Re: Custom Formations 2
Posted: 21 Feb 2011, 14:23
A wild update appears ! (and rezzes the thread)
v3.3:
-----
- Fixed possibility of lines exiting the map, which could mangle orders or prevent them being issued.
- Clicking and dragging from a guard command will begin a move formation line.
- The control key modifier will now cause units to move at the slowest units speed for formations.
As usual the latest version can be found at the widget database.
Important to update due to the first change, the bug is reasonably rare in general use but for formations near the map edge (often with air units) it is more common.
The second change is for when your cursor is over an allied unit, which will turn your cursor into a guard command instead of the default move, the change allows you to start a move formation by dragging that guard command, which lets you do move formations without focusing on making sure you click the ground and not a unit. Great when you are in a rush.
The third change brings custom formations closer to spring functionality with the ability to slow down faster units in a group, but with all the usual formation goodness, works for any command. Also fixes previously-slowed units continuing to be slow on further orders.
v3.3:
-----
- Fixed possibility of lines exiting the map, which could mangle orders or prevent them being issued.
- Clicking and dragging from a guard command will begin a move formation line.
- The control key modifier will now cause units to move at the slowest units speed for formations.
As usual the latest version can be found at the widget database.
Important to update due to the first change, the bug is reasonably rare in general use but for formations near the map edge (often with air units) it is more common.
The second change is for when your cursor is over an allied unit, which will turn your cursor into a guard command instead of the default move, the change allows you to start a move formation by dragging that guard command, which lets you do move formations without focusing on making sure you click the ground and not a unit. Great when you are in a rush.
The third change brings custom formations closer to spring functionality with the ability to slow down faster units in a group, but with all the usual formation goodness, works for any command. Also fixes previously-slowed units continuing to be slow on further orders.