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Re: CA X BA discussion

Posted: 09 May 2008, 21:36
by Otherside
vache have u played CA in the last 500 revisions

seems like you havent

Re: CA X BA discussion

Posted: 09 May 2008, 23:03
by det
I don't have time to respond to all of your points right now, but I will respond to one of them.
LBF_Vachequirit wrote:In 1V1 this is not a problem since 1V1's rarely reach T2. In team game it's a really big problem, since you'll always have someone trying to reach and use T2 , and making the game immediately slow and unfun.
I find this to be one of the biggest problems in BA and CA team games. By far, the most common form of this is farming adv solars and metal makers. metal makers are a lot worse in CA. So it makes the problem even worse. I advocate just removing metal makers from the game entirely. They are only ever useful to eat your excess energy, which I think lessens the strategic element of managing your e economy. Mostly they just serve to bait newbs into making a metal maker economy, ruining the game.

Re: CA X BA discussion

Posted: 09 May 2008, 23:24
by Licho
Btw "balanced" appears to be highly subjective.

How do you define "balanced". We define it as making all units viable/usefull with lots of options and possible tactics. Of course in this respect its not perfect in CA but imo its way better than in BA.

Re: CA X BA discussion

Posted: 09 May 2008, 23:31
by Peet
Licho wrote:Btw "balanced" appears to be highly subjective.
:|

Re: CA X BA discussion

Posted: 10 May 2008, 12:25
by Machiosabre
:-

Re: CA X BA discussion

Posted: 10 May 2008, 12:36
by Sleksa
"Complete also seems to be highly subjective

Re: CA X BA discussion

Posted: 10 May 2008, 12:39
by Machiosabre
If someone says "subjective" is highly subjective I'm going to punch them in the face.

Re: CA X BA discussion

Posted: 10 May 2008, 14:36
by Otherside
complete annhilation can mean total destruction :] and it does

balance just means balanced which is subjective ;p

Re: CA X BA discussion

Posted: 10 May 2008, 18:44
by manored
Complete is not subjective, it means that there is nothing left to be done in that matter. So "Complete Annihilation" means annihilating stuff till there is nothing else to annihilate :)

Re: CA X BA discussion

Posted: 10 May 2008, 22:01
by Neddie
Everything is subjective in this sphere of thought. Not a useful criticism.

Re: CA X BA discussion

Posted: 11 May 2008, 10:48
by Crayfish
I am subjective? :/

Re: CA X BA discussion

Posted: 11 May 2008, 15:53
by manored
Crayfish wrote:I am subjective? :/
Yes :)

You might be fruit of my madness, or I might be not mad and in that case you in fact exist,

Re: CA X BA discussion

Posted: 11 May 2008, 21:42
by Neddie
I advocate maintaining the ratio of current metal makers, but folding two into one. They are useful supplementary economic structures, particularly in team games, though generally they do serve as a newb trap. We need to emphasize that they are only supplementary.

Re: CA X BA discussion

Posted: 12 May 2008, 01:12
by manored
Maybe add a loading screen with that fact? :)

Re: CA X BA discussion

Posted: 12 May 2008, 10:39
by Google_Frog
The loadscreen needs this fact: 500m for an adv solar, runs 2 mms. thats 1 metal per second(I think). 500 seconds or 8 minutes 20 seconds to get back how much you spent on the energy to run it. This isn't taking into account the E cost of the adv solar or the mm.

Re: CA X BA discussion

Posted: 13 May 2008, 05:14
by url_00
BlueTemplar wrote:More like
NOTA, End of the Universe, XTA, Paint Drying, TiA/SA, BA, CA

Seriously, if the last game on coast to coast hadn't crashed we would still be playing it! :lol:

(Was pretty amazing though... And maybe our Krogoth army would have managed to cross the sea, who knows? :-) )
ROFL*10! :lol:
(from page 4)

Re: CA X BA discussion

Posted: 13 May 2008, 06:27
by Lolsquad_Steven
lol... ca...

Re: CA X BA discussion

Posted: 13 May 2008, 13:08
by Day
:-

Re: CA X BA discussion

Posted: 13 May 2008, 17:17
by Gota
Whats wrong with a bit of metal makers spam?just makes the game less slippery slope.

Re: CA X BA discussion

Posted: 13 May 2008, 17:46
by Tribulexrenamed
No