Supreme Annihilation U34
A new version!
This is mostly a big visual update but some changes to gameplay were also made.
Changelog:
Many unit models were replaced,many textures patched up.
New buildpics added for the new models.
New visual effects for almost every unit in the game.
Added and slightly modified a lups version to SA(made plane jet smaller and changed the cloaking effect slightly so it looks a bit less cartoonish).
Added true dynamic music with fading.
Now players can create springfolder/music/war
and springfolder/music/peace folders and put songs in them.
This will override SA's OTA soundtrack automatically(in game sound and music volume changing is supported).
Important notes for Ba players:
*SA units and turrets shoot through one another
(If your llt is standing in the middle of a base it will be able to shoot any enemy unit that enters it's weapon range even if some of your buildings are in between).
*LLTs in SA are heavy and expensive and can be roughly compared to the BA beamer and hllt(a lighter version laser turret is the core armed mex).
*SA solars cost energy(important to know in order to not stall energy at the beginning).
*Gunships deal full dmg to the commanders(as oppose to BA where they deal low damage).
*There are land and sea nanos nanos.
*There are sea shields,bertha ships and amphibious ships in SA.
*The commander does not leave a wreckage.
*Missile towers,hover AA,T1 kbot and vehicle AA all shoot at air AND ground units.
*Mine-layers are in the T1 kbot labs.
*The arm warrior is a 1.5T unit with 2 weapons.
*T2 assist bots are stealthy.
*T2 vehicle assist units cannot build a thing but are very effective at repairing and have a long repair range.
*Sonar is more expensive.
*Plasma turrets are stronger.
*DD and the Annihilator cost more and are heavier than their BA equivalents.
*A good start would be mex solar solar mex.
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Edited --
this is a link to U34
Download link : http://www.mediafire.com/?ngh0wjm1biy