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Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 31 Jan 2009, 01:22
by FLOZi
They do look fucking sweet though. :P :wink:

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 31 Jan 2009, 03:18
by Evil4Zerggin
smoth wrote:
Evil4Zerggin wrote:I'll try to track down exactly where the performance issues are with the rocket trails. I might make a longer smoke bitmap, use fewer of them, and see if that helps things.
or perhaps just make it fade a bit quicker?
That would certainly help, but someone (maybe Spiked?) didn't want that. Although it's possible the problem lies mostly in the hit explosion.

I may remake all the CEGs again in the far future; the main purpose of this set was to replace the white-blobs-of-doom placeholders (look at the flamethrower hit effect (not the flames themselves), imagine it being white, and imagine it being on EVERYTHING). Although some of the older s44 videos show decent-looking explosions before I made the current set--what happened to them?

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 31 Jan 2009, 10:40
by Saktoth
How about listing a guide that tells you how to play, how the economy works, some basic B/O's, perhaps an explaination of the unit counter structure, or perhaps at least how and when to use units, FIRST, rather than just listing vague references to their stats and burying any useful information.

Most new players wont get past the huge unit lists.

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 31 Jan 2009, 10:44
by Google_Frog
http://spring1944.com/s44/phpBB3/viewto ... ?f=6&t=232

You have to scroll half way down the page to find the useful playing guide. Don't ask me why they put the useless stuff at the top.

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 31 Jan 2009, 13:39
by SpikedHelmet
Yes, there's quite an extensive guide that was made over a week before the actual release. It still needs more but it's fairly informative.

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 31 Jan 2009, 15:29
by Guessmyname
Couple o' bugs I've noticed:

Sometimes, when deploying, rather than creating the deployed version of the unit, it just disappears entirely - it reaches 100% and vanishes.

Also, with the the ammo supply circles - those of your enemies also show, and occasionally they stay behind even after the supply whatsit has been destroyed

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 31 Jan 2009, 15:32
by imbaczek
Guessmyname wrote:Sometimes, when deploying, rather than creating the deployed version of the unit, it just disappears entirely - it reaches 100% and vanishes.
had that too, wonder if it can be related to reaching unit limit.

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 31 Jan 2009, 15:34
by 1v0ry_k1ng
are there alot of reflective textures in this?

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 31 Jan 2009, 16:45
by Saktoth
Ya im saying put the unit guide after the other stuff.

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 31 Jan 2009, 18:06
by Nemo
It's just the order it was written in. I'm working on putting it on the site itself in an easier to navigate format.

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 31 Jan 2009, 19:14
by SpikedHelmet
Pretty much every vehicle has reflectiveness (to a small degree) IK. ALso, several units and all trees use transparency (which is handled in the same texture, which is why setting reflectivity in SpringSettings also affects transparency. It probably also affects glowmaps too).

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 01 Feb 2009, 03:35
by FLOZi
Guessmyname wrote:Couple o' bugs I've noticed:

Sometimes, when deploying, rather than creating the deployed version of the unit, it just disappears entirely - it reaches 100% and vanishes.

Also, with the the ammo supply circles - those of your enemies also show, and occasionally they stay behind even after the supply whatsit has been destroyed
Weird, never seen either of those bugs. What version of the supply circle widget are you using? The one shipped with the mod or the latest one E4Z released?

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 01 Feb 2009, 03:38
by SpikedHelmet
I've seen the first, though it's hard to notice because most of the time you'll not realize you're missing a unit or just chalk it up to it was destroyed while you weren't looking.

I've also seen one occasion where a tank disappeared as it was finished building.

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 01 Feb 2009, 18:34
by 1v0ry_k1ng
Ive noticed an odd bug ; units coming about out of barracks and HQ seem to occasionally come out in the wrong players possesion, its not uncommon to find a platoon of your troops in a totally random place on the other side of the map. dunno if anyone else has noticed this

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 01 Feb 2009, 19:08
by imbaczek
i'm not sure if it's the same thing, but sometimes i found my squads with orders i didn't give, maybe related.

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 01 Feb 2009, 19:38
by SpikedHelmet
It is, there's something to do with the squad spawn code mixing up orders. Your squads will be built in your barracks and be given waypoint orders of other players' barracks (friend and enemy); they'll move across the map and park infront of enemy's barracks,.

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 01 Feb 2009, 20:06
by KDR_11k
Is that the fault of my squadspawner gadget or is that your own?

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 01 Feb 2009, 20:12
by Gnomre
They actually stole it from us, which is why it's so strange. We've been using it for like a year and a half now with very few changes and we haven't experienced anything remotely near that.

I did fix a bug in it which may fix the problems they're experiencing, but I really don't think they were related. Again, I haven't even seen any complications from the bug I patched to begin with, but I'm waiting on them to play test it a bit to see if it fixes it for them.

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 01 Feb 2009, 20:42
by imbaczek
just use a replay that exhibits the bug. may require a little patch to spring so it ignores mod hashes.

Re: Spring: 1944 "Operation Koltso" Public Release!

Posted: 01 Feb 2009, 21:17
by Guessmyname
FLOZi wrote:
Guessmyname wrote:Couple o' bugs I've noticed:

Sometimes, when deploying, rather than creating the deployed version of the unit, it just disappears entirely - it reaches 100% and vanishes.

Also, with the the ammo supply circles - those of your enemies also show, and occasionally they stay behind even after the supply whatsit has been destroyed
Weird, never seen either of those bugs. What version of the supply circle widget are you using? The one shipped with the mod or the latest one E4Z released?
The one that shipped with the mod