i think ideas are worth considerating ^^
Re: Balanced Annihilation V6.95
Posted: 10 Jul 2009, 16:18
by Jazcash
BA r need moar skill nd less porc tech nook bomb rush tactix.
Micro needs to be more effective than it is, and we need to nerf all the OP units which when a player gets one, the game is pretty much over.
One thing is the fact that heavy T1 tanks pretty much always beat the T1 bots.
For example a player could spend all their eco on say 50 peewees and the enemy spends hardly eco on 5 riots. The riots win because of the impact the cause on the peewee group. Not only that, the riots have more range, health and damage.
Anyway, moar skill!
Re: Balanced Annihilation V6.95
Posted: 10 Jul 2009, 16:35
by Pxtl
Don't like commbombing? Don't play BA. Commbombing is part of BA.
BA is _not_ designed for FFA. It's designed for 1v1, and works well for teamgames. So don't be surprised when bad shiat happens in an FFA game.
Re: Balanced Annihilation V6.95
Posted: 10 Jul 2009, 16:49
by JohannesH
JAZCASH wrote:BA r need moar skill nd less porc tech nook bomb rush tactix.
Micro needs to be more effective than it is, and we need to nerf all the OP units which when a player gets one, the game is pretty much over.
One thing is the fact that heavy T1 tanks pretty much always beat the T1 bots.
For example a player could spend all their eco on say 50 peewees and the enemy spends hardly eco on 5 riots. The riots win because of the impact the cause on the peewee group. Not only that, the riots have more range, health and damage.
Anyway, moar skill!
You cant rush peewees into levelers and win? crazy imba, game needs more micro
Re: Balanced Annihilation V6.95
Posted: 10 Jul 2009, 17:55
by Gedanken
JAZCASH wrote:It's not just the fact that combombing can ruin games, it's the fact it's so easy to do, requires little skill, and usually works. Maybe if there was more of an element of risk and skill involved, players would be less hesitant to do it.
We want them to be more hesitant, not less! Wanting to adapt the game to players is an odd notion. I don't understand why people ask for major changes - if anything should change, it should be the metagame and not the game itself. Builds should change and tactics should change until comm-bombing becomes less appealing. bleh
Re: Balanced Annihilation V6.95
Posted: 10 Jul 2009, 18:40
by Jazcash
Gedanken wrote:
We want them to be more hesitant, not less!
In 1337 speek, less is more!
Re: Balanced Annihilation V6.95
Posted: 10 Jul 2009, 19:54
by hunterw
JAZCASH wrote:BA r need moar skill nd less porc tech nook bomb rush tactix.
Micro needs to be more effective than it is, and we need to nerf all the OP units which when a player gets one, the game is pretty much over.
One thing is the fact that heavy T1 tanks pretty much always beat the T1 bots.
For example a player could spend all their eco on say 50 peewees and the enemy spends hardly eco on 5 riots. The riots win because of the impact the cause on the peewee group. Not only that, the riots have more range, health and damage.
Anyway, moar skill!
sounds like you play porc maps with not enough room to flank
Re: Balanced Annihilation V6.95
Posted: 10 Jul 2009, 21:43
by 1v0ry_k1ng
can someone post a replay of two good players fighting 1v1 bots vs veh on one of those 'either option' maps like archers?
Re: Balanced Annihilation V6.95
Posted: 10 Jul 2009, 22:00
by hunterw
no but heres a 4v4 on a vehicle/bot are both viable map
http://replays.adune.nl/?1342
Re: Balanced Annihilation V6.95
Posted: 11 Jul 2009, 17:19
by eyu100
JAZCASH wrote:An option to stop combombing another com in the first 2 minutes would be jizzed all over.
This would be a pretty drastic change, but you could disable dgun and make coms invincible in the first 2 minutes (if the transport is destroyed, the com will fall, taking no damage). Actually, dgun wouldn't be completely disabled, but it would have a really high impulse and no damage so that any dgunned com would be pushed really far away (this is to prevent enemy coms from camping in your base).
Re: Balanced Annihilation V6.95
Posted: 11 Jul 2009, 17:42
by Jazcash
Now there's an idea, coms being transported explode in the same way etc, but make it so it doesn't do much damage because it's in the air.
The fact that a com up in the air exploding does as much damage as one on the ground is ridiculous.
Generally combombing on the ground isn't as successful and so I think this would help a lot. If you're not sure, implement it as a mod option and test it and see if people like it or not.
Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
Re: Balanced Annihilation V6.95
Posted: 12 Jul 2009, 02:33
by Sleksa
JAZCASH wrote:Now there's an idea, coms being transported explode in the same way etc, but make it so it doesn't do much damage because it's in the air.
The fact that a com up in the air exploding does as much damage as one on the ground is ridiculous.
Generally combombing on the ground isn't as successful and so I think this would help a lot. If you're not sure, implement it as a mod option and test it and see if people like it or not.
Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
GO home , srsly ~~
Re: Balanced Annihilation V6.95
Posted: 12 Jul 2009, 08:36
by YokoZar
JAZCASH wrote:Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
What? Pelicans beat cruisers cost for cost.
Re: Balanced Annihilation V6.95
Posted: 12 Jul 2009, 10:21
by Jazcash
YokoZar wrote:JAZCASH wrote:Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
What? Pelicans beat cruisers cost for cost.
:/ I'm guessing 1 cruiser could beat 4-5 pelicans.
Re: Balanced Annihilation V6.95
Posted: 12 Jul 2009, 11:44
by YokoZar
JAZCASH wrote:YokoZar wrote:JAZCASH wrote:Btw, could you buff the Pelican plz? They shouldn't be T2 at all for their current damage and health. They're crap.
What? Pelicans beat cruisers cost for cost.
:/ I'm guessing 1 cruiser could beat 4-5 pelicans.
Try 6-7 to be equivalent in cost. The pelicans win (in part due to the swarming/surround bonus), and they have AA, landwalking, and immunity to subs to boot.
Re: Balanced Annihilation V6.95
Posted: 13 Jul 2009, 11:00
by Wombat
im loling @ jaz anti-combomb cruciate after 1 ffa combomb, go get some life seriously. anti-combomb subject is over i see so stop crying. combombs will not disappear from BA and thats sure
Re: Balanced Annihilation V6.95
Posted: 13 Jul 2009, 11:18
by Jazcash
Wombat wrote:im loling @ jaz anti-combomb cruciate after 1 ffa combomb, go get some life seriously. anti-combomb subject is over i see so stop crying. combombs will not disappear from BA and thats sure
Lol, you think I want this change because of that one game? Geez, I've wanted this ever since I started playing BA. Mainly because they take no skill, and they complete change the game. Not to mention the annoying fact that some guys just combomb then leave, or do it in a 1v1 and think the game is a tie.
Seriously Wombat, the only reason you love it so much is because you have no skill and so love turning the tables this way because you can't do it any other way.
To me, combombing is like saying; "I can't kill you any other way, so here, have a shitload of this."
Re: Balanced Annihilation V6.95
Posted: 13 Jul 2009, 11:25
by Wombat
ofc jaz i cant beat U any other way ^^ ofc ofc
fact is u started to bitch about it after this one game.
anyway combombing wont be disabled and u should finish this topic. there is some anti combomb mode, all what is changed is trans cant pick up com... someone is using it ? NO , and thats the best proof that combombing will be present in BA FOREVAH !
(btw i still got replay on llta map when u have take at very begining of the game, u combomb me at start with second com coz like u said u have no chance otherwise... u still lost... and u still fail jaz over and over again :) )