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Re: Balanced Annihilation V6.84
Posted: 25 Mar 2009, 06:07
by YokoZar
TheFatController wrote:Oh yes the kbot builder being weak completely refutes his previous good feedback.
If only it had jumpjets and a gravity cannon and emp and a widget that flashed up a giant animated console when you hovered over it noone would notice it's flaws

Oh don't get me wrong this mod is completely great like he said.
But it's not great because you don't change things - it's great because you fix things with small, incremental patches.
Re: Balanced Annihilation V6.84
Posted: 25 Mar 2009, 08:14
by Saktoth
TheFatController wrote:CA lol
Lets be civil now.
hoijui wrote:ARMs torpedo bombers
This is something only Torpedo Bombers do. They also attack hovercraft (no other torpedo does). Both issues can be fixed by an ONLYTARGET:WATER category. However, BA has no consistent 'water' category that can use this. BA's categories could do with a look at in general in that regard, they are OTA leftovers and kind of erratic. The other problem is amphs will have to be included, so torpedo bombers will be usable against these units when they're on land.
In CA, the torpedoes bounce off the ground instead of sinking in shallows and coasts (depthcharges do the same thing, so you can put them in shallows and swamps etc). This also means they bounce on the ground and can actually be used against land targets if the land is flat. We havent bothered fixing it either (especially because they actually hit, so you can actually use them).
Re: Balanced Annihilation V6.84
Posted: 25 Mar 2009, 20:33
by TradeMark
Could i change all builders terraformspeed ? its annoyingly slow... and wouldnt change the game tactics really if its changed like 3 times faster.
Re: Balanced Annihilation V6.84
Posted: 25 Mar 2009, 21:58
by Pxtl
TradeMark wrote:Could i change all builders terraformspeed ? its annoyingly slow... and wouldnt change the game tactics really if its changed like 3 times faster.
This. Terraforming sucks.
Re: Balanced Annihilation V6.84
Posted: 26 Mar 2009, 10:46
by YokoZar
Oh yeah decoy commanders are too expensive...except maybe in Comm Ends games.
Would it be appropriate to have them cost much less in killall games, somewhat less in team comm ends, and full price in commander ends games?
Re: Balanced Annihilation V6.84
Posted: 26 Mar 2009, 15:47
by BaNa
YokoZar wrote:Oh yeah decoy commanders are too expensive...except maybe in Comm Ends games.
they dont really have a purpose in non-comends games and the price changes would be confusing for ppl.
Re: Balanced Annihilation V6.84
Posted: 26 Mar 2009, 21:34
by YokoZar
BaNa wrote:YokoZar wrote:Oh yeah decoy commanders are too expensive...except maybe in Comm Ends games.
they dont really have a purpose in non-comends games and the price changes would be confusing for ppl.
They have a very nice purpose - they attract bombers and other fire
Re: Balanced Annihilation V6.84
Posted: 26 Mar 2009, 21:37
by Sleksa
YokoZar wrote:BaNa wrote:YokoZar wrote:Oh yeah decoy commanders are too expensive...except maybe in Comm Ends games.
they dont really have a purpose in non-comends games and the price changes would be confusing for ppl.
They have a very nice purpose - they attract bombers and other fire
Try loading one in a atlas and flying it over a enemy commander sometime ~~
Re: Balanced Annihilation V6.84
Posted: 26 Mar 2009, 21:57
by TheFatController
Well, if you think of games where people are spamming t2 units a decoy commander isn't a huge investment in the scheme of things, if anything its high cost makes it more of an effective decoy - if it was cheap then decoys would be everywhere and noone would bother specifically targeting commanders.
Re: Balanced Annihilation V6.84
Posted: 26 Mar 2009, 22:05
by smoth
you lot have not seen spam...
Re: Balanced Annihilation V6.84
Posted: 27 Mar 2009, 13:48
by hunterw
Sleksa wrote:
Try loading one in a atlas and flying it over a enemy commander sometime ~~
step 1: fly decoy comm over enemy boy
step 2: ???
step 3: profit
Re: Balanced Annihilation V6.84
Posted: 27 Mar 2009, 16:08
by TradeMark
hunterw wrote:Sleksa wrote:
Try loading one in a atlas and flying it over a enemy commander sometime ~~
step 1: fly decoy comm over enemy boy
step 2: ???
step 3: profit
haha good idea XD i will do that some time... they would get panic XDD then i attack in their weak places while they try to run with com XD